Unfortunately not, sorry to say!
That's something I've been thinking about implementing--but in this case, it just means that you can set up VRM collider groups (attaached to the characters) that the jiggle bone chains will collide with, i.e. to prevent hair from clipping through the head or upper body (or... at least reduce the chance of that happening. Collisions is always a bit of a janky beast.)
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Unfortunately not, sorry to say!
No worries! The 'Q' prompt is shown in the character selection screen, but it's not too obvious - skin selection was a bit of an afterthought, I must admit, heh...
But I'm glad to hear/see it's working! :D
In the character selection screen you can cycle through each character's available skins by pressing Q on your keyboard (or LB on a controller, iirc off the top of my head) - since the mod shows up in the Mods menu, the skin should hopefully be available during character selection!
If that's not the case lemme know!
Thanks for the detailed feedback—definitely a few things in here I can look into—just can't make any promises, I'm afraid!
Looking how increasing the damage scales goes should be fairly simple, for example. Otherwise, I could always add cheats for some of the things I can't fit in the game options, hah
Sorry to hear! Unfortunately there is not much I can do, in terms of linux support...
Does your machine support Vulkan and have at least 4GB ram?
Alternatively you could try running the Windows version with Proton
I've just uploaded a macOS version "2020" - can you download and try that one?
There have been a number of security updates in macOS, too, so you will probably have to manually allow mac to run the app.
There's versions available for Windows, Linux and macOS.
After clicking "Download Now" you can pay what you want or select the option to get the game for free; afterwards you can download the right version for your operating system!
Sorry to hear that!
I think we've had similar issues like this in the past – do you maybe also have a game controller connected, by any chance? If so, you could try to disconnect it before starting the game and see if the problem still occurs.
Oof, I think I saw a similar issue on an old notebook one, which is why also assumed it was a problem with the graphics card, or some such... But that doesn't explain why you had issues on the other PC, as well.
Have you tried turning of "Post FX" in the graphics setting? Those sometimes cause problems, but otherwise I'd have to look further into it!
Finally finished polishing and published the game my team and I have developed for Global Game Jam 2020:
A local multiplayer game for 1-4 players.
Build a wheel from scrap to race down a hill: The wheel to roll the farthest wins!
If you don't have 4 players, you can add non-player opponents in the settings, too!
Free download for Windows and macOS: https://dare-looks.itch.io/scraprace
Glad you like it! :)
And we definitely have considered it! At the moment there are no concrete plans to port it to VR, however; mostly because we curently lack the necessary equipment and making it VR compatible would require large rewrites of the entire game, unfortunately - but we'll definitely keep it in mind!
Hi, there! Size Matters is a separate game that has taken a lot of inspiration from Inch by Inch; here's a thread about the situation, over at: Steam: https://steamcommunity.com/app/992120/discussions/0/1741103267312288922/
No particularly good reasons, tbh. For the most part, the Mac version is less tested and makes up a much smaller market share.
We can definitely think about uploading a macOS version with the next update, over on Steam! Sorry for the inconvenience!
Hi! In the same folder as the executable there should be that UnityPlayer.dll file; the exe and dll file need to stick together, otherwise running the exe won't work. If that file is missing, it has either been moved or removed (possibly by anti-virus software?)