Unfortunately the game crashed here.
Play game
Mnt. Nièpán (Unfinished)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #3 | 3.588 | 3.714 |
Overall | #3 | 3.542 | 3.667 |
Music/Sound | #4 | 3.588 | 3.714 |
Graphics/Animation | #4 | 3.726 | 3.857 |
Technical | #5 | 3.312 | 3.429 |
X Factor | #5 | 3.312 | 3.429 |
Theme/Focus | #7 | 3.726 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How did your team implement the focus, and optionally, the theme?
Immediately after finding out the focus of the jam, our team quickly got together and decided to make a Visual Novel style game. However, we wanted to make it more interactive, with traditional platforming elements and puzzles, spicing up the dialogue driven story. When we got the theme, we were stumped for a bit, but after a couple hours of brainstorming we managed to come up with a convincing link to "make it fly" for our story and mechanics. The story is intrinsically linked to flying, the main character having an airship that needs repairs. Thus, the entire goal of the game, apart from the learning segments, is to make it fly.
Team Size
Will you continue work on the game after the jam?
Which diversifiers did you use, if any? (optional)
Which parts of the game were NOT made by your team? (Including AI generated)
When it comes to assets that we didn't make, all of the art was made by our team. The dialogue font is Silver by Poppy works https://poppyworks.itch.io/silver. The nametags font is Lychee Soda by Font End Dev https://fontenddev.com/fonts/lychee-soda/. As for the music, proper credits for composer and producer are in the game credits. All tracks were composed and arranged by our team, with exception to the track "Heart of the Lotus" which contains melody obtained by chanting a Buddhist Mantra, credit to the Buddha ig. Some samples were used and are all royalty free. Only free instruments or instruments obtained in Ableton Live Suite were used. Horse Neigh: https://www.fesliyanstudios.com/play-mp3/6560, Waterfall sound by https://pixabay.com/users/soundsforyou-4861230/. All information on Buddhism was obtained using reputable sources or directly from Sutras. This team does not claim to be licensed or recognized religious teachers of Buddhism, this project was made with fun in mind, not a strict educational outlook. If you want to learn more about Buddhism, visit your local temple.
What tools did your team use to construct the game? (optional)
Game programmed and developed using Godot, art done in Krita, Music done in Ableton Live Suite and converted using Audacity, script written in Microsoft Word and compiled with Visual Studio Code.
Leave a comment
Log in with itch.io to leave a comment.