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Rabbit

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A member registered Dec 30, 2015 · View creator page →

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i would say so. i think progress can mean thinking about the architecture/design even when not writing code or creating assets. i have a big Obsidian document, a draw.io diagram, a TLdraw page, a physical notebook . . . and i refer to them when i can't think of what to do in Godot or vscode

the art is by Kenney

i like the subversion of the theme--that the growth is something you have to fight. i was very surprised to see blood stains as well! XD

the ending! omg! that was really cool :) it lasts a little long but i enjoyed my time with it still 

loved the intro exposition 

cute game, i like how happy the flowers look when they're fully grown

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the wave affect on the hexagon tiles is so nice! also i like the overwhelming feeling when there are many towers spawning zombies. i wish i could use the number keys to switch my active weapon, but its a very minor detail.

lovely game :)

edit: i did not realize can use my number keys to switch weapons. 😛 thank you @iisaiiah and @achilles_bane for the clarification

extremely good and fun!! after dying once i just ignored the cheapest ship entirely and beat it on the second run. it was fun dodging and taking risks to get more energy to buy more ships. 

very funny how suddenly big the plane gets XD i liked it!

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i like the concept!  i was amused by the winding path you have to take to get the shrinking power XD

unfortunately, in my two playthroughs i ran into a bug after stepping on the 3 small enemies where i couldn't walk any direction except for up (W), unless i was big, so i couldn't use the sword after i found it.

i enjoyed exploring the map otherwise still :) and i like the theme of slowly new gaining powers

very cute game. i love the walking animation--very funny when my character started spinning also. 

thank you!

i played this and streamed it to my friends over Discord. we all voice acted different characters. i think all of us cried at least once. thank you so much for making this!! ❤🧡💛💚💙💜