i like the camera and shot composition a lot. each scene feels pretty visually dynamic.
Rabbit
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for context: i played and got Ending C: "Friendly Fire". for this specific ending, there were only two choices.
i noticed some typos and grammar issues, which were slightly distracting. but i like the writing overall. the all-uppercase monospace font was very very hard for me to read.
i really like the art -- both the character illustrations, and the crunchy stylized backgrounds.
overall it was very nice :)
- i love the variety of characters.
- i like all the drawings of the different characters
- the writing is good! and it can be like really really funny hahaha
- the amount of options of what you can say to people is really good
- the player character can flirt so aggressively XD omg
overall a fun experience!
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here's a recording of my playthrough
easily one of my favs. so fucking funny
- i love all the dialogue and characters. a lot!!!!
- the writing is incredible.
- i also really enjoy the, like, absurdist sci-fi narrative and setting
- ...Sane just starts singing tally hall lyrics. +1000 rabbit points.
- the art is great. like really really nice.
- love the music and sounds.
overall it's just all great. like really awesome.
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here's a recording of my playthrough
- the characters and interactions/conversations are nice
- the demon is cool
- i like the setting and the narrative
- jumping over spikes is a little finicky. dying feels very abrupt.
- i appreciate the checkpoints!
- i like that different music plays depending on what power you're using. the music is a little short though.
- wtf frog jumpscare -- it was very loud
- the game also crashed after this lol
the game overall presents some cool ideas
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here's a recording of my playthrough
- the art and the setting is very cool.
- i like the voice lines that the character has during gameplay. i like that the character has voice acting in general. it's a nice touch.
- the ball got stuck and i softlocked, unfortunately.
- i have no idea what the spinning heart-shaped things were. i thought they might heal me, but they just got in the way of my camera
- the game is kind of difficult
- overall, a mostly smooth experience
- oh yeah, also -- thank you for the checkpoints!! i very very much appreciate that there are checkpoints.
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here's a recording of my playthrough
the art is cool and the setting is eerie. i like it. it seems faithful to Silent Hill, from what i understand via cultural osmosis.
the controls seem faithful. i didn't mind them, but i don't think they added much either.
some sounds, like enemies screaming, are way too loud and hurt my ears :(
the game is pretty buggy.
- i fell through the floor and had to refresh the browser page.
- i randomly died after finishing a fight.
at first, i felt very weak in combat -- on my second life, i realized that i could circle around enemies and then they felt harmless.
i felt confused a lot of the time.
- how do i solve this puzzle?
- what is happening?
- where am i supposed to go?
i feel like the basis or foundation is very good! and the game just needs some tweaking with physics collisions and combat.
overall, i think that the experience is visually pleasant and i like the visuals the most. the monster designs are cool. the environments are nice and crunchy.
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recording of my playthrough:
fun and intuitive little puzzle game :)
i like the bit of lore in the intro; giving an in-universe reason to solve the puzzles.
i didn't realize that moons appear over the doors after you beat the puzzles -- until i watched my recording back. feels too subtle, maybe?
also cute character design!
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here's a recording of my playthrough:
very very difficult puzzle game. i couldn't beat it. i still enjoyed it, but some more tutorializing would have helped my experience, i think
- ok the music fucking rocks. i love the music choices. it just... fits. it fits so well.
- it took me a long time to figure out the basic mechanic of blocks falling. until i figured it out i was just kinda brute forcing my way through the levels
- the gameplay felt pretty smooth once i eventually figured it out.
- the basic loop of looking for blocks to connect and thinking about what order to connect them in was satisfying.
- visibility issues
- the font is extremely hard to read
- i can BARELY differentiate the lime-green blocks from the cyan blocks.
- the levels are great. the level design is great.
- sometimes the levels lagged A LOT and clicking on tiles would feel unresponsive
overall i think i would describe this as difficult, but satisfying.
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here's a recording of my playthrough:
- the art is very good
- the player character design is cute and nice
- the movement and platforming is ok
- i like the music, though i wish it was longer. the short loop is repetitive.
- i like the narrative premise
- the gameplay overall is good! i like the puzzles a lot
- i softlocked once (timestamped in the recording description)
- the game gets really laggy and framey on certain levels or sections
- i think the levels are good lengths
overall smooth and fun experience
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here's a recording of my playthrough
- the art is very cute. i like the player character design
- the double-jump upgrade being a ladybug is so cute
- executing/killing enemies was extremely finicky.
it didn't seem to work on controller, so i swapped to keyboard until the final boss- EDIT: i was deadass hitting the wrong button, i think. i was hitting square instead of circle (ps3 controller)
- EDIT 2: replaying on chrome with a controller and hitting the correct button this time, it's still finicky sometimes. it was also finicky on keyboard during my first playthrough.
- my camera was constantly move downward. it made me a little motion sick haha. i could remedy this by moving the mouse kind of randomly, and then switching to controller.
- in the recording, if you ever see me suddenly staring at the bug's ass, it's because i'm trying to fix the camera. i swear.
- EDIT: oh my god it's some issue with firefox!? this doesn't happen on chrome. welp.
- i wish i could invert the horizontal camera controls
- the game lags/freezes whenever new particles spawn. this is just a common Godot issue on web exports when particles spawn for the first time. it's very disorienting.
- i LOVE the music. it's so fun and funky.
- the tutorial confused me a little. i saw the "lock on" part before i was able to actually block or kill enemies.
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here's a recording of my playthrough on Firefox. this is my first playthrough.
EDIT 2: here's a recording of my playthrough on Google Chrome. this is my second playthrough.
- a little challenging without any healing, but overall fun
- i like the character designs
- i like the music
- it feels really good to parry the mines that bounce back at you
- i really like when they're different colors and i have to alternate my inputs; it feels good to succeed at that
- i wish there was more feedback that i was doing damage to the boss
- i wish the animation for taking damage was different than the one for parrying too early
- i think that the game otherwise does a good job making mistakes feel like MY mistakes, rather than the game being unfair
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here's a recording of my playthrough:
"16 seconds before the deadline" holy shit
- awesome lovely story.
- i like the problems presented that the main character is going through.
- i like the character interactions.
- the 3-elements minigame was kind of abruptly introduced and unrelated to the theme.
- though i do like the idea of overcoming emotions (or arguing with another character) in a dialogue-based game by having to do minigames. that's pretty cool
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here's a recording of my playthrough:
- i like the dancing characters, they're simple and cute.
- the dancing characters should be furries!
- the art overall is pleasant
- i like the color palette and color choices.
- i like the particles. Godot has lots of options when it comes to how particles move and how particles look. including even more fun and visually interesting effects would be cool.
- the applause sound is very repetitive; i wish i could turn it off 😝
- in the narrative the game has, you are dancing to avoid being 'blocked'. but it isn't really incorporated into the gameplay.
- when i play poorly, the letters B L O C K E D show up. but it seems like it's just a healthbar.
overall experience is pretty smooth!
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here's a recording of my playthrough:
- incredible gameplay. really really fun.
- i love the physics puzzles
- the game plays great on controller! (i am using a ps3 controller)
- when i touch red blocks, the death animation is so extreme omg :0 poor little proot
- sometimes its hard to see my character depending on the camera angle; blocks will be in the way and... block my view
- i think it's hard to tell when i'm about to be too close to a red block. when i'm playing, i think i won't touch it, then i do, and then i die instantaneously -- there isn't any feedback that i'm in danger. it's a little hard to estimate the size of my own hitbox.
- the player character is very cute
- very pretty game. love the use of shaders. pixels, highlights, it's all super nice.
- great juice on the movement. the player character is so squishy.
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here's a recording of my playthrough:
- i like how the game progresses and how more things to check keep getting added!
- the really short music loop drove me a little crazy haha
- the modular art for the guests is sooo cool
- i like the silly banned con badges; the game's sense of humor is pretty good and funny
- i didn't realize that i had to hit the "down arrow" button to look at ID cards at first. i was trying to click and drag it (this was before i started recording footage)
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here's a recording of my playthrough:
firstly, i ran into an audio bug which resulted in the game being silent except for random loud pops and crackles. i can recreate the bug by going to the volume slider in the main menu and moving it all the way to the right, hitting the mute button two times (on and off), and then moving the slider back toward the center of the slider.
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- the game is kinda hard, but i enjoyed the challenge.
- enemies spawn sort of suddenly.
- some projectiles go faster but look the same as the slow projectiles.
- there's no healing
- i liked the text that changed when the player takes damage!
- i wish i could see the player character's face.
- i think the game does a great job interpreting the theme. i like reflecting enemy projectiles.
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here's my first playthrough where i win on the third run. the audio is broken, please be warned about the aforementioned loud pops and crackles.
here's my second playthrough. it's a no-hit run, since i knew what i was doing this time hehe. and i wanted to get a recording with working audio.
very nice atmosphere it created. i enjoyed walking around in each environment a lot. i also liked the little collectibles that the player could pick up. the hidden "OH YEAH" art surprised me lmfao
picking up the spinning words didn't feel like it had much impact. it made them show up on my HUD, but that's all i could tell that they were doing.
i also like the cutscene at the end, that was a nice touch
a recording of my playthrough: