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Bilk \_/

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A member registered Jun 02, 2020 · View creator page →

Creator of

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Thank you for the suggestions. Better UI would have made the game more complete.

Having a warning when a corrupted antivirus is targeted would be nice, especially when the player has groups of them. It would have also helped explain why the heat gauged changed. If I update the game, that would be good to add.

Thanks for the feedback. More information indicators would've been useful to add.

Taking damage reduces your max ammo, but not the recharge rate.

Less ammo makes the player weaker and leads to a snowball effect, which can be annoying. This was decided to better fit the limitation and story of the game.

I think it forces the player to be mindful, as every hit taken actually matters. I had tried making the ammo cost proportional (also damage.) It made getting hit feel inconsequential and only lead to needlessly drawn out sessions.

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The game is visually appealing, and the cards have unique effects. Good job on making a functional card game.

The games are really short, but this is good for a short experience (which is good for game jams.)

A better enemy AI would've been nice, as some cards are clearly made to be sacrificed (for example: a 1 damage shield.)

It's an okay puzzle game. And the fake out paths were well made.

Restarting is tedious. If you make one mistake, you have to re-select the same abilities, then wait the explosion before being able to try again.

Some of the time limits are very tight.

Decent graphics, okay voice over, good game. I like the exponential clicker-like growth.

More complex drinks should be worth more per ingredient. The voice lines when serving got repetitive.

Jump, Shoot, and Knock..... There is no death plane.

The game was good, I like the variety of the upgrade and the enemies. The sprites and background are well done. It's nice that the camera follows the gun. I like the wobbling animation from shooting mid air. 

The bats' health indicators are subtle but work. Would've been funnier if the cat had 9 lives. The cats pistol hand is weird.

The random seed is the same every round. The bats get caught outside the map. Scarabs shoot without anticipation. 

why is there a 0.1.2 if 0.1.3 exists?

Fun short experience. Interesting limitation to have movement stop firing. Only successive failure actually kills you, that's very nice for a game jam.

You did spoil the "surprise." It is weird that enemies rotate to face you rightwards, while the player has an arrow.

Loved the game. I got 43/42 (on first time I clicked spared.) There is a lot of detail in this game. I like the character design, but the UI doesn't fit. The wording was a little rough, but always understandable.

I was a little worried right at the end, as it doesn't indicate when you found all the information, I had to recheck every area to make sure I didn't miss anything.

Having an indication of what you've already asked would've been nice, especially when I was trying to find all the info. The bonk sound effect was really loud whenever I cancelled an action.

Overall, this is a nice lemmings game. It has cute graphics and intuitive levels. Also it is cute that the big slimes slow down for the little one.

Notes for improvement:

  • No hotkey to start the level
  • Launch pads don't reset vertical velocity
  • The current 'selected form' button is only subtly changed
  • Each level starts too zoomed in
  • No warning to the slimes popping
  • Game boots to level select
  • The menu sign doesn't fully dip into the lava

Once again, I did enjoy the game, these are more so nitpicks.

The game is simple, consisting entirely of QTE. Having the action button be in different places, and having some fake out prompts keeps the player focused. Overall a fun experience.

The game is blurry. As soon as Jerry moves, he and all of the background blur (I think it's automatic anti-alias.) This is most noticeable during the slow motion.

Very well put together game. Visually appealing and mostly fun, but the energy refill is too slow.

The art is okay. The game is fun conceptually.

It's a bit repetitive, which is only a problem because the distance is too long.

There should be something to do while using the battery on a machine. Perhaps it'd be better with a time limit or maybe being able to drive while the battery was in a machine.

Pressing Q and F exactly once each is weird. Why not skip and pick up the battery with E?

Fun adaptation of Asteroids. I do like shooting oneself to heal, the laser and meteors add to the challenge, and collecting points to score is simple.

For improvements: spamming to fire isn't too fun, neither is collectables spawning off screen. My biggest concern is that the difficulty doesn't ramp enough, making the play time too long for me to want to play again.

Good use of the theme and limitation. I also like the cute art.

I couldn't see the thermometer, fullscreen or not. And there was no leeway on touching the purple.

It seems okay without attacking. Its a simple game: dodge the snowballs, turn on 8 furnaces.

An easier mode with the life system would've been nice. The lack of anticipation for the snowballs is what made me lose.

Overall its a fun game. Good job putting this much in a game jam. I love the art style.

I had some problems that add up, and dampen the experience.

  • Having to spam fire was less fun.
  • Its weird that I need to move before running, and that I need to read the online page for controls.
  • Some platforming leniency would be nice. Such as coyote time and bigger windows to hit the Xs.
  • The flying enemies are annoying as I can't shoot up, and they seem to get stuck on semi-platforms.

Great level design, good job filling space with supplies. Fits the theme well. The graphics are well done.

The big enemies are a bit weird, I didn't understand I was stunned when I was first hit, and I don't know the hit box.

Cute graphics and nice effects. Good job having a quality setting for a game jam. The music is nice. Clever implementation of the limitation. But...

I can't experience beyond the first level, as my screen is too tall. The fullscreen cuts off the edges, so I can only pay for 2 things in the shop, and I can't read the tutorial.

The game was fun, and there is a lot of variety in the weapons and upgrades.

The art is nice but fairly static.

For some of the upgrades, the higher levels seem inconsequential.

There should have been some deterrent for enemy clumping, especially with the slow slimes.

The game loop is fun. Having to  protect against zombies while repairing the damage I caused. The pixel art is fits well.

The explosion effect seems very large, making it hard to see anything else. The audio cuts itself off, I found the results comedic, but it would probably get annoying after some time especially since there is no variation.

I like the art of the 3d models. But the UI, especially the heat button, is lacking.

The tutorial worked but should be improved if you make the game bigger.

Overall the game was okay.

It was a good game. The tutorial was well put together. The periodic buffs and slow motion add distinction to the game.

Some enemies where shooting me through the wall, and it doesn't seem intentional. But that did not ruin my experience.

Great graphics, and the story works. Fits the limitation really well.

I like the attack, but using J and X as action buttons is weird on a QWERTY keyboard.

Quite amazing for one person to make this in such a short time.

Creative to have a normal and hot world. The puzzle was solvable.

Having to wait for the movement to finish before moving again was tedious. There also invisible walls by the door, and an invisible bridge in hell. 

It was an okay experience, but I was confused a lot at the game itself.

The visuals are fine, and the puzzle seems good except with how short it is.

The first three answers have checkmarks, but then they disappear and there is nothing telling you when you're done.

Well themed visuals and nice little starting animation.  Wind is a clever way of giving the player refreshing resources. A short playtime was nice, especially for a game jam.

I was confused about what to do with the hands, whether I attack or avoid them.

It was a cute little management game.,

Good visuals and everything fits together aesthetically. I like the variety in enemy behaviors and the simple controls.

It does seem weird that there are chests laying everywhere, that doesn't feel like part of the story.

Overall, a well put together interpretation of the theme and restriction.

The grenade following was meant to represent parenting, but it isn't explained at all. It is indeed a bit weird.

Thank you for the feedback.

It was a fun experience.

I like the interpretation of a child imagining their stick with multiple uses.

The music was also very good, and I like the scribbly design of everything.

I was confused with the game mode because the arrows light up when clicked.

I found in learning and sneaking, when the doctors speak, the game continues in the background and is able to be failed.

Also, in dancing, I can't unlock the higher levels, two dialogues load "..." and "You think he'll make it", but the only the "..." disappears

And, in the sneaking game when two elderly are beside each other they sometimes won't move and I have to quit to menu

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I had a lot fun with it. But it should get more difficult over time. (EDIT I opted to not use the jumping at all, as I found it more of a challenge)

It may also be more fun with a restriction to the shooting, like having it to the beat or having ammo management.

The game looks visually great, the sounds are nice, and the level design is fitting. 

Having to restart when I missed a jump wasn't fun. And Bethany fitting through his first door was a struggle (He kept bouncing off the ceiling or something, so the jump up kept taking a few dozen tries.)

Also having mouse controls for dialogue was confusing.

Overall, great art and story telling, but I didn't finish when I kept dying.

Its good to know the music is functional for some people. Thank you.

Having more indicators to help players would make sense, thanks for the feedback.

Thanks for the feedback. There is audio, but it starts muted (my fault.) I tried to have the grenade as a quick fire option, but it seems I made it too confusing. Getting a friend to playtest it first would have been beneficial.

Nice Crumb Gif.

Its a simple idea, and it could be fun as a hectic game.

I don't understand the point of rotating, and scrolling also scrolled the page while not fullscreened.

Great minigame collection, good graphics.

But dying while reading the cutscene dialogue was annoying. And I couldn't select easy mode as the description says.

You can just spawn waves without limit, and the enemies attack when I'm not near them.

Good job on the theme and focus. The resource management is nice.

The music software is called 'Mixcraft 9', for anyone wondering.

Starting music and sounds on low would have made more sense