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Glowguard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Interpretation of the Theme | #13 | 3.886 | 3.886 |
| Overall | #16 | 3.463 | 3.463 |
| Gameplay | #17 | 3.257 | 3.257 |
| Art Direction | #18 | 3.914 | 3.914 |
| Audio (Music and Sound) | #19 | 3.629 | 3.629 |
| Narrative | #24 | 2.629 | 2.629 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
FloofyTreats (Programming/Level design), Thinker227 (Programming/Level design), Monoid (Music producer), hardmeat (3D modeling/character design), Lavendew (SFX producer), xyz (3D modeling/character design), aimfulRenegade (Writer)
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Comments
Ooooh, a mascot platformer! Love the idea of this. ^^ Main character looks great and love the aesthetics of this. :> I couldn't figure out the controls at first but the game was fun once I did. :D The soundtrack is also pretty cool. ^^
it didn't seem to work on controller, so i swapped to keyboard until the final boss---
here's a recording of my playthrough on Firefox. this is my first playthrough.
EDIT 2: here's a recording of my playthrough on Google Chrome. this is my second playthrough.
Hey I'm happy to have made it to the end, the boss and the overall game was pretty nice! I understand that some people had a hard time parrying attacks, personally I found it not so lacking of generosity, there was some visual feedbacks with the animation to parry at the good moment.
Some bugs happened, and one of the boss' attack is a bit long and loud (the rocks), aaaaand no textures in one of the levels :( but well I know how it can happen in game jam scenarios. Very cool style also! Gameplay was fun for me, GG :3
A really ambitious game with lovely character designs and art style!
Accidentally softlocked myself after the first room by not moving out of the spawn area immediately—the door close right in front of me, heh. Also ran into the problem that enemies got too close to attack, sometimes. I also struggled with the visual feedback/tell for the ranged attacks of the piranha plants...
I made it to the point where I learned the dash, but then couldn't figure out how to defeat the new enemy type 😅
Hey, thanks for playing, glad you enjoyed it! There’s a good amount of jank that needs to be worked out, but it’ll be ironed out in the future.
That new enemy type probably shouldn’t have been placed where it did since it’s unkillable unless you have a pit around, haha.
Interesting game, really nice character!
really nice atmosphere and love the character designs! Gameplay was enjoyable albeit pretty hard, I believe parrying doesn't work when you're too close which made it quite tricky as the enemies would bunch up on me
Really like the art and concept of the game. The movement could be more fluid tho. Parrying should be be more generous imo too...
Other than that I would like to see what you all make from this project. I feel it has potential.
The player character design could have been better. The attack controls (for attacking after parrying) are finicky and don't work sometimes if the player isn't in the right spot. Some of the levels don't have any textures. A basic color would have been better than gray. Good effort though.
Caveat: I didn't like Sekiro and I'm not a crazy about parrying in the Souls games.
That said: Great concept, but brutally difficult. Game jam I get it, but theres a reason why developers have a "God mode" toggle for QA and journalists. I could see people who love parrying in the Souls games going nuts for this game. I'm just not one of those people.
Really cool fun and cute concept , I think overall if it were to have some improvements, I'd recommend having a ability that helps to deal with groups a bit better since the timing between them is pretty sporadic. I'd also like to be able to get out of combat if theres too many to deal with on the other side of it. Overall, lots of fun nice music and interesting concept i'd definitely love to stay in the loop for and see how this game progresses! Nice job
I’m glad you enjoyed it! Coincidentally, the plan was to make it so enemies would attack you in turns, instead of hounding you all at once, but game jam time did not give us enough space to make that happen. Still, thanks for playing and for the feedback! Hopefully this will continue to go somewhere, in the future
Nice take on the theme! :D I am unfortunately kind of terrible at the timing and got soft-locked once on transitioning to the second room, but nicely done - very much reminds me Oot, in a good way! Lovely art style too! :D
yo u got a really fun mechanic with the blocking i like it <3
yo u got a really fun mechanic with the blocking i like it <3