Amazing! Nothing to add from game design point of view! It was a great experience, very easy to learn and understand the goal, but still challenging to go through the levels! And the last scene with "You Win!" was a bit confusing! :D Didn't see it at first! Great work!
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Inverse Pair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.700 | 4.700 |
How well does the game fit the theme? | #1 | 4.700 | 4.700 |
Made within 3 hours? - testing this idea | #1 | 4.500 | 4.500 |
How much do you enjoy the game overall? | #1 | 4.400 | 4.400 |
Overall | #1 | 4.317 | 4.317 |
Audio | #1 | 3.600 | 3.600 |
Visuals | #2 | 4.000 | 4.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I especially loved the level design on this! Made really good use of the negative space and the connection between the sides of the screens. The level structure also gradually teaches these rules, so great job on that!
I am getting the same bug as Snail Rhymer, but only when playing the HTML version on Firefox. On Chrome it worked fine.
Really nice level of polish on this. I seemed to get a bug that meant one of the goals was inactive:
https://imgur.com/a/0z6eHiG
So it was more just like a maze on a torus, which was still a lot of fun!
If that was the case then it would be still there but black, it's most likely getting deleted alongside the previous level assets during the level transition. Probably has to do with my instance layers.
My infrastructure is always designed to make my level design as easy as possible, so I can place an arbitrary number of exits and the game will progress when none are left unactivated, regardless of number. So it would work the same with one, two, four, eleven, etc. exits.
Thanks for letting me know!
Looks like that level unbeatable, black boi just cant jump so hight. https://prnt.sc/rhbtkt But in overall game looks really polished, love how you manage to make good sound/graphic/gameplay/levels in 3 hours. Also big plus for interactive tutorial, you so smart present new mechanics to player.
really interesting, very overwhelming visually but gameplay ends up being smooth and fun
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