Spreading
Exocoatl
Creator of
Recent community posts
Fun and charming, I love seeing interesting platformers in these jams and this one doesn't disappoint. Immediate restarts from death is a huge plus (even if it unintentionally added to my death counter). Noticed some of the collectables simply didn't work, mostly in the sections with the ghosts, Great use of the Theme, had a lot of fun with this one. Fantastic Job!
Great use of the Wildcards here, first game I've seen use all three. Its a fun gameplay loop with a good amount of tension though I did find it difficult to actually find the items at points, maybe making them larger or adding something to make them stand out would help in that regard. The HUD also feels cluttered could just be the wildcards in the bottom left adding to that, but it all feels messy.
Otherwise a fun experience, keep up the good work!
Fair point on the enemies there, the initial idea was that they would run away from the player but in retrospect we should probably disable their collisions in this state, as there are moments that make them run into the player.
Seems to be a layering issue with the retry button for some reason, I don't know how we missed that during testing but we did notice that the button was broken like the day after we released. And yeah we forgot to change the player sprites from the initial placeholder so you can see the names for each frame of animation.
Glad you enjoyed it though, thanks for playing!
It's difficult to give proper feedback having to drive two characters simultaneously but from what I played, I can see this being enjoyable with a friend. The art style is beautiful though there were points where I couldn't tell what I could walk through. Again could be fun with a friend but difficult to say right now.
Also finding the sonic was a cheeky surprise.
I think this game has potential but in its current state its lacking. It's could be just my skill with these types of games but in my three attempts I would run out resources and ended up just sitting there soft locked. The core concept I think is good, little micro-management games like this can be fun, but right now in its infantile state, it feels lacking in options to escape situations.
I did read in another comment that your team was new to game jams, and you seem to be taking feedback well. I would love to see where it goes if you decide to continue with this project or whatever you decide to make next.
Loved the Atari style graphics here, the whole thing reminded me of those real early videogames. The game was difficult at first, died to the 3 guys in the 2nd room like 5 times before getting past. Not sure if there was a limit on the crown power-up, but I do think it could use one for simple balance reasons, the game became far too easy once I got it.
Loved the Atari style graphics here, the whole thing reminded me of those real early videogames. The game was difficult at first, died to the 3 guys in the 2nd room like 5 times before getting past. Not sure if there was a limit on the crown power-up, but I do think it could use one for simple balance reasons, the game became far too easy once I got it.
Quite a nice experience, have it running as I write so don't know how far it goes. While I don't think the game does enough with the theme for the Jam I can't deny that it has potential, its definitely missing a lot from what most Tower Defence games have, but with only a little over a week to create, this is great.
Update: reached was able to reach wave 49.
Love it. The pressure of limited light I was unsure of at first but watching the monsters change shape in front of me when it got low enough was cool to see. I was expecting more when I did run out of light, that felt a little lack-luster, would have liked a final form for the monsters that really ramped them up.
Otherwise fantastic entry and great game, would love to see a larger version of this.
Was able to escape after dying in the first 3 rooms roughly 10 times, fun concept reminds me a lot of those 2010 rpgmaker horror games. The text on the note and menu buttons was difficult to read, likely a shadow effect or similar that's been placed on it, but its way to blurry, could see people really struggling to read it.
Overall a fun experience, though those dummies could be fixed up a bit especially in the first room, kept walking into them upon entry with 0 time to react.