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kitsune.ONE team

A member registered May 01, 2017 · View creator page →

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I made a few updates. Now I've got into the state where I press the build/paint button and the Blender crashes with an error: module 'gpu' has no attribute 'offscreen'

The viewport drawing code in particular will need a heavy rewrite, because support was dropped for the calls sprytile currently uses.
Do you mean those calls to glBegin(), glEnd() and everything else gl-related? I've seen a lot of them. So they aren't work anymore?

Yes. You can try it too. I'm stuck at the paint/build tools. They doesn't works and tileset widget doesn't come ups. It's complicated because I don't getting any errors.

Sprytile community · Created a new topic Blender 2.80


I'm working on the update for Blender 2.80. You can track my progress here -

What I was managed to get work:
+ Addon load/unload
+ Loading and creating a new tileset (I'm using cycles nodes to store the textures for now on)
+ Grid list management

So everything else doesn't work including paint and build tools. I don't know how long it takes to finish it because I don't have an experience in Blender Addons. Any help with that would be appreciated.

Nothing changed. I think it always worked. The cycles just requires a material, which uses a nodes (my last screenshot).

Making a level for the third person shooter game.

I'm using a Cycles material and 2 separate UV maps for tiles and baked texture (megatexture).
I also using tileset in 2 separate sizes: 64x64 for Sprytile and 256x256 for Cycles.