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KILLTRAIN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #36 | 2.176 | 2.273 |
| Theme | #37 | 2.219 | 2.318 |
| Gameplay/Fun | #45 | 1.958 | 2.045 |
| Overall | #45 | 1.950 | 2.036 |
| Audio/Sound Design | #51 | 1.654 | 1.727 |
| Art Style/Visuals | #54 | 1.741 | 1.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot
How does your game fit the theme?
You are a train on inescapable loops of track
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)
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Comments
Nice 3D game
Nice interesting concept that needs a little bit of extra polishing and tweaking of the UI/Camera etc to make it a more smooth experience.
A nice entry for our game jam!
An interesting concept. I know you said the game runs better when downloaded, but I would try to focus towards optimizing for the browser. For example, I have learned to counter the hard stutter caused by the first time the SFX is spawned is to create a loading screen. Spawn the SFX behind the loading screen and wait for the SFX to finish playing before allowing the player to continue.
The only problem I found is the aim control seems strange to me, for the rest good work, keep it up
Very good idea. First loop good. Some bugs when I look down .... But nice work.
The menu and settings don’t seem to function, and the exit button isn’t necessary for the HTML game (that is most often wanted and used by players). I wasn’t entirely sure how to change the tracks to break the loop - some additional explanations would really help clarify the mechanics.
The overall art style feels a bit inconsistent, but the shooting mechanics work well and feel responsive. With some refinements and better guidance, this could be a nice game though!
It's a fun shooter concept. It could really be iterated into a more complete experience. The main thing I would improve is the camera and aiming. I was constantly clipping into the train while trying to line up shots. Also, it'd be nice to move backwards.
Very interesting! It felt like a wild Pokémon Snap game where you shoot the creatures you pass by instead of taking their picture. I should have played with a mouse instead of my laptop, as it ended up being a forearm workout from spam-clicking the touchpad.
I love pokemon snap! maybe we should have made it that you take pictures of them instead of shooting them haha :)
I also get exhausted from how much clicking there is haha so we will hope to change that in the future.
https://imgur.com/a/nRbCs3p
Not sure really how to play, the whole game feels a little clunky and needs a bit of polish. Great job on the 3D atmosphere, though. A great start, but definitely needs a bit of work.
Thank you :) we need to implement some more UI so its clear what to do :)
This rocks
You rock!