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Sliding Edge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #39 | 3.769 | 3.769 |
Technical Implementation | #150 | 2.923 | 2.923 |
Overall | #157 | 2.954 | 2.954 |
Theme/Limitation | #180 | 2.846 | 2.846 |
Music/Sound | #182 | 2.692 | 2.692 |
Graphics/Animation | #251 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You have to please the boss to join the "Hall of Thieves". Your also on edge while playing the game?
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
Just goes to show you can make a good game with squares! The difficulty curve was great and the level design is well done. I like how you introduced things slowly and that the timing on everything got tricky. Good job overall!
really fun game well made well-programmed this game is 100% under-appreciated love the level design as well great job
GG!!!!!!!
Very addictive game! I loved the door mechanic :)
Love the nice crunchy sound effects in the game, and sliding is appropriately fast. The clean and simple art style reminds me of the good ol flash games of the day, and that's not a bad thing! This game would be awesome on mobile. Good work!
Appreciate it :)
The flash games vibe was exactly what I was going for, growing up with them is something that really influences the type of games I make.
I'm currently working on a mobile port for iOS & Android along with adding more levels to the roster.
fun puzzles!
i wish there was some music in the background that would have been cool
if i could change thing it would be to have checkpoints. like once you get the key that opens the wall, if you die, you restart from where you got the key. you've already proven you could get the key, now you just have to get the gold
good job tho!
Thank you for the feedback!
Unfortunately I ran out of time with adding music, but it's something I'm currently working on along with mobile support.
I'm not sure that checkpoints fit with the levels being very compact and short. If I were to do bigger levels than I might think of it as a viable option, or maybe be something that the player could toggle in the settings as some sort of "assist mode".
Man, these puzzles are really good, nice level design and pretty fun to play, good job!
Thank you, appreciate it :)
Quite enjoyable but yet ever so slightly frustrating puzzles near the end, meeting what I believe are the two requirements to make a good puzzle game. Great job!
Hahaha thank you very much :
Great game! I loved it, it was just long enough for me to want more. Great level design.
Thank you very much! I also got that feeling when I was play-testing so I think that's perfect :)