The software comes with some basic shaders, like unlit shader for the character and DoF shader for the post processing. There are no light sources atm. The shaders could be found in the "shader" folder, you can modify them as much as you want.
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I know that feel. I have tried VMagicMirror and VDRAW. I was disappointed that they haven't used PS4 gyro/accelerometer and VSeeFace don't support gamepad at all, but have a better tracking. So I made my own app to include every feature that I need. Unfortunately I'm using Linux and I don't have much free time to work on a separate Windows version.
This is just an IR image. You will need 2 of them (left+right) for the stereo. And then you need to calculate and build the depth image. This part is done in camera's own SDK (for example RealSense, Leap Motion).
Found another possible alternative: MYNT EYE. Also some people are modded PS4 camera to make it work with OpenCV as depth camera.
Intel RealSense definitely has alternatives. Depth cameras are heavily used in robotics, so not only vtubers are needed them xD
Possible alternatives: Orbbec, Asus Xtion, Kinect (not sure if it's still alive).
As an example, i’ve got a generic usb camera that’s branded as “windows hello compatible”.
I believe those are RGB-only with some extra sensors. I checked specs for the few of them. I need at least 1 RGB + 2 IR sensors in one single camera.
Yeah. It was another one. I have opened an issue for this problem to keep tracking it https://github.com/Moguri/panda3d-gltf/issues/111