Why does the jump button (z) only work half the time? I'm using a 144hz screen if that matters.
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Stellar Veins's itch.io pageComments
Neat little game!
For whatever reason I'm getting double inputs on things - when I jump or attack, my character always does it twice.
The effect where a room is dark when you enter but then gets illuminated looks weird against a bright outdoor sky. It would make sense for an underground setting, but doesn't really look right in this one.
Some explanation of what the items you're finding do would be great too!
Some other folks were having this issue even after I changed the way inputs are handled. I'll continue looking into it. I totally agree with the transition effect, and I implemented it when I was planning on having the whole game underground but then shifted that scope to begin the game outside. Thanks for your input!
This was fun! This reminds me very much of Mega Man X (SNES) except we play as a tall Met. Because it reminded me of MMX, I want to suggest withholding the player input and animating the character when you get the powerups for extra juice (see the animation right after megaman gets his boots).
I'm having trouble jumping. I'm pressing Z but most of the time nothing happens.
This was fun! I like your pixel art at lot. The game reminded me of Drill Dozer in a way. I was a little confused on whether the spin attack is supposed to be a double jump or not. I think it could use the same button as jump and propel you up a little more than it does. Right now the degree that it do so is very small so I almost felt like I was exploiting the game when I used it.
- I like the art
- It needs sounds
- White whip is hard to see against yellow clouds
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