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Exocoatl

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A member registered Feb 07, 2018 · View creator page →

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Oh no that's sad to hear. Out of curiosity did this only happen on the web build or were you able to download one of the available builds. If the issue did persist on a downloaded version can I know what graphics card you're running? Also was it certain areas that had the bug or was it constant? 

Yeah we wanted the puzzles to be on the simpler side at least for the first few levels. We intended to add more with increasing complexity but just did not have the time. In retrospect we could have brought some of the complexity into the second level. 

Would you be able to provide more feedback on the mouse controls? I roughly get what your describing but any more information could be helpful in polishing that aspect.

Thanks for playing!

So sorry about the framerate issues, we were aware of it but just didn't have the time to fix it properly which in hindsight was due to our late testing stage.
I do agree that checkpoints probably are needed, if we update the game we'll definitely be putting them in the levels along with any fixes to the performance we can figure out. 

Thanks for playing though! Sorry that we couldn't deliver a more polished version.

I do agree that we should have added more in terms of player feedback for actions unfortunately we just ran low on time and it escaped our mind.  I'm considering updating the game after the jam so I'll definitely be smoothing out the player experience then. 

Thanks for playing and giving the game a go!

Loved the music on this one a lot, everything matched the tone of the game well from the more calming shop to the frantic jazz in the actual levels. Good amount of room to expand graphically even just adding a few random objects in the backgrounds could help each location stand out more than just a name. The flow of the game is great with the choice of upgrades allowing you to prioritize your method of play. Felt so much fun just weaving through the crowds at high speed in the later levels.

Great work with this one hope to see more in the future!

Overall a neat concept, liked the little character and the distant sounds did make me a little paranoid as to what could be out in the map. I did enjoy what I saw of the mushroom system I think its a great way to incorporate the wildcard into the core mechanics.

Few issues I had when playing though. Pressing A seems to open the bag with Q being the substitute button for moving left with the WASD movement this isn't listed in the description so I'm not too certain which one is wrong there. Directions also felt a bit unclear felt easy to soft lock myself in the starting area by just dumping all the red mushrooms into the cauldron, even then there were moments where I couldn't pick up or eat any of them despite the fullness of my bag if that matters.

Great work regardless, hope to see more from you in the future!

Had me interested with the n64 style thumbnail and kept me going with the unique wildcard interpretation. I did manage to break the game several times though, constantly clipping out of bounds without even realising it until a few moments later, didn't realise there was a checkpoint reset until reading the comments here so good to know that exists. 

Great work with this one, loved the creativity here!

Love it. So nice and relaxing its a perfect game to just chill out to. Did manage to softlock myself though by closing the ingame window at some point wish i could remember what state the game was in when I did it all I know is I clicked the x on the upgrades panel and then i couldn't load into any of the levels after that.

Great game though, one of my favourites this jam. Keep up the awesome work!

Quite nice, game ran very well in browser which is always good to see. I don't know if I just picked the right doors or what but I might have just gotten lucky when finding the path for the gems and the door. I'll be honest I did want to see how difficult the game would be without making a map of my own and must have just lucked my way through it as I never really felt lost, though I could easily tell it would have been possible if the map was any larger than it probably is.  The models in the game are quite nice really just a few small sound effects here and there maybe expand the maze or add more levels and you have a compelling experience. 

Keep up the great work!

Not sure if I was supposed to be able to put the towers on the path but it seemed to be the winning strategy. Got to give props to the audio here its exactly the kind of charming chaos that I thought would be present with the wildcard. I do think the UI could be cleaned up a bit to help present information to the player, mainly adding some sort of box around the tower selection and listing the cost of each tower to the player could help in the early stages. 

Great work on this entry though, played quiet well and I enjoyed it.

Neat concept,  I never could actually get higher than 3/5 when going through my selections. Wasn't too certain on what item would count for what purpose as some felt vague if it would meet the requirement or not sure if i just over or under thought things but hey at least most of them might make it back alive maybe.

Great work though always happy to see new people enter the jams!

I'm jealous of how good this game looks. Even with 5 people this is an impressive amount of work for such a short time it's rare that we see games with this level of an detail to there assets which only makes me wonder how much more could have been done with a longer time limit. 

Parroting what others have stated the character does feel far too heavy for what would be expected which can make some of the jumps a little annoying to make especially when trying to approach an angled ledge which seemed to carry the gravity force making me go faster than desired. Some hitboxes where also a little inconsistent, some objects I thought I could pass through I couldn't and others I'd get stuck on, particularly the large leaves which we had to jump over the stem for really no reason. 
Only other complaint was the sensitivity of the camera. Had to go out and turn down my mouse settings to get it close to comfortable as the slightest touch sent it spiraling around the character otherwise.

I hope you all have been able to take some rest because damn do you all need it after this. Keep up the amazing work hope to see more in the future!

Ooo another photo game!? I'll have to check it out when I get the chance. We wanted to add even more creatures than what we ended up with but ran out of time, maybe add more if we update it at any point but who knows.

Thanks for playing!

Glad to hear it ran well in the browser version. Always get nervous when it comes to optimization so happy to see the little tricks we added helped. Thanks for playing!

Initially it wasn't going to be as chill, we initially intended it on being a more stealthy game but it just got lost and changed as we went through. Though there are enough remnants that we feel happy with it. We would have loved to add more creatures to photograph but just didn't have the time. Glad you enjoyed it and thanks for playing!

Glad to hear it! Struggled to figure out a good eating sound and just eventually fell to that. Thought it was funny so just left it, glad others got enjoyment out of it. Hope you had fun with our game and thanks for playing!

Funnily enough I never considered adding more ambient noises. We didn't want to add music to stick with the wildcard but that would have been a nice middle ground. Thanks for playing glad you enjoyed it!

Hey thanks for the feedback!
Yes we did do the modelling, those alone ate up a good portion of our time. We have received a few notes that the combat was a bit sluggish it was our first time doing anything revolving around a combat system for a game so we were unable to properly smooth it out. 

 We'll look into your feedback and see how it all feels possibly adding it in an update at some point in the future. Thanks for playing!

Thanks for the feedback glad you enjoyed it despite the control issues. We are working on a fix to the issues listed most of which have been resolved on the dev build, we're just waiting for the end of the jam before we push it forward to here. Hopefully we can convince you to give it another go when we do, would love to get further feedback.

Thanks for playing!

Very strange, worked fine for me just then on a fresh install on chrome so not sure what the problem would be, maybe some setting on your end but I'm not sure. If possible would you be able to provide more info as to what actually happens. Like can you hit the run game button, does it just get stuck on the splash load? Would like to know if this is an issue we can resolve on our end or its some weird browser error. 

We do plan on updating after the voting window so hopefully you can try it out then should be more polished with the controls and stuff so would likely be a better experience anyway.

I love games that do these light horror/creepy themes like the ones this game presents. The parallel worlds is done very well here and kept me wanting to keep going and see what came next. Was expecting a monster or something at some point but I'm glad there wasn't one as i feel that may have ruined the experience. The ambiguous ending is well done as is the whole game really, love this one to bits especially the little mage protagonist. 

Fantastic work, one of my favorites for the Jam!

Okay this one might take the W for me personally. Making something like this in nine days is impressive as hell, so much detail and polish it honestly felt to me like a complete game. 

The entire thing feels so cozy to me, like an old ds game that I'd cuddle up on the couch with. Honestly I don't think I have any notes other than I'm impressed, the art, music, features, everything worked well here. From what I can tell it's a one person effort so kudos to you for making something like this in the time provided. If others did help with the project then extend my kudos to them as well.

Fantastic work, this was awesome!

Very Clever, the whole idea reminds me of the shadow clones from Mario galaxy except these ones don't hurt you. Love the broadness and creativity with the different uses for the reflections all of gets explained very quickly in the first two levels alone. 

From what I can tell this is your first game and it's impressive, would love to see this concept expanded upon I feel like there's a lot of interesting ways you could take this idea. 

Keep up the awesome work, hope to see another entry from you in the future!

Very challenging puzzles. Kept me wracking my brain for a while trying to find the solutions. While the movements did mess me up a few times I don't think its a major issue, just confusing especially when planning out how best to move the right character. Couldn't beat stage 4 my brain just couldn't come up with a solution that fit within the step count.

Good job on this one! Might return to finish some of the later puzzles another time.

Beautiful. I love games that have emotive story telling and while simple this one does it in a great way. I love the creative ways you've incorporated the different stages of grief into the gameplay while still keeping it in the realm of expectations for a 2d platformer.

I do enjoy the choice on stage 3 giving a different ending and how the path chosen even reflects, the type of decision being made. 

Overall fantastic entry one of my favorites this Jam. Keep up the awesome work!

Love this one. It's a nice blend of tactical combat and puzzle solving all rolled into one. Had fun figuring out the best lines to take out the enemies and figuring out if I should focus on one or try and get cheap damage on multiple. Lots of potential to expand here with levels and maybe some more enemies or mechanics. One thing I'd love to see added is the ability to see which entity corresponds to the one in the Turn Carousel, would help with planning out next actions and make things more strategic in my opinion.

Great job with this one, this was awesome!

I can't remember the game name but this reminds me of some old flash games I'd play on school computers. It does a fine job of giving appropriate hints to spare from some of the major guess work for what each object does, though there were a few levels that felt a little too random in what the goal was. 

Overall though this is impressive and quite polished, the only real complaint will be a copy of Arctia's comment about the text stating a rule does go by a little too fast. 

Solid work on this game, this one rocks! Great job!

Glad to hear you finished it! Sorry about the control issues, it's been our number one complaint so far but we are working on a fix to those and a few other things which should come by once the Jam voting is finished. Really appreciate the feedback both positive and negative, really helps us out. 

Thanks or playing! 

Happy to hear liked the art style, we decided to go that way to better highlight the echolocation mechanic as a main focus and so that I could learn the shape language of pixel art without worrying about colour palettes and all that stuff. Glad you enjoyed it and I hope the controls weren't too frustrating to play with. Thanks for playing!

Glad to hear you liked it. I hope the collisions didn't get in the way of your enjoyment too much, I'm fairly certain they are accurate to the size of the size of the spike but maybe the combination of that and the player hitbox could be making it larger than it appears. I'll look into it for an update. Thanks for playing and providing feedback! 

Nice art style and wonderful designs for the different characters. Mechanically it played fine but I think could be made better with more time. Lots of potential to expand on this one would love to see what more could be done.

Great work this was fun!

Cute game, liked the little ghost character a lot. I do agree with other commenters that a retry button on the gameover screen would be useful to have rather than needing to reload the game every time I die. Also having more feedback when the character gets hit, even just as simple as playing a short sound effect can help in that regard. 

For your first game jam this is great especially seeing as you did everything yourself its impressive. Keep up the work!

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Oof this is a challenge, couldn't beat the minotaur after nearly 10 minutes of attempts but had fun trying. The mechanics are solid and loved the variety of attacks for the minotaur. Think it could be made better with some telegraph from the minotaur as to which attack it was about to use found the sudden charge got me more than felt fair. 

Have noticed one bug, for some reason I died halfway through the minotaur fight to a normal pink/red bullet even though I had 4 hearts left which was a shame as it was the closest I got to killing the minotaur. 

Overall solid game, enjoyed the concept and gameplay a good amount would love to return after an update.
Great Job!

Very nice use of the reflections theme. The audio was nice though I did notice the sound settings on the volume would reset when I loaded into a level. Have found an issue when I reloaded level 8 from the main menu I was unaffected by the spikes entirely. I could just walk through them for some reason and couldn't actually beat the level as the door to the exit wouldn't open.

Outside of that though the game was interesting and fun, solid work for your first entry!

A solid base for an interesting shoot'em up. Did run into a bug that caused the ships to desync from each other making the bottom ship only able to move up and down not too sure what the cause was though seemed to only happen when I wasn't in full screen. Also had a bit of flickering with parts of the background textures.

I think if given some more time and polish this could be a very fun game. Great work, keep it up!

Nice and simple. Would've liked to see more done with the switching of characters I think there's more potential if further expanded upon that could lead to some interesting platforming or puzzles. Great Job on your first entry!

Got a decent score of 20550. The overall gameplay is solid, and the slight variation in enemy attack patterns is nice. Really my only complaint is the immense slowdown/pause that happens when I kill an enemy it just went on for far too long and took me out of the experience every time. As others have stated lowering the time on the pause would greatly help with the game feel. Otherwise great job!

Very nice, loved the art style and audio, it all complimented itself quite well to give a nice atmosphere to the game levels. It might be because of the other games I've played this jam but the lever puzzle had me stumped for way too long until I figured out the solution which was relatively simple in retrospect. Would've liked to see more but what is here is nice. Great work!

Nice little game. loved the pixel art and the overall idea was quite nice with needing the proper element to take out enemies. Not a fan with how much health each enemy had combined with the fact they just ignored the walls though reading other comments I do see that was an unintended bug. Otherwise great work it's an impressive piece for your first game jam.

Took me a while to properly understand this one, first playthrough felt impossible mainly due to all my minions just dying too quickly. Got the hang of things in the second attempt but ended up dying when like 5 enemies spawned out of a mirror and just hugged me to death in like 3 seconds.

Liked the art-style and the music I found to be quite fitting for a vampire game. Overall its a good entry, just took me  a little to properly grasp. Great job!