Decent graphics, okay voice over, good game. I like the exponential clicker-like growth.
More complex drinks should be worth more per ingredient. The voice lines when serving got repetitive.
| Criteria | Rank | Score* | Raw Score |
| Graphics/Animation | #78 | 3.182 | 3.182 |
| Music/Sound | #93 | 2.818 | 2.818 |
| Theme/Limitation | #94 | 2.909 | 2.909 |
| Overall | #98 | 2.891 | 2.891 |
| Fun/Design | #105 | 2.818 | 2.818 |
| Technical Implementation | #112 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
There are 3 Fruit that can be used in various recepies to make lots of different drinks.
Team Size
Completeness
What tools did your team use to construct the game?
Unity
Decent graphics, okay voice over, good game. I like the exponential clicker-like growth.
More complex drinks should be worth more per ingredient. The voice lines when serving got repetitive.
Great game. Please keep making games. Getting in and out of the stand was clunky but didn't stop the fun.
This is a fun little game. I didn't realise at first that you could upgrade the palm trees, so it felt very slow, but it got better once I found that. The clicking felt a bit unresponsive sometimes (I think because I clicked on the player instead of the tree/customer). The graphics are really cute and I love the sound effects. Nice work!
the way the main character moves made me rofl. more trees would be cool to make getting fruits a bit easier
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