I liked the game and the originality. The puzzle was a little bit hard for me. There are some small glitches that made me restart the game twice but I enjoyed the overall experience, congrats for the submission!
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Alternate Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #110 | 2.750 | 2.750 |
Music/Sound | #120 | 2.500 | 2.500 |
Overall | #137 | 2.433 | 2.433 |
Graphics/Animation | #140 | 2.417 | 2.417 |
Fun/Design | #141 | 2.417 | 2.417 |
Technical Implementation | #159 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Multiple items must be used multiple ways, such as a tree being made into a bridge, then made into charcoal for a bridge over lava, or a cloth grabbing sand and then used as a balloon
Team Size
Completeness
What tools did your team use to construct the game?
Gamemaker studio 2, aiva music editor
Which art and audio did you / your team NOT create?
the original music was made by aiva itself, but was then edited into the version used in game by rewriting notes in the song.
Which art & audio did you / your team create BEFORE the jam started?
2 tiles for testing movement, a background and a pink hero tile
Comments
I found this puzzle game really hard, but I liked the overall idea :)
Creative to have a normal and hot world. The puzzle was solvable.
Having to wait for the movement to finish before moving again was tedious. There also invisible walls by the door, and an invisible bridge in hell.
It was an okay experience, but I was confused a lot at the game itself.
yeah, most of those bugs have been pointed out. the main bug seems to be for some reason item positions are read differently between the normal and fire worlds, which has messed with a lot of collision as something that works in one place won't work in the other even though no code should have changed that.
I wanted to like this more than I did. I think the collision and feedback in the game needed to feel better for me. Forgive me but I am tired so having to guess as much as I was in this game just meant that after less time than I would like I had had enough. I liked the art and the general ambience of it, but the route to progress was not clear enough and I game up pretty quickly. The things that were done well were good.
im not really good at puzzle games and this game definitely reminded me that brutely. there is a bug when you go on the bridge in which if you walk up into the water, you are stuck there and can't get out at all
I'll just repost the other comment I made:
I found the issue! When you go to hell, the path of the tree in the normal world remains, so you can walk over the river of lava! I thought it was intended behaviour, but now that I managed to find how to use the sand to "trap" the tree and turn it into charcoal it makes sense that it would NOT be intended lol.
Is the glass just a red herring (or a sign you screwed up) or is there a hidden use for it?
I found the issue! When you go to hell, the path of the tree in the normal world remains, so you can walk over the river of lava! I thought it was intended behaviour, but now that I managed to find how to use the sand to "trap" the tree and turn it into charcoal it makes sense that it would NOT be intended lol.
Is the glass just a red herring (or a sign you screwed up) or is there a hidden use for it?
Please help i am stuck XD I don't know how to go on after making the key mold.
Also would you mind playing and rating my game too? Thanks!
I liked walking around in the 2 worlds and trying new things. One thing I didn't understand was the goal. I assumed the goal was to get out of the locked right door but I'm not sure if its glitched or If its supposed to be locked. I found out some stuff but I just could not figure out what to do with the rock. I understand that that is the style of this game, but I really got lost.
I saw that this was your first game on Itch and your first jam as a solo dev so congrats for completing a game! I liked this puzzle game and the concept of the multiple rooms effecting each other. Little feedback if that's okay, I didn't know what I was doing until I saw in your description to click the item then press Z. I think a few in game prompts would help out the player. Other than that, congrats on your first solo game jam and first game on Itch, I hope you keep posting here in the future!
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