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Evilous

759
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16
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A member registered Jul 15, 2019 · View creator page →

Creator of

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Thank you for playing and for the feedback!

Thanks for playing! If I have any free time today and don't forget, I will.

Thanks for playing!

I like the graphics, reminds me of super mario. The corn being limited is weird with the tutorial since it's easy to run out. Animations are good. It's extremely good for a game jam, great job!

It's a nice flappy bird clone, good job!

Thanks for playing! I'll look at it.

Thanks for playing, I'll try it out.

I think it's fun!

Thank you for playing! The glitches might be due to the game becoming too fast along with how level elements are created after a while. I didn't even think of coyote time! I wish I thought of that.

Thank you for playing! I didn't do much with the camera for changes which is most likely why it doesn't feel as good as it could.

Thank you for playing!

Thank you for playing!

I think it's very original and fun.

Great music and gameplay, I like how surreal it was.

(1 edit)

Amazing cover. The game is fun, I like the music. Needs a tutorial but it's interesting!

Thank you for playing!

It's an illusion effect, but maybe.

It has style, very fluid. Needs more detailing with the environment. Fun time.

I love the dungeon and the walls with how they wrap. Music is excellent. Graphics in general are really cool and I like the mechanics. The only thing I wish there was a minimap since it's a big dungeon. This is super chill and fun, amazing game.

It's very early, I think it's weird to have button prompt but only accept keyboard. I had 71 ping on average and my guy was jumping around. Since it's so early it's really nice, especially with those sound effects. Not sure where you are going with this, but keep it up.

I fell off the platform when trying to enter a level and I couldn't get back up. Needs more tutorialization. The levels after that were fun, but I felt blob was slow and the movement tech takes a bit more of key pressed than I thought it would need, a quick binding would be nice. I had fun.

Updating through butler doesn't update the date for some reason.

Some of the new stuff is still in progress aka it isn't finished.

Thanks for playing and for the feedback. I have to improve the prologue a bit with ironing the game out some more. I might have to rewrite a bit of the prologue to allow more choice/player actions, and I feel that's a major aspect that needs to be improved where there isn't enough action and more reading. The mouse can sort of be used for a camera, but I think I disabled it with how badly it felt to use. I'll have to replace the animations as well.

Thanks for the feedback. There is a lot I'm going to have to edit/refine and your feedback is helpful.

  • 2.5gb is pretty hefty for an indie game. Should look into reducing this for space conscious players
  • File and settings in the top right is distracting
  • So some of this is due to how the engine compiles 3D models, the project file is 7 GBs, and how game settings are handled by default is done with having it in the top right before the game loads. I might look into having it automatically setup based on the performance of the system for reducing the graphical quality and such.

    >Main menu music is a Jammer, right until the screamo verses covered up the sick beat. But that is a personal preference (I highly dislike screamo)

    I do want to see what more people think, but I do have the project files for the song so I can easily edit it out if it becomes a universal thing people want removed. I think I might make the main menu version be mostly absent in vocals and keep the vocal version for the intro once that is made.

    I thought I got rid of a bunch of the written errors, but I'll review it again. 

    >

    I do not typically player text heavy games, but something that does help me is Bolding key terms or important dialogue so even if I’m spam clicking through I still get the gist of the topics being discussed.

    I'll add this.

    >

    I’m really bummed I didn’t get to make my own choice in the prisoners dilemma.  It seems like the perfect chance to give the player some agency.

    Ok it seems like people don't like the minigames in the prologue since they weren't originally made for it and the prologue needs some more work. I'll add some more choices for the player instead of having the minigames there.

    The animations I need to overhaul sooner than later at this point too.


    The biggest thing I'm getting is the prologue needs more choice and I need to refine a bunch more

    >It does set a good creepy vibe at the end of the interrogation, although I do wonder if this game is spyware haha

    It's not, I hope it's not too much feeling that way.

    Thanks for playing and for the feedback.

    >Played for roughly 45 Minutes, got through the Prologue and the first Breakfast, then got bored and couldn't continue.

    I big aspect I'm going to go through next is dealing with adding more interesting stuff to the start of the days and for a better easing into the main gameplay. Since going straight into the breakfast eating with almost nothing in between the influence game doesn't give enough of a breather.

    >Why is it 2.5GB? 

    There is a lot in the game files. The project file is 7 GBs.

    >Why is there a File and Settings Tabbar in the Top? Why do I have to click right on the Textfield or close to it to advance, instead of anywhere?

    It's how the engine was made to handle the settings by default. I could change it in the future, but there are many things more important to change/add onto at the moment.

    >The Flashing on the Choice Buttons and their overlapping is a bit annoying.

    I'll change the cursor in the menu, since it's exclusive there.

    >Why are Y/N Questions answered with a Y/N Keyboard? Why not with Yes/No Buttons like other Stuff?

    I'll change it.

    >Loading Times feel massive. Why is my Profile crafted *before* the actual Game starts?

    The game is meant to be played multiple times with the profile being tied to the game itself instead of each save file. The loading times are sadly tied to the engine trying to load all shaders at once before allowing the game through, which I can't change much. I've tried to minimize it's impact but it's still an annoyance. 

    >

    >The Idea of the Camera moving in the Main Menu is nice, but it happens why tto fast/to lineary, moving through Geometry, and overall not looking as good as it could. Music is horrible.

    I'll have to edit it some more. I personally really like how the song came out due to all of the time and money put into it, but I understand why people might not enjoy it due to the background vocals.

    >Why does the Bonus menu have an additional Option to exit the Game? Why do you just show Cheatcodes in the Menues?  If you're already forcing Arrowkeys/Space/Esc as Controls, why can't I press Escape to return to the previous Menu?

    It's how the engine handles the UI, I can't really do much about certain things without it going anal or putting in multiple measures to prevent it going anal. I can remove the exit the game option in the bonus menu at least.

    >Assuming you have 3D environments and characters that move around etc, you shouldn't write TExt what a Character is doing, but show it instead. Why write that Tina is looking around, scanning the environment, when you could show her doing it?

    Animations with the engine are a mess at the moment with importing new ones. Every time they update the skeletons it requires more retargeting with Mixamo animations which breaks other parts of the game. It is something I do plan to add/overhaul with a MOCAP system where I can have much more control over the animations without needing Mixamo and retarget everything. It's why some animations can appear to the broken randomly out of the ass.

    >Why tell me the Bed is worn and whas been there for Centuries, when you could show it, instead of showing a brand new Bed and telling me what it's supposed to be. Use the Visual Media a Game is, it's not a Book without Pictures.

    I changed some of the models around to see what fits better and I replaced the original bed model with a new one, but I can edit the textures to be more gritty

    >When in the Bathroom, I can move the Camera out of Bounds to see the Room with the Plage Doctor Girl in it. Overall the Camera isn't blocked by anything it seems.

    Camera system in the engine doesn't have the ability to be blocked by walls. I could look into it more to see if I missed anything.

    >Minigames are horrid. Controls are bad enough that it frequenlty jumps a Line on the one where Sam is asked to strip for whatever Reason, and on the Car one the Hitboxes for the Pickups are way too small, and the Car moves to slow from left to right. They also have zero Connection to whats actually happening. And they have no Reason to be there in the first Place.

    Engine limitations, I can edit some of the values to make it a little better with the smaller details. But I mostly plopped them into the prologue to showcase how they function.

    >In the Trial everyone seems to be named Tina.

    I am not sure why that happened. I'll look into it.

    >If we're all Prisoners, why would we just be wearing casual Clothes like normal? There is no immersion in this, I never felt like I was actually in the Game.

    So this is something I took more from danganronpa where everybody is more visually distinct, but the ideas of having costumes for the game itself would be interesting even though it would override a bunch of content, including the in game swimsuits. It also skips the fact it's not a real prison, but a game show, which I might have to explain further even though it's already directly told to you and shown, you actively didn't want to pay attention by this point.


    I feel some of the things you listed are more exaggerated due to having a bad opinion on the game by that point of writing all this out, which is something I have to improve on. But I do know about your "personality" which loves to exaggerate everything with everyone's games, so I shouldn't take anything personally and certain nitpicks as serious as you write them. I will focus on the main points that need to be addressed. I might have to delay starting adding more dialogue to make the game more natural like I want it to be to focus on the bigger problems with ironing them out as much as the engine allows. Thanks for the feedback btw, I hope it doesn't seem like I'm not appreciative of it.

    The web version takes a while to boot before the browser gives errors saying it's too slow. It's an HTML only problem.

    I'll look at it tomorrow. 

    I clicked on windowed mode and it jumped out of my monitor where I can no longer view the game no matter what I do. Clicking on the icon in my taskbar leads it to playing music without any other changes, and it stops playing music when clicking anything else. Closing the game and opening it again starts it off in the smallest resolution before it goes full screen and hides itself from the monitor. No idea what is going on there. 

    Great music though.

    It's a very nice throwback. Not sure if it was suppose to have certain text boxes have nothing in them at times. Other than that it's very nice and fun to play. Great visuals and tunes.

    Keyboard controls are weird and I couldn't rocket jump. Animations for the characters seems a little slow or it's missing animations. Music was nice though. Could be good but needs some improvements. 

    The cover art is pretty nice. The web version is a little slow. I think the additions are good, but it's overall still the same game. The title might be a little cursed due to the 67 meme. I do like the better tutorial and the rollapedia. Good job.

    I had a lot of fun, I wish the guys had some sound effects, but other than that is is extremely polished. Can't wait to see where this goes.

    Thank you for playing!

    Thank you for playing!

    Thank you for playing!

    Thanks for playing! I maybe should have added a line or two of code in game to go to full screen that way instead of relying on the full screen button itch adds to the bottom right corner.

    Thank you for playing!

    Really awesome, but I wish the enemies did less damage. My favorite game so far. great job!

    I'm not sure if it was possible to move around outside the laptop and the refrigerator, but it had lots of waiting for something to happen. I think it's very interesting, but needs more work. Great job!