Fun cozy game - I especially liked the muted almost talking noises that happened during the level transitions. I would be tempted wonder what the game might be like if there was a "par" for each level, where you had to clear the level in N shots or less - maybe for some of the more advanced levels? But then that would go against the cozy nature of the game (and really, what would be the point if you could just restart any level)... in any case, the game designer part of me wondered what sort of pressure could be applied but still have it be cozy.
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reflections's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #14 | 3.861 | 3.861 |
| Accessibilty | #19 | 3.139 | 3.139 |
| Theme | #23 | 4.000 | 4.000 |
| Fun | #31 | 3.361 | 3.361 |
| Overall | #34 | 3.365 | 3.365 |
| Originality | #45 | 3.278 | 3.278 |
| Audio | #49 | 2.806 | 2.806 |
| Graphics | #55 | 3.111 | 3.111 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
An engineer uses a spectral weapon to seal tears and holes in the Prismatic Multiverse, restoring balance across infinite reflective universes.
How does your game tie into the theme?
Shots need to be reflected to achieve success.
Source(s)
N/A
Discord Username(s)
jeremy9, jess5223
Participation Level (GWJ Only)
3
Comments
This is a good concept. I think the art style did not mesh properly with each other, they clash in my opinion.
I like the extra details of tank tracks and tank is really good to control
you can use button.grab_focus() to highlight the button to use for gamepad or keyboard instead of start button. Controls say RT for the controller but its really RB. In my submission also we struggled with RT.
Overall good submission and good work ^^
Nice and simple but really taking advantage of the possibilities with just a few pieces. Reflection based puzzlers can sometimes really drag so I appreciate being able to move around and fire lots of shots, it really helps the tempo. I saw there were stage times on the main menu, but as others have said, an in game timer or even like... bronze/silver/gold medal times would have really kicked it up another notch for me. Good work.
Fun. I enjoyed the sfx and I didn't even think about a moving mirror for my game, feels like a simple thing but opens up a lot of possibilities.
a very simple little puzzle game :) the concept is not that original at the base but damn you implemented it well! the physics of the black hole is really satisfying. I would have loved some music or ambiance of course but it's nothing too bad ! Great work on this one :)
I had a good time with the puzzles. I honestly appreciated being able to spam the cannon, combined with the slight gravity each of the holes has. Combined with the in-game timer I could see this being interesting as a speedrun game. It would be nice to have a bit more fanfare on completing a level, as is the transition felt very abrupt. Great work all around though!
It was fun. I thinks adding a mini-recoil when shooting to prevent micro ajustement before every shot can be a nice touch.
Fun little puzzle game, liked the steady increase in complexity from each level. I liked the little shader effects on everything thought that was a nice touch. I personally wasn't to big of a fan of the fact I could just spam my shots with micro adjustments until I hit the right hole, I think some limitation there could help with me needing to calculate the shots a bit better.
Otherwise this was nice. Great job!
The game's level design is absolutely brilliant. I loved how it slowly increased in complexity and introduced new concepts that kept me engaged. I literally didn't stop playing until I beat every level as I needed to figure out how to line up and time my shots. I could genuinely see this project turning into a full release, it's so much fun!
One other note, because of the controls and the need to wait as the shot "sinks" into the vortex I had the urge to celebrate the difficult and earned successes by spinning around my vehicle or cannon. It could be fun to implement a fun/simple celebration mechanic into a full release.
In summary, I love my little golf car.
Not bad. Could probably have benefited from some incentive to not spam out as many shots in vaguely the right direction as possible and hoping one of them lands, though. Still, its probably better to be a bit on the easy side rather than being frustrating, and the puzzles themselves had some good ideas. As an aside, the tank engine sounds and trails go a long way towards making it feel like driving a vehicle, so good job on that.
Fun puzzle game! Really love how the maps are built by utilizing the full extent of the mechanics, keeping the puzzles challenging and the concept refreshing. Moreover, the tank controls were super smooth. Good work!
I liked this! Fun little puzzle game with well thought-out levels. The movement of the tank and overall animations throughout the game are so smooth. I also loved in particular the lore that's provided. Brief but effective! Got me immersed in the world, or should I say, Prismatic Multiverse! :D
Nice game, I liked the tank controls, as they felt smooth especially with the sound. I think the game became too easy to do via spamming and got more tedious to do without spamming. The audio of a shot felt too "small" and shooting wasnt really juicy which stood out more as you spammed. Overall, its a great game, but it might need some balancing.
I did it! :D (I wasn't able to post the print, sadly, but took between 11s and 62s to complete each level)
Easy to understand, fun to play. Congrats!




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