super helpful! you said you feel gimped while in the 1st mech. While that is on purpose, I don't like that the player is 100% helpless vs enemies, so I'm giving it the ability to stomp worms to escape being cornered.
You also say "it'd be nice to switch in mid air" that will be coming too! in some way, shape, or form
you said the savepoint looks as if it will interact with the mech1 better, and it does, but most players will be holding down while jumping with it, that's why it just exited the checkpoint instead of letting you get it. I'll change the key as some players have been confused by it.
Yes the worm under the room is mean, I revamped my systems to no longer keep worms persistent and so it will appear("spawn") to the right each time you enter the room rather than in an unknown position.
"doesn't appear to be a charge indicator." it's in the works (in my head).
"bomb doesn't work on those guns" they will.
"weird how the bombs roll forward, or backward" it is, it's a glitch with some of the physics I haven't looked into.
Tab key will be changed. menu has changed in every iteration of the game, I'm starting to get stuck trying to deciding how I actually want it to end up.
I'm 14 minutes through the first vid, and I'm really hoping this surprise isn't you jumping out of the boss room ;_; (EDIT: god damnit, liq did the same thing LOL)
Checkpoints weren't really checkpoints this demo, more like a teleporter you're sent to when you die. That is changed already at the time of me posting this, theyre real savepoints now.
The boss will also be changed a lot, thank you for the suggestions on him.
His fire rate is terribly unforgiving, and so is being unable to jump as tank, sorry for the needless frustration. Balance will be tough but there will be changes I assure you.
Yeah sorry about being unable to continue where you left off (for pt. 2), the data will truly be saved at checkpoints from this point on.
Thank you immensely for the gameplay, your comments and criticisms. Feedback this dense often helps me exactly understand where I should take things next, and what to fix, etc. You're a great help!
You never opened the map. Which is not your fault. I will most likely fill the pause screen with controls and include a prompt to hit pause near the beginning of the game.