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TR-S (prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.111 | 4.111 |
How well does the game fit the theme? | #2 | 4.111 | 4.111 |
How much do you enjoy the game overall? | #2 | 4.000 | 4.000 |
Overall | #3 | 3.426 | 3.426 |
Audio | #5 | 2.333 | 2.333 |
Visuals | #6 | 3.000 | 3.000 |
Made within 3 hours? - testing this idea | #15 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yourself are not bad at twisting classic too. Really enjoyed the game.
I'd say this is very pretty cool! This could be an awesome competitive multiplayer game! Not sure what to add, but the process of removing a line seems to be pretty hard. However, when you do it and it reduces the size of the other players area, it's very satisfying! Well done!
Holy guacamole! This is fantastic!
Awesome work! I'm sooooo happy to see this; this is exactly the kind of thing I wanted to see from this jam with the Negative Space theme! Totally genius unique twist that had to be done with the negative space concept. As I said, I've been obsessed with this negative space idea for 10+ years and really wanted to see some fresh takes on the concept, hoping for at least one game that would surprise me with its clever design intrinsic to the negative space that I hadn't thought of before... this is it!
The existence of this game makes me so happy; incredible work! One of my favorite game jam games ever.
Thank you so much for your kind words, Gunnar! It makes me really happy to know that you like the idea I had this much :)
Cool game mechanic!
Thank you so much!
Oh, late submission? I`m not big fan of tetris, actually never know how to play it properly, so maybe I’m not understand all gameplay. Also wish to know are I play *agains *or with friend? e.g I can try to kill him by building big hole, or we need to maintain balance in center.
Ok, while writing this comment I realize that it’s can be pretty fun in multiplayer. A few weeks ago I played Tricky Towers a while with my friend. Quess your game can have same fun with either versus or non-versus mode
Hi! First off, thank you so much for playing my little game.
The objective of the game is to play against your friend and get the opponent to place a piece at the 'top' of their side of the screen, much like regular tetris. Maybe I should add an in-game tutorial to avoid this confusion :)
The idea of a non-versus mode where you try to keep the playing field in balance is really cool though! I hadn't thought of that yet, but I can definitely see that work as a score-based (time survived or number of lines cleared) game.