Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Stellar CastleView game page

Strategy, RTS, Tower Defense
Submitted by Mr.Big Studio (@mr_big_studio) — 12 hours, 9 minutes before the deadline
Add to collection

Play game

Stellar Castle's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#323.6883.688
Technical Implementation#333.5003.500
Graphics/Animation#583.4383.438
Overall#663.1883.188
Theme/Limitation#683.1253.125
Music/Sound#1412.1882.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
The player can mine resources which can be used to both defend and attack the enemies. The multi-use resource should be spent wisely to defeat the enemies.

Team Size

Solo (1)

Completeness

Demo / Vertical Slice

What tools did your team use to construct the game?
Unity, Blender.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

It took a while to actually get a good attempt that I could beat it, but it was fun. I would have liked more types of enemies.

Developer

Thank you for your feedback!

Submitted

I defended the planet ! Cool game )

Submitted

a very cool concept. Would not have expected turn up the heat to be done in this way. Great job on this project!

Submitted

I like the art of the 3d models. But the UI, especially the heat button, is lacking.

The tutorial worked but should be improved if you make the game bigger.

Overall the game was okay.

Developer(+1)

Thank you for your feedback!

Submitted

Nice game, but maybe make the gold mines scale in price because they were a little op

Developer

Thank you for your feedback!

Submitted

Disclaimer: I fully understand this is a game jam game not everything can be done but even then I give very "tough" feedback so if you can't handle that kind of "criticism" it's ok just don't read my message.

The tutorial I believe could be improved in the sense of the text being formatted better as for example there's only a single page saying "WASD to move" while another ends up being quite a paragraph

I didn't end up needing to use the Turn up the Heat mechanic until close to the end, I won't lie that I did see this game played already in streams so I had an idea of "how to win" but the end can still feel like an endless stalemate without the use of the Turn up the Heat so I would advise in my opinion to remind the player that it exists in some unintrusive way shape or form if they haven't used it in quite a while.

The enemy (and ally units) variety could be expanded upon even if it's just 3 more enemies and ally buildings/units for more variety and 2 enemies is already more variety than most but just something I wanted to say if planning to continue to put time into this.

It's quite unfortunate there's no music so don't pass it up for next time.

The visuals felt slightly too bright atleast in my opinion and the sound effects were slightly loud too, I recommend to do even something like slight pitch randomization alteration to not have the same sound effects at the same pitch play out every single time.

All in all I might have forgotten some things but it's fun, I like the concept, turning the usual TD into a more real time strategic approach.

Developer(+1)

Thank you for your feedback! Very valuable points.

I am not good with music, so I did not want to throw a bad sauce into a good dish. Learning to make good music additions to the game. Will be there for the next jams. 

Others were a mix of scoping and laziness problems. 

Thanks again for your feedback!

Submitted

This was fun! It was a really big undertaking for a 10 day game jam and you pulled it off really well. I think the difficulty ramped up fairly quickly so it took me some time to figure out how to survive more than a couple of minutes. 

I think tweaking the difficulty/balance a bit so the ramp up is a little more smooth would help, but other than that I didn't run into and massive bugs or issues. Very well done! I am incredibly impressed with how well you were able to build this out in the allotted time.

Developer

Thank you so much!

Submitted

Nice game. I felt pretty overpowered soon but it was fun to build the defenses and see the enemies get shot. My dragon didn't seem to do anything but maybe I bought him too late, when most of the enemies were dead already. Well done.

Developer

I increased the damage of dragons and decreased its attack speed to balance it out. It ended attacking so slow, late into the game. Thats why it felt like it did nothing. 

Thank you for your feedback!

Submitted

The game is well made an full of content , I like the visuals and graphics and style you went for , but no music? why? this is a crime you made a masterpiece without music , but thats fine I gave you a solid rating! :D

Submitted

This is fun. I struggled the first few times, but once I worked it out I tried to speed-run it and managed to beat it in 1:39. To balance it out it probably needs something to limit the economy a bit. The controls feel pretty good, though it might have been easier with the mouse. A mode where you face more and more enemies and see how long you can last might be fun. The visuals are solid. Nice work!

Developer

Thank you for the feedback.

Submitted

Nice graphics, although the color palette is a little biased toward primaries. The SFX are good, although there doesn't seem to be music. The economy seems reasonable, and the controls are functional and straightforward.  The game seems to run efficiently (at least on my device), even when the screen is crawling with enemy units.

The one thing I felt was missing was some terrain to challenge the positioning of the player's buildings. This is an important element of tower defense games.

Developer(+1)

Thanks for the feedback!

Submitted

Really really cool game! I found it hard at first but I got the hang of it eventually. The dragon didn't spawn when I tried to use it even though I had more than 400 coins and I had no idea what the special ability was but other than that, it was a pretty amazing game!

Developer

Thank you for your feedback! Will look into the bug

Submitted

Very cool TD-style game, very challenging (got it on the 3rd try) I didn't quite get how the "army camps" worked - seemed to me like only one guy came out of it?

Developer(+1)

It spawns a guy every 20 seconds. 

I did not balance out the game very good. So some costly things did not do much late into the game because they were very weak. 

Thank you for your feedback!

Submitted

The camps probably didnt survive long enough for another Warrior to spawn ...

Submitted

I like how the player has to balance collecting resources and defending