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Evilous

670
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32
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A member registered Jul 15, 2019 · View creator page →

Creator of

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Thank you!

(1 edit)

Thank you! I have to fix the aiming system, someone else said to use the cursor, but I want to keep controller support, so having an object represent the cursor to be used would work wonders. I added different languages to think ahead to keep it in mind for the future, so it's something I can always maintain easily without needing to go back to add it later. I personally like using arrays and variables to store text, so a different language variable setting pulls the text from an array differently automatically. I could use text files too, but I've never tried it before.

Thank you!

Thank you for playing. 

>I think I have to try the windowed version because it doesn't allow the picking guns for the second time.

I never faced that bug when playtesting, I'm guessing it's too much for the web version to handle(?) I might have to limit how many bullets are on screen and how many enemies are on screen even more after the jam is over if I want the web build to be good.

Thank you for playing

(1 edit)

Thank you for playing!

Thank you for playing and for the advice.

Thank you for playing

Thank you!

Thank you!

The graphics are insanely good here. One thing I noticed was I could attack and do other options during the starting text. Including pausing the starting text by accident. I wish I could skip the text or speed it up somehow. The attack hitbox it a little off too. Dying having the starting text happen again is weird. But other than that this is extremely solid graphically with the tone too. That's a lot of work and you should be very proud. 

I'll try it out tonight, it looks interesting. 

Thank you!

Thank you!

Thank you!

Thank you!

Thank you. I might try to do more with this, but it needs a full graphical overhaul with some changes to the backend code before I would try anything else with it.

Thank you for playing. It's a problem with it not being well optimized for web play.

Thank you

(1 edit)

Thank you for playing. I went with the keyboard to press enter since it was faster than localizing another button, but I realize that was a mistake.

Thank you.

Thanks for playing. I should have focused more on better optimizations for mobile and web play.

Thank you for playing. I tried to push the limits of the engine for how much is on screen at a time, and I guess it went overboard on browsers.

Love the graphics in this one, it's very fun too.

It's nice, but the player character is very floaty.

You can? I tried but I died instantly. But that idea is cool.

Lots of juice here. But there is no way to die and the camera is a little wacky. I accidently fell off and it wouldn't let me restart outside of reloading.

Extremely fun and unique looking.

Nobody was online to play, so I haven't got the full experience yet, I'll try it again later. But what I played with was  fun.

Amazing music and graphics, has lots of juice.

Great audio, monster has too much HP.

I like the idea, gameplay and idea is fun. But I feel the heart should have some way to attack back instead of running randomly. As long as you don't run into it, it's hard to die. There are no platforms to jump around, so if it's running to you, you aren't faster than it to survive. 

Before I say anything else, that cover art is really cool. Second I like the multiple character to choose from. For some reason, enemy HP doesn't always go down when hit, it's kind of hard to read. Along with most enemy ships I fought being the same. The idea is really good and it has lots of potential. great music too.

I really like the aesthetics, I think the enemies have too much HP at the start. But overall this is extremely polished and fun.

I really like the aesthetics, I think the enemies have too much HP at the start. But overall this is extremely polished and fun.

I really like the aesthetics, I think the enemies have too much HP at the start. But overall this is extremely polished and fun.

I felt very overpowered when playing this. At first I didn't get it, but then I got the powerups and everything fell right into place. Fun game.

I really like the music and the graphics used with how it's used. It's very smooth. It's enjoyable and fun to play. Nothing really overpowered with it, but it's fun.

I like the idea behind this game.

The player is very overpowered, but I don't get why I have the click to summon a pet, when it's a toolbar, it needs some sort of hotkey.