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A game where you advance dialogue by pressing a button, but you need to wait a certain amount of time between button presses, but you don't know how long or if anything you do affects it in any way...is not much of a game. There's a story, but it's told extremely slowly. Which is probably the point, but the fact that there's basically nothing to do except check if you are allowed to see the next part and play with the lightswitch means I'm not engaged enough to see what the point is. The most brilliant story in the world is worthless if the way it's told drives people away before reaching the conclusion.

Thanks for the insight, I'll try to fix it to make it shorter and more engaging.