Overall, I'd say this game has a lot of great things going for it, but its current state misses something very important for my very specific preferences. Basically, I want to walk around and trample buildings, and that's not possible at any size less than maximum (and that's way too big). It's a real shame, too, because the general feel of the game is amazing and it gets a lot of details right, but the way things are I can only enjoy stomping cars and trees, which is less than half the expected gameplay.
I'm gonna list a whole swath of things beyond that, though, and I don't expect everything to be addressed, but I do want to gather up all the thoughts I have that I feel are worth sharing. I hope it's not too much at once.
Things That Bother Me:
Buildings can block you all the way up to 1000ft tall, even as they're collapsing. This is the biggest flaw in my eyes and ruins a lot of fun I might have been having. At the very least, buildings really need to lose all collision the instant it loses all its health. I would really love the way building destruction looks, too, if they stopped blocking my movement in some way.
Going in hand with that biggest flaw, there's no way to set the Damage Scale high enough to trample buildings at "small" sizes. According to my preferences, no building should survive any kind of damage at around 175ft. Similarly, I feel no tree or pole should survive at 50ft. It seems like a scale of 1000 would do the trick, but maybe it'd be better just having a one-hit kills checkbox.
The trample damage radius is generally too small and I frequently see buildings take no damage for a whole step. I've seen this happen at any size, especially when nudging against a building at an angle. But, I've also seen buildings not take damage because the foot was too far in front of the character while the building still halted movement directly below them.
Collision with trees and poles is too precise. It's rather difficult to stomp a specific tree since trample damage is handled per-step even though you can see the character's body go right through the object. Maybe there could be a short "sub-step" that happens between each real step to catch any stragglers? Or, maybe just have poles and buildings get damaged on contact while walking; cars work fine with the per-step system as is, but everything else kinda doesn't.
Little Things I Suggest:
I'd appreciate an option to adjust sound travel distance so I can hear the destruction more clearly. Even at a few hundred feet tall, things start to get muffled fast.
You can't pick up cars after around 200ft. This means your growth options get fewer and eventually impossible when set to Eating mode.
It'd be nice if we could disable VIPs or adjust their frequency in Sandbox and Custom modes. The sound is really loud compared to the rest of the sounds, and sometimes I don't want to see those pop-ups while still wanting to see the destruction costs.
Chromatic Aberration should be a regular graphics option. I don't mind it here, but I hear other people do a lot. Actually, a number of Photo mode settings could be full settings. Camera height, depth of field, bloom, vignette... I'd have made those regular game options.
Could there perhaps be a Photo camera type that follows the character, but allows free camera placement and rotation? This could allow for things like a low-angle view, a top-down view, a camera on the shoulder, or a pretend first-person view.
That pose the character enters after attacking? It'd be cool to have a button to toggle that in the Sandbox modes.
Shadows have a maximum distance, which doesn't look very good in a growth game. If possible, they should keep going on at a lower resolution, or maybe an advanced option could increase the distance further. Otherwise, the shadows look very nice and have good smoothing.
I was a little disappointed I couldn't go out of the city and stomp the farms. Not a big deal, but, heh... Aw...
Maybe everyone can get a shirtless outfit? Hahaha, just kidding! Unless...?
Things I Really Like:
Tree destruction looks beautiful. They collapse in just the right way at just the right moment!
The screen shake scales really satisfyingly and I greatly enjoy it. The character speed scales nice, as well; never feels too fast, never feels too slow.
I very much like how tame the physics have been. I've always believed controlled destruction works better than fully-simulated destruction, and this game exemplifies that very well.
I wasn't crazy about the style of car-crushing in previews, but it feels a lot better when I'm the one stomping car after car. Excellent work there.
Last, but not least... I loooooooove eating cars!!!
So, yeah. There's a lot here to like, but I'm missing out on a lot due to the building thing, so I hope that can be addressed. Thank you for the game regardless, though. I can't say I wasted my money.