This is pretty cool! My favorite piece is the bluish creature with the spiked tail and the meteorites approaching. All of it looks great, though.
whogas
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Like others have said, it's a bit hard to control, but that's OK, your descriptions made it clear you ran into some trouble. I like the visuals a lot, and the music is nice. I mooshed the metal block up a bunch and can see how it will be satisfying when the hammer is swinging into it to get that mooshin'.
Maybe not what you wanted to submit, but you did a lot of great things here. Nice work!
Really challenging to get the timing right, especially on the first level ironically. It's fun, though! I enjoyed the slimes the most out of how far I was able to get. I think timing the approaching slimes was more fun to me than timing the arrow being at the right height at the right time for the balloons and bubbles... maybe because I just played a bunch of Tapper last weekend, though.
Nice work!
This is pretty neat! Movement was intuitive and after my first misfire, I understood all of the commands. If this wasn't on a jam timeline, some environmental variation or at least decoration would you keep track of where you are since sketching a map would be tough. I know the timeline, though, so great job all around!
Hello,
I get an error when trying to run your .exe:
"Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)."
The download only includes the .exe, though, so I am guessing more files are needed.
I like this although it takes a bit to get into the groove of not feeling like you're getting instant gratification. Neat music and it makes for a nice, calming ride. I love experimental games like this!
Also, a quit button in a jam game is much appreciated. (Not that I wanted to quit, it's just rare in jam games)









