This is perfect for when you want to glube around with your glubes!
Play jam
Glube Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
🏋️💪 Density 💪🏋️ | #9 | 3.414 | 3.846 |
🤪 Goober 🤪 | #9 | 3.482 | 3.923 |
✨🎉TADAA! 🎉✨ | #9 | 3.551 | 4.000 |
Overall | #9 | 3.318 | 3.738 |
🌊💦 Viscosity 💦🌊 | #10 | 3.414 | 3.846 |
🔍🪟 Transparency 🪟🔍 | #10 | 2.731 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is Glube Included in the game?
Both fighters are Glubes.
What was the goal of your Jam entry?
I wanted to try my hand at a fighting game and use my creativity to help out DSOP and the good work they do. Also I love tentacles so yay Glube!
Did you accomplish your own goal?
I did! And tentacles.
Comments
good game. but the controls were a bit clunky because we have to crisscross to use our controls and i think theres a bug that at one point makes it so neither player can deal damage.
Looking forward to playing this on the cabinet! It's well done, I love the quirky interpretation of the fighting glubes. The UI is nice, and I appreciated the tidbits at the bottom throughout. Really nice work!
Very fun! Love the art.
I hope this finds its way onto the arcade cab 😁
A fighting game seems difficult to pull off in a game jam. Nice job!
Here are some thoughts on the game:
- I'd recommend putting the jump/action moves on the "down"/"press" of buttons, not on "release"
- Hit a number of bugs while I was playing: (1) The game froze when I was trying to do the combos. (2) Glube 1 could not lose health. (3) Maybe I was doing it wrong, but I couldn't get the combos to work. I think it's cool that you included these in the game though :)
- It wasn't clear to me what the difference was between the upper and lower punch.
- I *think* most keyboards only let you push 3 keys simultaneously, which makes it tricky for games like this. Perhaps controller/mouse support in some way could help?
- The animations were pretty good! Great that you added sound effects as well... everything felt very fitting for this genre.
- I appreciated that there were no timers. My friend and I were trying to figure out the controls and the timers would have made each round end in draw as we read the directions haha
- I think reducing the width of the collider for the Glubes (or thin out the graphic as well) could improve the jump quite a lot, as the landing was occasionally hard to predict. A hard problem to solve I imagine.
Very cool :o
Thanks for that constructive feedback. This is my first attempt so there was only one punch and kick and not much difference between them. The jumping WAS hard to solve to make sure Glubes didn’t go off screen (and according to one, still a problem). Aerial seems to be buggy in general but - eh - that’s how you learn. I thought I had fixed this bug - I think this is triggered from some aerial collision with a player that disables the hitbar. Hard for me to replicate and thought fixed but - alas! More to learn.
The controls are built according to DSOP arcade cab specifications so maybe one day we can feel it better. Agree that keyboard is absolutely not fun for fighters (and thank you for withstanding that punishment). Thank you for playing and the assist!
liked the battle music and the hint text that shows up occasionally appears.
I tired using the special moves, I only got the fast punch to work and when I tried the slime teleport, my glube moon walked all the way off screen.
Yeah the teleport does have some slight bugginess I have not been able to work out. The move inputs works in threes so every fourth command (and jump) the input array resets. It’s not great (and my first attempt at this kind of thing) but thank you for the testing and bug hunting! I’ll see if I can work out why the teleport is funky.
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