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whogas

139
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3
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40
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A member registered Feb 24, 2014 · View creator page →

Creator of

Recent community posts

Thanks for playing and posting the video of your playthrough! You gave it a good shot, and I appreciate it. The real plan was to have items and modifiers as you go, but I definitely ran out of time.

Your concepts have some similarities to what I did in my game. Definitely not the same, but distant cousins.

This is pretty cool, though. I like the traversal idea and how the battlefield opens against each opponent for some nice strategy for the single encounter.

Pretty funny idea, and really challenging to come up with a good, balanced response to help you drive. It looks great too! Hope you had fun in the WHEELJAM!

This is pretty cool! Some of the effects (fire ring, etc) weren't easy to tell if they were having an impact, but otherwise this was really well done. Even a tutorial! Great work here!

How do you open the menu to equip and use items? I saw the commands to use once in the menu, but I couldn't open it up.

I like the style!

Pretty cool concept, and the movement and graphics are really well done for the style you had going. It took me a minute to "get it," but I like how it works... an interesting take on leveling.

This is pretty neat! Movement was intuitive and after my first misfire, I understood all of the commands. If this wasn't on a jam timeline, some environmental variation or at least decoration would you keep track of where you are since sketching a map would be tough. I know the timeline, though, so great job all around!

Thanks for playing, and congrats in winning!


Sorry about that bug. I thought that was sorted, but I guess something was off in the end. Glad you were able to work with it regardless.

(1 edit)

Hello,
I get an error when trying to run your .exe:
"Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)."


The download only includes the .exe, though, so I am guessing more files are needed.

Thanks! I'll keep an eye on it for sure.

Not really! Trying to spin up some outside of work stuff for fun and learning, but it's been tough.

Very nice! A truer tale has ne'er been told.

I am totally unfamiliar with this movie, which made it all feel like an intense fever dream. I think this is the even better experience. Very nice work!

Nice work getting this all set up and working, an impressive feat. Looks like a fun game too! (I only saw it on the stream since I don't have the ability to set this up myself)

So much *style* I can't even handle it. Sexy as always, very nice!

This is really good! Great game, with perfect controls and physics. 

You use the different buttons to make Mr. Hammer dance. Try different combos to move him around and see what funky moves he has!

After about 50 movements, things will change...

That's what I did :)


Now I want to go after that critter over yonder.

Loved this! I might try to play again to see what else I can do and head in a different direction. 

I like this although it takes a bit to get into the groove of not feeling like you're getting instant gratification. Neat music and it makes for a nice, calming ride. I love experimental games like this!

Also, a quit button in a jam game is much appreciated. (Not that I wanted to quit, it's just rare in jam games)

Looks really cool! Adding twin-stick controls or mouse aim would put this in another league entirely. Pretty neat game, though. I really like the aesthetics of the game, intro, and game over screen. Very reminiscent of SOTN's game over; rad!

Pretty fun idea with a neat perspective... kind of a static kill box situation with a lot of variety of enemies that head your way. Adding a scoreboard and making the reticule a little easier to see are my only asks. I like how glowy it is, gives it a unique look with the simpler geometries.

You can't help but get ensnared by Ludo's excitement. I learned a lot, thanks Ludo!

Love the look and feel here, very meaty and solid. 

Oh, I get the issue now. No worries... it's a jam game, they will all have their little quirks. 

This is really cool, I like the aesthetic and vibesss a lot!
Are the black bars supposed to be there? Felt like a bug and they were pretty in the way, but I got my mind to ignore them for the journey.

Thanks for making this, it's neat!

Hey, is there a way to rotate? I can only move in the cardinal directions with everything I tried. Maybe intentional?

Going to take some time to let this one sink in. Impactful.

Lots of fun, and pretty tough for me! The bubbly background music is a good choice.

Very nice!

Looking forward to playing this on the cabinet! It's well done, I love the quirky interpretation of the fighting glubes. The UI is nice, and I appreciated the tidbits at the bottom throughout. Really nice work!

Wow, this is really impressive work, especially in a jam. Good controls, wonderful music, and the environments are cool... feeling like Splatoon in the hub. Nice!

Love the punchy music and entire look going on here. Solid gameplay for a game jam, for sure. Nice work all!

I had a good time playing. It took awhile to get the health to zero, but it was all worth it.

There were quite a few UI issues with things not being located well on my particular monitor (which isn't real wide or anything), but this is a jam game, so that's fine. 

Enjoyed the story and the dialogue, very nicely thought through.

Really made me feel things.

Wishlisted and followed on Steam. Very cool milestone. This game has stuck with me even though I played it years ago now.

Played. Laughed. Enjoyed.

Got stuck in the wall and couldn't get the last two flies (although they seemed very difficult to get). Best Grombit fan game I've ever played.

This is a really cool idea and it's implemented well. I got caught up trying to get over to the left near the top to... apparently get 2 coins and not the other half of the glasses. So, I never finished, but I feel like I won for getting those two coins. Hope he finds his pants!

A nice chill ride through the desert! Your pixel art and palette use are on point. Nice to just slowly ride or pick up the pace a little. 

The clouds moving to the right gave me the odd sensation that I was in a long left turn sometimes, so maybe clouds going both directions would have helped that? What a minor thing to mention, but it's the only critical thing that came to mind.