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Maybe make checkpoint order optional, or remove checkpoint order completely, and just make them a requirement to finish regardless of what order they are collected in. This would make finding the optimal route for a map interesting along with finding the lines.

The only problem with that would be that you wouldn't be able to make multilap tracks anymore... Unless changes are made so that the finish block can allow for multiple laps..

Kodub could add a multilap block or 2 different types of checkpoints, but it wouldn't fit in the game nicely. Though ring checkpoints would be nice.

Checkpoints without a specific order might come in the future, but it's not planned anytime soon