Nope!
This has been fixed now
Kodub
Creator of
Recent community posts
Hello!
Right now I need to create each color variation manually, but in the future I'm planning to having a color picker instead.
The game checks for determinism when you start the game. If you didn't get an error message then it's all good!
An author field for tracks is something I'll probably add for the next update!
The beta has ended with the full release of v0.4.0.
If you have any tracks you made in the beta please export and save them, since the beta will be removed in the future.
Hello everyone!
The 0.4.0 beta is finally here, and you can help test it in preparation for the final release here:
https://beta-polytrack.kodub.com
The game now uses WASM for physics instead of ASM.js.
This should improve performance, but might affect determinism.
So I'm especially interested in if someone is getting a determinism error where they didn't before, or if they did before, but not anymore.
Note that the server for the beta might be unstable or not always running.
Bugs can be reported here in this thread or in the bug-reports channel on the Discord server: https://discord.com/channels/1115776502592708720/1189361613816479854
Sorry about that! I don't have a Mac myself, so that makes it a bit more difficult to develop for it.
Also Macs seem to have pretty strict requirements for running "untrusted" software.
I might still release a Mac version later, but it probably wouldn't be as well supported as the Windows & Linux versions.
Maybe! I've been looking into some new ways of creating shadows. Some form of shadow volume algorithm might work!
I tried using post-processed ambient occlusion, but it didn't look very good in my opinion. Generating ambient occlusion maps when the track loads might be possible, but would probably use too much resources.