Thank you!
Evilous
Creator of
Recent community posts
Thank you! I have to fix the aiming system, someone else said to use the cursor, but I want to keep controller support, so having an object represent the cursor to be used would work wonders. I added different languages to think ahead to keep it in mind for the future, so it's something I can always maintain easily without needing to go back to add it later. I personally like using arrays and variables to store text, so a different language variable setting pulls the text from an array differently automatically. I could use text files too, but I've never tried it before.
Thank you for playing.
>I think I have to try the windowed version because it doesn't allow the picking guns for the second time.
I never faced that bug when playtesting, I'm guessing it's too much for the web version to handle(?) I might have to limit how many bullets are on screen and how many enemies are on screen even more after the jam is over if I want the web build to be good.
The graphics are insanely good here. One thing I noticed was I could attack and do other options during the starting text. Including pausing the starting text by accident. I wish I could skip the text or speed it up somehow. The attack hitbox it a little off too. Dying having the starting text happen again is weird. But other than that this is extremely solid graphically with the tone too. That's a lot of work and you should be very proud.
Before I say anything else, that cover art is really cool. Second I like the multiple character to choose from. For some reason, enemy HP doesn't always go down when hit, it's kind of hard to read. Along with most enemy ships I fought being the same. The idea is really good and it has lots of potential. great music too.