Thanks for playing and posting the video of your playthrough! You gave it a good shot, and I appreciate it. The real plan was to have items and modifiers as you go, but I definitely ran out of time.
whogas
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This is pretty neat! Movement was intuitive and after my first misfire, I understood all of the commands. If this wasn't on a jam timeline, some environmental variation or at least decoration would you keep track of where you are since sketching a map would be tough. I know the timeline, though, so great job all around!
Hello,
I get an error when trying to run your .exe:
"Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)."
The download only includes the .exe, though, so I am guessing more files are needed.
I like this although it takes a bit to get into the groove of not feeling like you're getting instant gratification. Neat music and it makes for a nice, calming ride. I love experimental games like this!
Also, a quit button in a jam game is much appreciated. (Not that I wanted to quit, it's just rare in jam games)
I had a good time playing. It took awhile to get the health to zero, but it was all worth it.
There were quite a few UI issues with things not being located well on my particular monitor (which isn't real wide or anything), but this is a jam game, so that's fine.
Enjoyed the story and the dialogue, very nicely thought through.
A nice chill ride through the desert! Your pixel art and palette use are on point. Nice to just slowly ride or pick up the pace a little.
The clouds moving to the right gave me the odd sensation that I was in a long left turn sometimes, so maybe clouds going both directions would have helped that? What a minor thing to mention, but it's the only critical thing that came to mind.