Great game. Cool and smooth VFX animations. It's impressive that you made a competitive AI.
И ни разу не удалось выиграть >_<
Cool game, but I'm stuck at the first guard which does not letting me pass. I can't jump so I can't collect some poaches of gold. This is great that you made all those graphics. You even made a character customization. That's impressive.
1. Да, есть баги в апдейтере. Обновить пока не могу, потому что апдейт игры залочен пока не закончится фестиваль. Игра также доступна в GameJolt лаунчере и планируется релиз в Discord Store, чтобы каждый мог использовать то что ему удобнее.
2. Оптимизация еще в процессе.
Ну и в целом многое еще поменяется, так как игра в разработке.
I made a few updates. Now I've got into the state where I press the build/paint button and the Blender crashes with an error: module 'gpu' has no attribute 'offscreen'
The viewport drawing code in particular will need a heavy rewrite, because support was dropped for the calls sprytile currently uses.Do you mean those calls to glBegin(), glEnd() and everything else gl-related? I've seen a lot of them. So they aren't work anymore?
I'm working on the update for Blender 2.80. You can track my progress here - https://github.com/Yonnji/Sprytile
What I was managed to get work:
+ Addon load/unload
+ Loading and creating a new tileset (I'm using cycles nodes to store the textures for now on)
+ Grid list management
So everything else doesn't work including paint and build tools. I don't know how long it takes to finish it because I don't have an experience in Blender Addons. Any help with that would be appreciated.
Making a level for the third person shooter game.
I'm using a Cycles material and 2 separate UV maps for tiles and baked texture (megatexture).
I also using tileset in 2 separate sizes: 64x64 for Sprytile and 256x256 for Cycles.