Very interesting idea but I found it hard to follow how my sides were going to line up with each move. Also it seemed like the enemies weren't really intent on attacking me and sortof wandering around, only occasionally blocking my path. Also I would recommend some keyboard controls and potentially making it so each turn can go a little quicker!
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Gods Play Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #17 | 4.200 | 4.200 |
| Overall | #56 | 3.400 | 3.400 |
| Polish | #67 | 3.200 | 3.200 |
| Fun | #101 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Level layouts and enemy placement are generated. Other things planned were not completed in time.
Screenshots
Yes





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