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The shadows of winim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 3.300 | 3.300 |
Audio | #4 | 2.400 | 2.400 |
How well does the game fit the theme? | #5 | 3.800 | 3.800 |
Overall | #8 | 2.817 | 2.817 |
Gameplay | #9 | 2.600 | 2.600 |
How much do you enjoy the game overall? | #11 | 2.400 | 2.400 |
Made within 3 hours? - testing this idea | #16 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed the game a lot! Looks cool, plays well! I would suggest having the cooldown period a bit longer, when enemy touches you and maybe work on both Wim & Nim! Great stuff! :)
A neat game, good job! After very carefully killing each of the enemies in the first room and making my way to the doors, being confronted with the second level full of enemies was quite the shock. After failing to kill more than one enemy in room 2 I died, restarted and the game told my I'd won after completing the first room again.
Played through a second time more evasively and tanking hits and beat it properly. I think there's a lot of potential in the idea, but with the complexity of having the two characters moving simultaneously it might be good to streamline it - either have the challenge be killing the enemies (in which case, I think they could do with dying to fewer hits) or be in avoiding them.
Still, an impressive project for having been built in a short time, nice one.
Thanks for your review. Honestly, I had to use few hack to increase dev speed. Initially mobs have almost the same script as player, except they move randomly. THat's why their life is huge, I forgot to reduce it ;-) I also spent to much time coding (without noticing :-p ) and tried to quickly my levels. Also, as I knew to well what to do, I finished learning patterns to avoid mobs and collide on purpose with other just to collect keys and go away... Some how, I "speedruned" and abused my own glitches to test it forgetting about your experience :-/
Haha, I know the feeling all too much - for most of my jams I've spent most of the time building all the game mechanics and forget to leave time to put them together into an actual game. Hacking stuff together seems to be a theme of gamedev in general; well done on getting it published!
100% agree. By the way, I pushed an update with fixed and adjust ;-)
Nice update - I feel a lot more in control now. Don't be afraid to let your original submission stand on its own though!
Sounds are great!
Not sure how to win. Collide with fish makes me dead, and avoiding fish and fall down make’s nothing
hmm, as there is no fish in the game, I think my pixel art is still low ;-) You play Win and Nim at the same time one is white on the left, and respect the direction you give (arrows), the other is black on the right, and do the opposite. you can slash the bubble mobs with your sword (space). you need to pick the right pair of keys to open the matching doors (left / right or up / down) you can then exit by the door and go to the next level. I'll update my description to explain a bit more.
Very slick, a little overwhelming