i would say so. i think progress can mean thinking about the architecture/design even when not writing code or creating assets. i have a big Obsidian document, a draw.io diagram, a TLdraw page, a physical notebook . . . and i refer to them when i can't think of what to do in Godot or vscode
Rabbit
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the wave affect on the hexagon tiles is so nice! also i like the overwhelming feeling when there are many towers spawning zombies. i wish i could use the number keys to switch my active weapon, but its a very minor detail.
lovely game :)
edit: i did not realize can use my number keys to switch weapons. 😛 thank you @iisaiiah and @achilles_bane for the clarification
i like the concept! i was amused by the winding path you have to take to get the shrinking power XD
unfortunately, in my two playthroughs i ran into a bug after stepping on the 3 small enemies where i couldn't walk any direction except for up (W), unless i was big, so i couldn't use the sword after i found it.
i enjoyed exploring the map otherwise still :) and i like the theme of slowly new gaining powers