please add boosters and airbrake it would be so usefull
I LOVE this game. The only thing for me right now is that there is no controller support which is kind of a bummer because controller just feels better IMO.
Edit: I get that it is difficult because of the replay system, but I feel like for now you could just try making it digital inputs instead of analog. So even if you tilt the stick a little bit it goes all the way to the side. You could also do it so depending on how far you tilt it it does it multiple times. So if you hold it a little bit it will press the stick periodically based on how far it's pushed. Sorry if that's confusing lol
The community seemed to be mostly against controller support in the past, since people worry it will give players using controllers an unfair advantage.
It might be possible to have separate leaderboards for keyboard/controller, but it'll be quite easy to cheat and submit a controller run to the keyboard leaderboard.
A feature that wouldn't be too hard to add could be a signal that indicate the splits in the run. So it says how much faster you are in each checkpoint. So u can see haw far the ghost is behind. Like Trackmania. Also a feature where you can watch multiple Ghosts simultaneously so u can comprise different runs.
I've seen on previous posts that you don't want to make your game a track mania copy, but I think potentially adding difference between surfaces could add a lot more to the game. For example, the dirt could slide more. Also the addition of slanted curve pieces, like a 45 degree bank would be nice. I hope you still plan on updating the game.
There could be a way to make teams or Clubs. In those Clubs you share the Code and people can join.
Like this there could be a tab at every track where you can see the times of other people in the club. So u can race against friends without having to make own maps. There also could be a limit to how many people can join (10 or sth like that). Also could there be a feature where everybody in the club can select 5 (just an example number) maps and now they will be displayed under the standard tracks. Now there is for every member a track which fits there skill.
Your car can keep grip on the track, even when sideways... You could possibly patch it out and make it work for only a specific range of blocks as a feature though
The track below demonstrates this with the different blocks in the game
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Editor copy paste. Like using a special block to mark 3 corners of a cube and press copy and then paste as one big block somewhere on the map. It would be REALLY helpful when building big containers but only having to build one side before copy paste. Also it would be much easier building like lakes or oceans when you need to switch the rotation all the time.
Thanks :)
How do you replicate this bug on this kacky map?
If someone can replicate this bug and put a start block where the start is?
Code for original kacky map: 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
I’m really confused. I’m tryna make a PF map, and this thing only works with a checkpoint. Look at this track, only press forwards. Then, go into editor and change the straight block marked by the arrow to a checkpoint and go again. Could someone explain? Here’s the map: v3KAHxWa0NGafB4p9YlBGZAEoBokaiEff3fXPQSE8ffA5bBYeZEGfMZODMBkFTw0PTMBTnMKJDsAXGgqkRmhziF4sYFOLAAeqhaMM
yea, I tried to play a map that had over 900 checkpoints and the start was like playing in slo motion. But I’m still confused because a single checkpoint isn’t much. Maybe it has something to do with the noise of going through a checkpoint and how that might take effort from the game instead of no noise. I’m also puzzled.
I don’t know how hard this would be but I have couple ideas. First of all some kind of slanted or banked turn so you don’t have to brake as much at high speeds. Another thing could be ice so you have less grip and some cool combinations. Edit: I just thought of merging blocks so you aren’t limited as much to placing blocks. For example you could have a shorter section of ramp or something like that. Double edit: You could add different staring points so that it isn’t limited. BUG: sometimes when you back up and hold right or left into a track wall, you just become completely immobile and can’t do anything even though all wheels are touching the ground. It is kind of frustrating because my friend made a track and the first part was tedious and hard, but then I did it and got stuck close to the end :(. Is there anything to do about that? Also, on my Chromebook I can’t use the leaderboard for some reason but my sister who got the excact same Chromebook at the same time can.
Banked turns might come later!
Merging blocks will be possible in the next update releasing in April. There will also be more starting points.
About getting stuck, it's possible to get the back part of the car stuck on the guardrails which raises the back wheels from the ground slightly. I think this is what you're describing. Notice that the car only has back wheel drive!
About the leaderboard, do you play the game here on itch.io? Do you get a determinism error when you start the game? In that case you could try switching to another web browser.
Thank you for replying :D I always thought it was awd because there’s something where it behave differently if your front wheels hit something non accelerating versus accelerating. (You speed up even if only front wheels touching). The leaderboard thing happens across any platform I do on my Chromebook:(
when I was playing the html version of the game, it was very choppy for some reason.
I know my computer can run it smoothly, because just a minute ago it was, untill it started running choppy after I reset. but for some reason most other times, it ran choppy. only when I was loaded into a track .
could you try looking into this bug/glitch? thanks.
It works fine on Itch.io and if I'm not logged in at crazygames but when logged in (both safari and chrome) it gives this error. When playing in this 'offline' mode it still access the leaderboard but won't save and will fail to import valid tracks. I'm currently using Itch.io and all the tracks that the 'offline mode' said were invalid are also fine.

Yes, crazygames on chrome, but not in Safari (it still has its own issues) gives me this error when importing large tracks like Coaxial Cavern,
(I was playing on Crazygames assuming they give a tiny amount of the ads to the devs, but Itch.io is clearly the more stable server, especially after seeing that console!)
"QuotaExceededError: Failed to execute 'setItem' on 'Storage': Setting the value of 'polytrack_v3_track_Coaxial Cavern ' exceeded the quota.
at KR.saveTrack (main.bundle.js:9:954595)
at HTMLButtonElement.<anonymous> (main.bundle.js:9:764765)
saveTrack @ main.bundle.js:9
(anonymous) @ main.bundle.js:9"
It will be quite big! You can see what changes are coming on the Discord or on my Bluesky account: https://bsky.app/profile/kodub.com
Trees are definitely planned! They should come in 0.6.0 if I can find a good design.
What other scenery blocks would you like to see?
There will be two new official tracks: Winter 4 and Desert 4, but there will also be many community tracks bundled with 0.5.0
Please Me Updated on the List on the Track Parts
Version:
Please add in the Game on the Version:
I am very satisfied with the beta, almost everything I've wanted and wanted to do is in it. just want to thank you for making this game... well one more thing is "missing". the three sided flat does not have any slopes that align with the hypotenuse of the block. probably not in this update, but just something I request to be considered
Bug: In the beta and the new version (5.0), anytime I try to steer / accelerate or brake nothing happens. Regardless of using a keyboard or tapping the screen. Both worked fine with the old version. I can navigate the beta / 5.0 menus with both keyboard (esc) and by clicking on them, just can’t accelerate, brake, or steer. Probably something obvious that I am doing wrong, but I thought it was worth a mention.
Hey! Can you try to play at this link?
This version should show any errors it encounters on the screen. Please send them to me if there are any!
https://www.kodub.com/test/test-polytrack/
Hey! Can you try to play at this link?
This version should show any errors it encounters on the screen. Please send them to me if there are any!
https://www.kodub.com/test/test-polytrack/
Add Other Cars Like Trackmania:
Post: https://itch.io/post/11637423
Came Out on PolyTrack:
Bro. You keep suggesting TM ideas. I am pretty sure kodub wants the game to not just be a rip off of trackmania. Polytrack is a different game. If it is not different to trackmania, why not just play trackmania? Also, polytrack should be unique. thats what makes a great game. I value your ideas, but how many of them have kodub used?
Could there be a way to make something like the colour picker in the car customisation for blocks in the editor? Also, could you make something like a sliding bar when you click on the angle tab (on the bottom left in the editor) for different track piece angles (as there is only one semi-angled block and it can be annoying to have to work around it)
Not much, most of the revenue comes ads on CrazyGames.
Play here if you'd like to support the game!
https://www.crazygames.com/game/polytrack
This seems like a crazy suggestion. But anyway, what if there was a single block eraser? like how eraser deletes the entire piece, a single block eraser erases a section of the block. Even if this works only with the full 4x4 blocks, that would be cool. As well as this, why does the FPS display cover up the bottom checkpoint meter? Also, small check, is the top lifted part of the car a cockpit, or an extra air intake?
Here(just press forward and left)
PolyTrack14pdFB3tDCCCGAA9Vy20ldJgCBevpGkcrr5XGgTWfRpnetOHd1p49PplNKavPK61Q3Rl03G479SepErnYlyZxyt3C3gT4bxJGtd9aesQ6y0fUOMTHTRrUrihDzUmFwckD2U5gpPUwdIKJXUCWTNDVwetKzY6couC6FQROvpIjQUzDomigDx67Pfz3zKjh
I hope this gets patched
Some people call it a rim bounce/wheel bounce from me it looks like a nose bug
Because you change direction so quickly
There probably won't be an iPhone app for a while since Apple has pretty strict requirements for the App Store, also they don't allow cross compiling. I'm working on an Android app though.
I'm very interested about this problem with the save data on my website. I guess it only happens in Safari? Can you see if it works in other browsers?
Can you also see if it saves correctly when you use this link? https://app-polytrack.kodub.com/0.5.0/
On this track, PolyTrack14pdHSlt0zpEA8VyelLDCCGjvkJCujYmkMYsvepfxfT1dV9ddV9SKoMIylSLLsstdaqiUA5aaexXez8j5PTQQ6Xfn8px3TY9xfVznbWrzpCGeMMEmXXtxN3KmHNe4ugLVWOJflmFZYCe6w8oqORdxWAnQoEZKZKSXOSfUEeBRJB0QIJ49AiI53mGJnoGp7PslaK4dIHtQJFXtkuBfRPExgfQb3ZRhfncdqJQZee7jMgeqFWU5S43DJzmQfEfixObeAfOArfmPk69EFIb575sdZWNupkk924I1YInpHJex8njUTKWscP8tYHmd74qcd24n43iD6ZCuj9HtxMfnW7opPVR4X2PKvaleK7vJJDAmzD8zoSNfjbo1W4GKSptweNE3aZHST7VPazmPXJNr0S6Kcw2NZtvoTGw71jmB6DS9IItAGak5ksmBuvfKf4Cjkn4XzBNb2vdQVeyOuRe6ZyUsW7B8Ij5Ne4qQmp67BrMXQcVWeUcpLxfe2yW5bOh7Xg4R8Nn1bwulgSfvzfFG3cGaJTINW4bfMrF0ualG0bB9Qg8kBrTet7PsyQE5h0PgA47RiT3LoKXnnL70s7E3snsYCEV4qlE2f1sqewFCH8puom4oPFgDncMUnaQCD5VCPHKFgd8kM2wryedxiF8rKTlTIVpXJTWTolM3cGMdYSxPQqPQcHoYNBtwW54zHy8yCvsFWfEIS1tMPkOOWAnwLHUJLYN5YqygoYH6GKHSaRBz4WmmInjAuoITN0xZLHxkZkXUBFfqYzZ8Pce9zJX6OpIh7vepndhPWizej5Vu92eBvHM9CqGXv6X19uhl4AVVzXo2AqNBifrugh9jasiZFR2Tn97PrUSTiMHkD1Mw0dXvDeXjlrn8NeWpRlQt0d07BPY5PcUzSPhqPVnLsRPq3yPqRnLxLpnZN4gqufViz0vvH3H94VL2nfA4LNvmTv9ubfk9xklvcDVIiRmmRWLCivLvOUrrlTiia1FULmf5fftaLuKKOfX2KrALWQWdOQK0cM3FIvm6l0aHg9fDPcbVi
when I slow down I start to crash. Can you fix this?
Kodub you can nosebug in this game play this track(just press forward and left)
PolyTrack14pdFB3tDCCCGAA9Vy20ldJgCBevpGkcrr5XGgTWfRpnetOHd1p49PplNKavPK61Q3Rl03G479SepErnYlyZxyt3C3gT4bxJGtd9aesQ6y0fUOMTHTRrUrihDzUmFwckD2U5gpPUwdIKJXUCWTNDVwetKzY6couC6FQROvpIjQUzDomigDx67Pfz3zKjh
I hope this gets patched
Maybe a bit of a boring suggestion, but I think some kind of organizing system for the custom imported tracks would be really useful and appreciated if this hasn't been mentioned already. I've been enjoying playing some of the community campaigns that are shared in the forums here, like the weekly shorts, but it's left my import page a bit of a mess haha. It would be really nice if I could move tracks into folders or something
Whenever you are flipped upside-down while traveling upward in midair, vertical deceleration is slowed. Being at any sort of angle while midair can cause minor movement toward wherever the bottom of the vehicle is facing (depending on the context it may or may not be noticeable). However, there are multiple ways that it could be implemented into tracks, and it is a very minor affect. So, If it were kept rather than being fixed, there would be no difference with quality of gameplay, and track-makers could be more creative.
One other possible option would be to fix it but have a track piece that can enable it (with a more increased effect) and a track piece that can disable it, which would be a pretty unique feature in my opinion.
Add a Anything in the Game
The Current Version on this Game is 10.10.8
I agree with adding some form of currency, unless you need to pay for it. It would be easier (and more effective) to have ads to pay for server costs or to gain revenue. If microtransactions are added, five-year-olds will be reaching for their parents' credit cards. Also, it would be difficult to implement microtransactions due to how profiles work, and people would be really upset if they lost their account after having done a microtransaction.
Hi Kodub,
I’ve been trying to reset my password on polytrack.fun, and the site says “Confirmation email sent,” but I haven’t received anything — not even in spam, promotions, or other folders. I’ve tried multiple times with the correct email but still no luck.
Could you please check if there’s an issue with email delivery or if my account is stuck? I’d really appreciate any help so I can get back to Polytrack!
Thanks a lot for your time,
– REGNAR
Hello, Dev.
So, I've tried the game (PolyTrack) for an hour or so, and I really enjoy it. Unfortunately, since I only have low-end mobile device, I have several issues that doesn't even make me to enter the game, I assume it is lack of incompatibility of older devices. Even though I can access it through other stronger devices which I don't have (such as PC or higher spec phones), I just found it kind of unfortunate, or at least it's for me.
Perhaps would you consider to make the game more accessible to older/weaker devices in the future update? If so, that would be much appreciated.
I know this issue is more like my own issues, then again, I have no idea which other people who struck on the same issue like I have. Again, my main suggestion is making the game gets more accessible for older/weaker devices, but whether it's granted or not, I respect your decision.
Thanks for making the game, Dev. Have a nice day out there.
(P.S.: I'm not sure if I had to send the error screen here, but if you need it, let me know about it.)
Hi Kodub,
Just wanted to say that this is a great game that you've created. Runs so smoothly, all in a browser too!
My suggestion is to calculate a global rank for every profile. I feel like if you logged in to the game and the first thing you see is your global rank and your percentile(global rank/total ranks * 100), it would be really cool. Seeing your global rank improve every time you get a new PR would definetly increase motivation. It's like the leaderboards that you show for each track, except that this leaderboard would be for ALL tracks. You could separate this leaderboard into Official Tracks and Community Tracks too. I think the global rank itself could be calculated by getting the average of all your ranks on every track, or something similar.
Thanks!
(surely someone already tell but...) A FRIEND PAGE PLSSSSS AAAAAA.
A wey to safe some users (like fellas, random person, or similar), to get they ghost more easily. Now i am with a friend playing in the same acc to fight each other, but with a wey to safe this user, will make so much easy get to they ghost, and figth tehm jeje. A favorite page, friend, or similar thing. Thanks for reading! ˆˆ have a nice day˜
Edit: this is a suggest to add a friend page on the leaderboard 😅 sorry if i wasn't clear 🙇
If you go to "profile" and click on the account you want to save you'll see a button that's called "export". If you click on that button you will get a message that says: "dont share this code with anyone". You gotta click on "confirm". Then you'll get a code. Just copy the code and place it in a document or write it down.
If you accidently removed the account you can go to "profile" again and click on "import". Just put your code there and you'll get your account + all your worldrecords back.
Hope this helps :D
Yeah I Know! ^^ i use this to play with a friend in the samd acc (i have my main acc), i do this to fight each other, otherwise it will be so hard to find each other on the learderboard 😔🥲, for that i suggest to add a friend page / favorite page where you can save users, and they records of the learderboard. Thanks anyweys! ^^
I feel that, if possible, the import codes, especially for big maps, should be compacted somehow. The code to my city map is too long and I just wish it was smaller.
Also I think that there should be props, such as stands, street cars and trucks that could add obstacle, lap counters and etc.
Kodub please take these thing into consideration thank you.
I’m sure others have complained about it in this community thingy
After the first turn there is an unexpected drop which causes you to restart the first attempt of playing the game.
The part just after (before the second checkpoint) flows well
After that, the 180 turn causes you to loose a lot of speed
The the next 90 degree turn is hard to get perfect and you end up loosing even more speed
Then the last part looks really bad
I've noticed a few notable issues 😅:
1. Also the turning ( using on-screen controls ) doesn't work half the time, specifically with the left button ( or right if controls are flipped ). It seems to have this "cooldown" before I can press it again.
2. On PC, there seems to be some random but somewhat short lag spikes ( although particles still animate in-place ), atleast I noticed that when updating from 0.4.x to what I believe is currently 0.5.x
3. The game for some reason crashes—showing an error message upon completing any level, seemingly when offline :/ , Atleast on mobile.
4. I've seen this pointed out already however the game does seem to have some notorious performance issues in large maps ( especially the community ones ) so it'd be nice if it were further optimized.
Hope this helps :3
1. What browsers and device is this on?
2. This happens when the game is CPU limited. In this case lowering the graphics will not help and there isn't really much that can be done.
3. Is this in the Android app? I think it's the same issue as mentioned below
4. The next major update will contain some pretty big CPU performance optimizations, but this won't help in cases when you are GPU limited. I think large tracks might be more GPU limited so it might be harder to optimize.
In-game Currency is Required to Play the Game!
In Shop Menu you Can Buy a Track Parts, Environments, Cars, Colors, and Powerups
Most Expensive Things on the Shop Menu (Coins)
Maximum Value in-Game Currency Becomes Larger
I recently tried to get a track, but it wasn't able to import because it's from v4 of the game. I'd like a track code converter or so to enable people to play literally every track made before a month or two ago. All of those tracks are now unplayable for anyone who never had them. :(
Although if someone does have an old track, they gould get the code for it via that button and post it to recover it :/
On Android, the game crashes everytime it writes new record.
Uncaught TypeError: Cannot read properties of undefined (reading 'toString')
Source: https://localhost/main.bundle.js
Line: 17
Column: 932256
SFMBE
You can play older versions of the game here on my website:
https://www.kodub.com/apps/polytrack/0.1.1
https://www.kodub.com/apps/polytrack/0.2.0
https://www.kodub.com/apps/polytrack/0.3.1
https://www.kodub.com/apps/polytrack/0.4.2
hey so on polytrack 0.51 it is almost unplayable on m1 mac or any mac in genral the only way i can play it in school is to download it to mac and when i do that is becomes increadably laggy and will just stutter so bad ive messed with the settings all i can next im going to try to downlaod older versions to see if any of those work back before it was blocked it ran great in my web browser but not it bacicaly wont run at all i love this game and love to compeat with my friends in it i just wish there was some way to fix this