Play skullbrawler
Skelly's Skullball Tech Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
💀 Body | #8 | 3.571 | 3.571 |
✨ Soul | #15 | 3.571 | 3.571 |
💖 Heart | #16 | 3.429 | 3.429 |
Overall | #16 | 3.357 | 3.357 |
🧠Mind | #23 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you revive?
Skelly's Skullball - Dodgeball in hell against monsters
Did you use any modifiers? If so which?
Don't think so?
What was your goal? Did you succeed? Any noteworthy lessons?
Goal was to make a fun game in UE5. Haven't succeeded yet but on our way.
Who all worked on your submission?
Chris Hahn, Dak Johnson, Max Harris, Adrianna Simons, Joel Wakefield, Boz, Chek, Farris Swisher, Joe (jopo), Andy Vo, David Bokser
Did you use any noteworthy assets in your project? If so what?
yes going to add a major list
Blender geonodes for rocks
Materials
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Comments
Neat game, i enjoyed it! The visuals and music were great and I think you nailed the idea of spooky dodge ball. I feel like a tutorial for the controls would be really helpful as well as an aim assist for throwing.
I couldn't hit any guys but that's okay, I love these guys and don't want to hurt them
So much *style* I can't even handle it. Sexy as always, very nice!
Hey! This is Jana and Ben.
Really cool visuals, nice music vibe!
I think it would help having some form of aim lock/ assist in the game, and maybe some hit feedback later down the line. We would loooovee to have a dodge button haha
Great start, good luck with developing the game further! Loved seeing the concept art in discord!
The music and vibes were cool! I'm not sure if I was playing it correctly? I couldn't go past the first room with the monster. I wasn't sure how to win, but I loved the way it felt to throw the skulls! Great job everyone.
I love the vibe - great visual aesthetic and music to pair. Roguelike elements sound awesome for a game like this!
YEAAAAAAAH BABY