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A jam submission

GlowguardView game page

Fight through a plant-ran prison as a lone firefly using a trusty beetle shield!
Submitted by FloofyTreats, xyz___z (@xyzzerxxx), Thinker, Lavendew, witherlordscratch — 7 minutes, 22 seconds before the deadline
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Glowguard's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Theme#133.8863.886
Overall#163.4633.463
Gameplay#173.2573.257
Art Direction#183.9143.914
Audio (Music and Sound)#193.6293.629
Narrative#242.6292.629

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
FloofyTreats (Programming/Level design), Thinker227 (Programming/Level design), Monoid (Music producer), hardmeat (3D modeling/character design), Lavendew (SFX producer), xyz (3D modeling/character design), aimfulRenegade (Writer)

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Comments

Submitted

Ooooh, a mascot platformer! Love the idea of this. ^^ Main character looks great and love the aesthetics of this. :> I couldn't figure out the controls at first but the game was fun once I did. :D The soundtrack is also pretty cool. ^^

Submitted (2 edits)
  • the art is very cute. i like the player character design
  • the double-jump upgrade being a ladybug is so cute
  • executing/killing enemies was extremely finicky. it didn't seem to work on controller, so i swapped to keyboard until the final boss
    • EDIT: i was deadass hitting the wrong button, i think. i was hitting square instead of circle (ps3 controller)
    • EDIT 2: replaying on chrome with a controller and hitting the correct button this time, it's still finicky sometimes. it was also finicky on keyboard during my first playthrough.
  • my camera was constantly move downward. it made me a little motion sick haha. i could remedy this by moving the mouse kind of randomly, and then switching to controller.
    • in the recording, if you ever see me suddenly staring at the bug's ass, it's because i'm trying to fix the camera. i swear.
    • EDIT: oh my god it's some issue with firefox!? this doesn't happen on chrome. welp.
  • i wish i could invert the horizontal camera controls
  • the game lags/freezes whenever new particles spawn. this is just a common Godot issue on web exports when particles spawn for the first time. it's very disorienting.
  • i LOVE the music. it's so fun and funky.
  • the tutorial confused me a little. i saw the "lock on" part before i was able to actually block or kill enemies.

---

here's a recording of my playthrough on Firefox. this is my first playthrough.


EDIT 2: here's a recording of my playthrough on Google Chrome. this is my second playthrough.

Hey I'm happy to have made it to the end, the boss and the overall game was pretty nice! I understand that some people had a hard time parrying attacks, personally I found it not so lacking of generosity, there was some visual feedbacks with the animation to parry at the good moment.
Some bugs happened, and one of the boss' attack is a bit long and loud (the rocks), aaaaand no textures in one of the levels :( but well I know how it can happen in game jam scenarios. Very cool style also! Gameplay was fun for me, GG :3

Submitted(+1)

A really ambitious game with lovely character designs and art style!

Accidentally softlocked myself after the first room by not moving out of the spawn area immediately—the door close right in front of me, heh. Also ran into the problem that enemies got too close to attack, sometimes. I also struggled with the visual feedback/tell for the ranged attacks of the piranha plants...

I made it to the point where I learned the dash, but then couldn't figure out how to defeat the new enemy type 😅

Developer

Hey, thanks for playing, glad you enjoyed it! There’s a good amount of jank that needs to be worked out, but it’ll be ironed out in the future.

That new enemy type probably shouldn’t have been placed where it did since it’s unkillable unless you have a pit around, haha.

Submitted

Interesting game, really nice character!

Submitted(+1)

really nice atmosphere and love the character designs! Gameplay was enjoyable albeit pretty hard, I believe parrying doesn't work when you're too close which made it quite tricky as the enemies would bunch up on me

Submitted(+1)

Really like the art and concept of the game. The movement could be more fluid tho. Parrying should be be more generous imo too...

Other than that I would like to see what you all make from this project. I feel it has potential.

(+2)

The player character design could have been better. The attack controls (for attacking after parrying) are finicky and don't work sometimes if the player isn't in the right spot. Some of the levels don't have any textures. A basic color would have been better than gray. Good effort though.

(+1)

Caveat: I didn't like Sekiro and I'm not a crazy about parrying in the Souls games.

That said: Great concept, but brutally difficult. Game jam I get it, but theres a reason why developers have a "God mode" toggle for QA and journalists. I could see people who love parrying in the Souls games going nuts for this game. I'm just not one of those people.

Submitted(+1)

Really cool fun and cute concept , I think overall if it were to have some improvements, I'd recommend having a ability that helps to deal with groups a bit better since the timing between them is pretty sporadic. I'd also like to be able to get out of combat if theres too many to deal with on the other side of it. Overall, lots of fun nice music and interesting concept i'd definitely love to stay in the loop for and see how this game progresses! Nice job

Developer

I’m glad you enjoyed it! Coincidentally, the plan was to make it so enemies would attack you in turns, instead of hounding you all at once, but game jam time did not give us enough space to make that happen. Still, thanks for playing and for the feedback! Hopefully this will continue to go somewhere, in the future

Submitted(+1)

Nice take on the theme! :D I am unfortunately kind of terrible at the timing and got soft-locked once on transitioning to the second room, but nicely done - very much reminds me Oot, in a good way! Lovely art style too! :D

(+1)

yo u got a really fun mechanic with the blocking i like it <3

yo u got a really fun mechanic with the blocking i like it <3