This was awesome! So much charm for so little development time. You really nailed it with the music, it made the game for me!
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DORIAN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #8 | 4.077 | 4.077 |
Technical Implementation | #18 | 3.692 | 3.692 |
Music/Sound | #23 | 3.615 | 3.615 |
Overall | #29 | 3.538 | 3.538 |
Graphics/Animation | #56 | 3.462 | 3.462 |
Theme/Limitation | #102 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
You can charge in the game, allowing you to run fast, move heavy object and break stuff.
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
GameMaker
Which art and audio did you / your team NOT create?
I have layered a few public domain sounds from Freesound.org
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