Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TwiceUponATime

15
Posts
2
Topics
3
Followers
3
Following
A member registered Feb 18, 2025 · View creator page →

Creator of

Recent community posts

It's difficult to just add support for TI-84 calculators, and I don't know if they have enough resources to run a Lua VM

If you want to programmatically generate tracks, just add the code below to the Tx constructor in main.bundle.js:

window.editor = this;

Then you can use the methods of the editor object.

After some examination of the code, it seems like it would be easier to manipulate the official editor than make a standalone program. For example, the minified class Tx is basically the editor class and is constructed once at the beginning of a session.

I'm interested in programmatic track generation.

Water or more types of food, like different nutrients

It might take too much processing for your device to go any faster

Idea: multiple resources that a bibite needs to reproduce to make for more types of environments

Amazing game! However, I am a slow puzzle solver, so I would find it useful if I could save the game.

Not sure if this has already been requested, but medal times like in Trackmania. Checkpoint times and differences would also be helpful.

Why do all of the devlogs have "(devlog)" in the title?

Maybe there should be one checkpoint in each section so you don't have to go all the way back

If you have a suggestion to improve Color Climb, or you have found a bug with the game, post it here and I will work on it.

Hey!

(1 edit)

How does local multiplayer work?

My plan is for the game to end after going through the rainbow, with each color introducing a new feature.