Nice balance of enemies, enjoyable little game!
jdmay
Creator of
Recent community posts
Hi all,
I've added some new things....
I created a cool warning animation that plays before boss fights. The glow effect in Godot makes it really pop. In an addition to this warning animation, I put in a checkpoint to save BEFORE the boss, so now you don't get sent back to the beginning of the stage...
I also added a Module Upgrade, that spawns 2 rotating turrets that shoot ball projectiles.
After I make all the changes to my Save system, I will continue tweaking the stages, and working on new ones...
Haven't posted in awhile, but anyway, I've changed a lot of the game. I have 5 stages now, a new ability drops called Rapid Shot (after stage 4 boss). It allows you to shoot in arc, so now you can be attacked from above as well as from the left and right.
Also, I removed the web browser version of the game, because performance wasn't very good. So you'll have to download to play.
I changed the title to "Solar Ember Rush", and updated the menus. I made a game over screen and ending screen.
controls are different too, you now control the ship with the arrow keys and shoot with Z. To flip the ship, you now press X. To switch weapons you tap S. I also updated the tutorial for this change.
other things a I did is change the upgrade system, you can get 3 upgrades, and one permanent upgrade after defeating the stage 4 boss. If you die, you lose upgrades and have to start over.
Game over now sends you back to Stage 1.
Any feedback is appreciated, since I am learning as I am going. Let me know if its to easy, I find I might have to amp up the difficulty...
thanks for playing! link below
Hi, I just updated my bosses so they show damage when they switch to the next phase. Added some smoke particles and flickering lights.
- i tweaked the second boss to be a little easier.
I also made a new music track for level 2
- i will be tweaking the HP bar, so when you defeat a boss you gain a life etc.
Link of the game is in a previous post... more updates to come and any feedback is great!
Just have 2 levels so far of a horizontal shmup. I improved the bosses in the last week to go through phases as they lose health. I also updated the music. For my next project, I am going to show damage of the bosses ship hull, as it goes down in health.
Link to the game is below:
https://jdmay.itch.io/another-pew-pew
Created in Godot 4.1
Any kind of feedback, suggestions is much appreciated!
Cheers!
Hi. I just finished a big chunk of my game, and only have 2 more levels to go. I just wanted to share what I have created so far.
Link to the game (download only): https://jdmay.itch.io/hopper-platformer-in-progress
This is 1 year of game development on the Godot Engine, which I have learned to use through tutorials from the great Godot community.
Description: You are a coal-powered robot that must find coal to stay alive. Go through 13 levels, find upgrades to get past obstacles, and learn about this post-apocalyptic world!
The game is free to play and has xbox, ps4 and keyboard controller support.
Any feedback is much appreciated. Hope you enjoy it!
Click the link below and download the zip file to play!
https://jdmay.itch.io/hopper-platformer-in-progress
I've been working on this game now for 6-7 months in the Godot Engine. This game is about a coal powered robot that needs coal to keep moving. You can find coal in crates or from enemies you jump on. You also find upgrades to allow for dash or double jump. The story is still being worked out, but its based in the far future in a post-apocalyptic world where robots reign. You will learn more as you progress through the game, as you complete levels and progress to the end.
Any suggestions or feedback is welcome!