Extremely polished, simple but fun puzzles
Actually I played it without fully knowing the rules, but finding out the rules myself was also somewhat fun!
Thank you for playing! Glad you enjoyed my game!!
And I totally agree - non-focus mode is confusing and useless. I initially thought it would be cool if I sometimes switch to non-focus to wide shot so I can destabilize walls of bullets from the side (it was supposed to be the second to last pattern) but utilizing two buttons at once was too painful to me
And it's still there confusing players because it's the default option.. Maybe I should make it always focused and assign different attack types to different keys so that players only consider what attacks to use
This is really addictive! I died many times, but I couldn't stop trying. Those negative effects are interesting, though I think some are more dangerous than others, such as that playfield shrinking effect.
About that, I once had a bug that I couldn't move to the edge of the field. Maybe that playfield shrinking effect is a cause of the problem?
A TURBO NERD here - the tutorial was a bit confusing, but I enjoyed every other aspect of it!! The graphic is simple, and the music is addictive. Not moving, making time slow, gave me enough time to read the code.
I read the code to analyse how the bullet pattern works, and thought of the modification that is easiest to dodge. And the execution was challenging enough, as I had to hit the bullets to change variables! Overall, that was a beautiful problem-solving experience. I want more of this kind of bullet hell puzzles! Thank you for making this!!
Also, I want to share my solutions - do they match the intended solutions?


The game is good, but I think it could've been so much better. The cats are so cute, music and sfx are amazing, and I love the idea of stopping attacks to prevent unstable shots so I can dodge the bullets. Even upgrades are well designed around unstable shots, and enemies have unique patterns. But it's too buggy... (or unstable?)
Enemies often escape the room, white cats telefrag you, and the magic circle blocking the door disturbs your movement. Recoil or knockback seems to be stacked weirdly, so you often get launched outside the room, and bouncing bullets sometimes work and accelerate like crazy. Also, the slippery movement and large hitbox make precise dodging impossible, even when the gun is stable.
This can be just me, or a skill issue, but I believe this'll be a masterpiece with more polished gameplay!!
Game crashed trying to use the thunder bullet (or else?) and enemies stop spawning after a while
This is really challenging! Various bullets and determining their slots was interesting and fun to use. I also liked how shooting sometimes limits movement. Yet I don't know how to make distance against enemies and keep dying...