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do NOT press!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #189 | 2.647 | 2.647 |
Fun/Design | #253 | 2.353 | 2.353 |
Graphics/Animation | #257 | 2.471 | 2.471 |
Theme/Limitation | #268 | 2.294 | 2.294 |
Overall | #270 | 2.259 | 2.259 |
Music/Sound | #331 | 1.529 | 1.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The narrator is like a final boss, constantly trying to stop you from your goal. (It only says mobile because its for browser play but it's meant for both mobile and pc)
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
Hello fellow button game developer!
I think this really needed a click or clack when I pressed the button. Even recording your space bar and changing the pitch would do. (Check out my submission for my implementation of that idea, in a different kind of game though.)
I did add sounds like clicks to the game, but when I finished implementing them, the deadline had already closed and I couldn't upload it.
But thanks for the feedback tho, I appreciate it.
A game where you advance dialogue by pressing a button, but you need to wait a certain amount of time between button presses, but you don't know how long or if anything you do affects it in any way...is not much of a game. There's a story, but it's told extremely slowly. Which is probably the point, but the fact that there's basically nothing to do except check if you are allowed to see the next part and play with the lightswitch means I'm not engaged enough to see what the point is. The most brilliant story in the world is worthless if the way it's told drives people away before reaching the conclusion.
Thanks for the insight, I'll try to fix it to make it shorter and more engaging.
GG!!!!!!
Thanks I really liked your game too
It's always interesting to see what someone does with a press the button game, no exception with this one. I only wish the text moved with my clicks (maybe I was too fast). Good work anyway!
thanks so much I really appreciate it.
Needs some sound, but overall a pretty interesting adventure it took me through haha.
I have a build with sound included but I forgot to upload it and by the time I remembered submissions had closed. And Tnx
I was expecting a jump scare, so if turned the volume off. It was the button..
I once played the game "There is no game", this is something like that but - This is odd. This is like a casual horror game while the surprise at the end is a some kind of a jump scare. With this type of game concept you have to be subtile, though.
I like the lamp you can switch off. It is better there are more things you can start combine with straight from the beginning.
Jumpscare? I played it 5 times(3 times myself and 2 times with an auto clicker). But couldn’t find anything.