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PulleyBun

71
Posts
2
Topics
40
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12
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A member registered Dec 27, 2018 · View creator page →

Creator of

Recent community posts

Extremely polished, simple but fun puzzles

Actually I played it without fully knowing the rules, but finding out the rules myself was also somewhat fun!

I'm not an English speaker, and this was simple enough to enjoy! Really loved the mood and the difficulty curve.

There's a bug: right after the correct answer, you can spam submit to get an infinite score

Upgrading and erasing boxes felt good! I couldn't see the money go up though..

Thank you for playing! Glad you enjoyed my game!!

And I totally agree - non-focus mode is confusing and useless. I initially thought it would be cool if I sometimes switch to non-focus to wide shot so I can destabilize walls of bullets from the side (it was supposed to be the second to last pattern) but utilizing two buttons at once was too painful to me

And it's still there confusing players because it's the default option.. Maybe I should make it always focused and assign different attack types to different keys so that players only consider what attacks to use

You have a fine taste in sprites. Thank you for mentioning that!

And sorry about that, I didn't have the time to adjust the difficulty...

This is really addictive! I died many times, but I couldn't stop trying. Those negative effects are interesting, though I think some are more dangerous than others, such as that playfield shrinking effect.

About that, I once had a bug that I couldn't move to the edge of the field. Maybe that playfield shrinking effect is a cause of the problem?

That was tough! The game is well polished, the bullet patterns were mostly fair and beautiful. Great work!

A TURBO NERD here - the tutorial was a bit confusing, but I enjoyed every other aspect of it!! The graphic is simple, and the music is addictive. Not moving, making time slow, gave me enough time to read the code.

I read the code to analyse how the bullet pattern works, and thought of the modification that is easiest to dodge. And the execution was challenging enough, as I had to hit the bullets to change variables! Overall, that was a beautiful problem-solving experience. I want more of this kind of bullet hell puzzles! Thank you for making this!!

Also, I want to share my solutions - do they match the intended solutions?

The game is good, but I think it could've been so much better. The cats are so cute, music and sfx are amazing, and I love the idea of stopping attacks to prevent unstable shots so I can dodge the bullets. Even upgrades are well designed around unstable shots, and enemies have unique patterns. But it's too buggy... (or unstable?)
Enemies often escape the room, white cats telefrag you, and the magic circle blocking the door disturbs your movement. Recoil or knockback seems to be stacked weirdly, so you often get launched outside the room, and bouncing bullets sometimes work and accelerate like crazy. Also, the slippery movement and large hitbox make precise dodging impossible, even when the gun is stable.
This can be just me, or a skill issue, but I believe this'll be a masterpiece with more polished gameplay!!

This is good!! Extremely polished, and the unstable skill tree system was a lot of fun!

My only complaint is that the sword is too hard to use

Thank you!!

This is nice! Flip and rotate mechanic added depth to the game. More gimmicks or difficulty curves would make a great addition.

This is simple yet addictive! I liked the tension from the time limit.

I died because I had nowhere to put the stone, resetting the board if there's no legal move would be nice!

Sorry for making controls hard to access.. I got to write controls to the game page too to make things more clear

Thank you for playing!!

This game had tons of different builds and interesting interactions, it was so fun!

also long live the acid ball and healing flame! (is healing op?)

 

Thank you for clearing the game!!!

I haven't thought of that ahh rooms would've been much easier to remember if decorations existed!! Thank you for the feedback! I'll definetly keep that in mind on my next games!!

Game crashed trying to use the thunder bullet (or else?) and enemies stop spawning after a while

This is really challenging! Various bullets and determining their slots was interesting and fun to use. I also liked how shooting sometimes limits movement. Yet I don't know how to make distance against enemies and keep dying...

I have no evidence but I cleared the game!! It was a bit confusing initially, but I really enjoyed it once I realized my objectives. Drawing a map was an interesting experience (also see a cool map I drew)

I almost had it ahhh

It's really fun!!

Using dice layout and pip placement to combat was tricky yet fun! My only complain is sometimes the angle of the preview does not match with the actual angle (in 2, 3, 6) but it's technically possible to predict that accurately so...

Adding puzzle elements to a Roguelike is a great idea! I hope there will be more games like this.

Thank you!

Thank you!

Thank you!

I don't think my game's cover image explains the game very well, so I'm considering drawing a better one.

Is replacing the cover image allowed?

Thank you! Screen shake is one of the most cost-efficient way to improve game feel in my opinion

It loses the tension once you realize that... I should find a way to make it more skill-based. Thank you for playing!

Thank you!

That's a good idea! Thank you!!

Seems like the movement input is ignored for a short time after kicking. Maybe the problem is related to the animation?

Anyway, I enjoyed spam kicking spiders and the death animation!

Thank you! I really enjoyed your game too!!

This is great!! The gameplay has depths like how enemies move or how you can swing the sword, visuals and sounds are fitting, and swinging the sword around is really satisfying! I hope you can stop players from just clicking enemies to effortlessly kill them and expand the idea. Great work!!

In that case, you can enjoy the explosion endlessly! Should've blocked that to keep things challenging, though... Thank you for playing!!

Thank you!!

Great job! Thank you for playing!!

The lift and smash mechanisms are very creative! Also, I see some interesting interactions... Pushing blocks while holding could make some new puzzles, I think.

80.348! I love the visual! It's very polished. The gameplay concept was nice, but the character movement felt a bit off? I wonder whether the wall jump was intentional, for it added depth to the speedrun but was not consistent.

Planned to automatically adjust offset by tutorial, but time ran out.. Thank you for playing!

I love the bullet-time effect! Being able to choose the angle precisely was quite nice. Audio and screen shake madejust smashing things fun too.