"You left the house with your life, though your mind was reeling from the events that had just occurred."
Not sure why the entry of the game disappeared and then reappeared but anyway ...
Wow! This was great. This game features a great dungeon with quite some dungeon mechanics. That it gives you 3 different parts you can do in any order (sorry if I'm wrong and you can't) is great. It'd been a while I hadn't visited a floor where the northern and southern edges and the western and eastern edges are connected like in Wizardry, I didn't immediately realise that (I looked for a spinner at some point). The attics part was specially intense and my favourite, I started it with I think 11 Oil Jars and a Large one and ended with only the Large one left. I mapped some parts of the game and I'm specially happy I mapped the attics as with so many levers it's pretty much impossible to finish it by chance without mapping it. The part with the hands was super cool too although it made my pc lag (it's not a good pc). The 3 parts are cool really. The game looks very good and consistent, I love the wall textures and furnitures and such, great style. The plot is cool, you nailed this kind of weird horror/melancholia setting very well. I like this game's chicken (and he's a real bro, he saved my life), and I like shopkeeper friend as you don't earn a ton of gold nor consumables and then how you spend your gold feels relevant, it's a good shop. Movement feels good, combat is fine, resource management is super fun : there were points where I had no lockpick left for example although I reloaded, and the oil jars sure are items you like to find, and when navigating through the dungeon with the hands I needed a green serum to survive the sanity losses. The amount of light when the lantern is down is perfect.
The minigame is fun (and a good use of the theme), although even if the way it's done probably fits the tense horror nature of the game I might have preferred to have an undo (rewind?) button anyway as a puzzle is long enough that you don't want to have to do everything super slowly to be sure you're not failing by advancing one block one tile too far.
I was not completely sure all the puzzles were doable, among the hard ones I think there was one where 3 of the bars which generally extend the cubes on the top of the screen were not here and when I put a cube into one of these slots there was not sound feedback and then when I had filled all the cubes nothing happened. I'm less sure of another one which in this case worked but felt unbeatable (some relevant cube on top of a cross felt inaccessible), but I'm probably wrong and it was doable.
Super fun!