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(+1)

Really nice level of polish on this. I seemed to get a bug that meant one of the goals was inactive:

https://imgur.com/a/0z6eHiG

So it was more just like a maze on a torus, which was still a lot of fun!

Oh jeez! That's a weird bug, I never saw that in my testing... Hmm... I don't know what would be causing that... Thank you for letting me know and including a screenshot! 

(+1)

A smidge more information  - every level is still beatable (it happens on every level and it's always the black character's goal that's missing), so maybe the goal is spawning in already completed somehow?

If that was the case then it would be still there but black, it's most likely getting deleted alongside the previous level assets during the level transition. Probably has to do with my instance layers.

My infrastructure is always designed to make my level design as easy as possible, so I can place an arbitrary number of exits and the game will progress when none are left unactivated, regardless of number. So it would work the same with one, two, four, eleven, etc. exits. 

Thanks for letting me know! 

(+1)

Ah, that makes sense. I was trying to work out how you could get to gates_completed = 2 when one gate wasn't there. That's a nifty little tip!