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I think this game has potential but in its current state its lacking. It's could be just my skill with these types of games but in my three attempts I would run out resources and ended up just sitting there soft locked. The core concept I think is good, little micro-management games like this can be fun, but right now in its infantile state, it feels lacking in options to escape situations.

I did read in another comment that your team was new to game jams, and you seem to be taking feedback well. I would love to see where it goes if you decide to continue with this project or whatever you decide to make next.

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Hey thanks for the feedback!

Yeah we are aware of the issues. Maybe this particular game concept was a bit ambitious for a jam and it shows, but we wanted to experiment with a concept that could be turned into something fully featured down the road potentially.

The soft-locks in particular were a problem we didn't anticipate and started popping up a day or two before the Jams end. That's a bit of a hard problem, because it's actually a problem of interface and human psychology, how do you communicate something to a player and give them enough time to respond, and give them enough visual indicators that they are far less likely to soft-lock , while still leaving room for players to make painful mistakes.