Play thrillrideAirshark - Flight Combat!'s itch.io page
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
Found the F29 and Mig19 models on Turbosquid. Both were too good to pass up. Everything else, from the music, assets, grass shader, and idea were created during the jam timeframe.
How many members in your team?
List each team member's role, along with their social media / website links!
Everything is in the credits, but mobypixel did the music, pixelnoise sfx, cfTempest (check out his podcast) did the vfx, retrotitan made the 3d models other than described above, billy helped with game design, i did all coding/art/mechanics, and gave a special thanks to greenfox who is a godot patreon and helped me with a few choke points since this is my first godot project. Working in a group was really fun.
Anything you want to say to players before they play?
Pretty simple: Q to quit, click to shoot. There's a chalkboard at the beginning that explains the only quirk in the mechanics.
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