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whogas

101
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A member registered Feb 24, 2014 · View creator page →

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This is a really cool idea and it's implemented well. I got caught up trying to get over to the left near the top to... apparently get 2 coins and not the other half of the glasses. So, I never finished, but I feel like I won for getting those two coins. Hope he finds his pants!

A nice chill ride through the desert! Your pixel art and palette use are on point. Nice to just slowly ride or pick up the pace a little. 

The clouds moving to the right gave me the odd sensation that I was in a long left turn sometimes, so maybe clouds going both directions would have helped that? What a minor thing to mention, but it's the only critical thing that came to mind. 

A nice chill ride through the desert! Your pixel art and palette use are on point. Nice to just slowly ride or pick up the pace a little. 

The clouds moving to the right gave me the odd sensation that I was in a long left turn sometimes, so maybe clouds going both directions would have helped that? What a minor thing to mention, but it's the only critical thing that came to mind. 

Nice mechanics and graphical style to this one. Very smooth jumping and slashing around each level, and you made the color palette take on a different look than most other games. 

This feels good when you get in a groove with the thumbsticks! Kept having to reload when I would fall off the edge and fall forever, though... but I still kind of enjoyed flying my trails and particles around when that happened for awhile. 

This feels good when you get in a groove with the thumbsticks! Kept having to reload when I would fall off the edge and fall forever, though... but I still kind of enjoyed flying my trails and particles around when that happened for awhile. 

Oh yeah, the variety is definitely not there! Thanks for giving it another try. That is a lot of levels to make it through :)

This was really great! A seemingly simple idea that works well. I would definitely play this on my phone a lot. The music used is similar enough to Metroid Prime's Phendrana Drifts that I was really in the zone.

Thanks for playing!

To get through a level, you have to push Max's TV out the back wall by spraying him several times. The amount of shots it takes to beat him increases as the levels get higher.

Lots of fun, and an impressive entry for 12 hours of work time! Takes a bit to get used to the center lane being the resting point, but it made it feel different than other lane runners and I appreciated the challenge. Good use of the palette, for sure.

The projectile speed was tricky. My original plan, where the bees attacked you, allowed for it to blast faster. I had to get rid of that because of time, and so I was stuck making it to where the particles traveled far enough... but not so far you could just stand at the reload station and win. All of this was to be fixed in the level layout phase... which didn't happen :) Thanks for playing, and for the feedback!

Lots of fun, very challenging and a great visual style! I only played for a bit, but plan to try again soon.


My only suggestion is to make the UI/text scale for higher res monitors if you can. It's pretty tiny on a 4K screen. That said, the UI's look is perfectly matched with the rest of the game.

Again, great job!

I'm not stuck yet! Had some troubles with a couple, but just got to the double... asparagus heads (?) and decided to continue later. Good to know if I need it, though!

As always, your games have a specific aesthetic and set of play mechanics that hits some combination of nostalgia for me that I love every time. Nostalgia with a coat of weird goo on top maybe, but I love it!

This world is a bit unsettling, but somehow endearing. Like Hollow Knight without the scent of Tim Burton all over it.

The boss attack patterns are a good combination of esoteric and challenging that make me feel satisfied every time I finally take one down. I am looking forward to finishing this chapter, and chapter 2!


Oh, I found a potato guy!



P.S. Corn Person in the background was my favorite person. 

We get a lot of random spam entries, but you had only entered our jam, so I was hoping it was intentional. Mention your jam theme in the description somewhere and we'll be good to go.

Hi there,

Is this intended for Wizard Jam 9? Doesn't seem to fit with our theme or mention anything about the jam.

Lots of fun! Really nailed that Wario Ware feel, but with your own aesthetic that worked really well with Die Hard. 

I had a lot of fun playing this! Gave me a good nostalgic feel, and I really enjoyed the challenging and unusual mechanics. There wasn't just one wacky thing to make this game different than most single-screen games, but a nice handful. Really felt like I was playing an old DOS game, or a forgotten arcade machine in the back row. Very nice! Will be returning to this one.

Loved every bit of this, even when I was horribly stuck! If I could figure out how to give this game stars on itch, it would get 5.

Glad you liked it. Thanks for playing!

Thanks for playing and for posting! I was glad to see you figured out what to do, as it's a bit of a challenge.


I was just watching some of your Global Game Jam videos this morning. Keep up the great work and fun videos!

I enjoyed playing this! The soundscape is very impressive and the lighting also really helps add to the mood. 

Sometimes I couldn't repair the floor when I thought I could. Not sure if there's a location-based restraint on the tiles that I couldn't discern?  I also had a little trouble knowing which tile they got through at the end before it told me I was done for. 

All around, a great game! Very nice work.

This was fantastic!  A great mix of really stiff-feeling NES-era controls, mixed with some modern day forgiveness in the level design. Love the comic panels and the story. It's another surreal mixture of good gameplay and story from z_bill. Love it.

I like this a lot. It's like Metroid bomb jumping made into a game! I wish I had more agency over the bomb placement, or maybe understood how it was determining where to put the bombs better to make things a bit more predictiable. This is a cool concept and a fun challenge.  Good work!

This is really slick and fun. The color palette is perfect, and the controls are intuitive and just work! I like the scroll wheel control, which is unusual, but nice. Adding the F key was a good move as things got more complicated. Nice work on this one!

This is really cute and fun! Love the style of all the elements put together. Nice work!

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This was pretty neat. Impressive that you made this while finishing your Master's degree as well! I like the art style and the gameplay was a nice mix of arcade avoidance and light adventure game mechanics. Sound effects would be nice and some of the "enemy" hit boxes seemed a bit large, but that's OK. Nice work!

The physics didn't seem too unpredictable. The only part that seemed a bit unreliable was the turn after the hill. I just went really slow most of the time to prevent an accident. If you end up remaking it, let me know!