Wow, great work! Imagine this was a _ton_ of effort to put together!
Lowlande52
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Five out of five for the brain category. Brilliant, I love this.
Also TIL there is more mass in debris fields/asteroid belts than planets. This is very useful information next time I turn into a black hole and need to gain mass in order to avoid being consumed by a larger black hole!
SPOILER WARNING:
SPOILER COMING:
OKAY YOU HAVEN'T TURNED BACK YET, SPOILER:
At first, I thought the music was maybe a bit too mellow for the exciting proposition of devouring an entire universe. Turns out! It's perfect for the ending, where one sacrifices a fair amount of mass to narrowly escape being consumed by the Universal Singularity, then having escaped, being alone to contemplate the infinite nothingness of a dream-palette-starscape. Finally faced with the ultimate question; does one escape the reverse entropic ending to us all, only to survive in stasis, or does one turn back... submitting to the inevitability of it all, knowing that it means the end of your subjective form as you have come to know it?
Yeah the music fits. Good job.
Good job completing a game! For this project, suggest that the speed of all particles gradually increase over time so that it's impossible to go on forever.
Good luck on your journey! If you're done with the udemy course suggest trying godot or unity; do not be afraid of 3D... it's normal to feel that way at first but you'll quickly find it's more psychological than actual difficulty.
Thanks for the feedback, Eric! It was our first project in UE5 (for all but three contribs first time in Unreal ever) so we kept the scope super super small. (You’ve seen the casualties when people get too ambitious in a jam sietting…)
Do expect though that for the next jam we’ll have more interesting mechanics. Follow all the contributors to see the progression!
Amazing aesthetic! Also props for using Godot (I love gdscript.)
You have Rime down, wish I could give it six stars... amazing vibe. Platforming is a bit too difficult for a jam entry imo; I'm not very good at platformers so maybe I'm not the target demographic but with the platform colliders were larger than visual geometry.
This title is just a little tuning away from being super awesome! Love the world-space tutorial elements too. Good work implementing coyote time, keep it up!