Great work! I think the mechanic of reviving dead enemies is really interesting and there are some ways to about it for future iterations. One would be giving enemies unique abilities that are only countered by others, that way player needs to strategically kill and revive. I also feel like this kind of game would really benefit from a upgrade tree of some sort. I think that would help with the replayability of the game.
Play game
Blood Countess (Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
💀 Body | #17 | 3.086 | 3.333 |
💖 Heart | #26 | 2.932 | 3.167 |
Overall | #26 | 2.662 | 2.875 |
✨ Soul | #31 | 2.469 | 2.667 |
🧠 Mind | #33 | 2.160 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you revive?
The game revives many concepts from old games I liked. It is also based on a true story, the Blood Countess. And the gameplay itself is about reviving!
Did you use any modifiers? If so which?
Skeleton
Early to bed, late to rise
What was your goal? Did you succeed? Any noteworthy lessons?
Our goal was to make a fun little game that felt complete.
Who all worked on your submission?
Michel Castilho - Game design, Development
Giovanne Dalalibera - Game design, Development
Alexandre Germano - Soundtrack composer and producer
Pedro Rosa - Artwork
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