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A jam submission

Factory TankView game page

Manage your incoming shipments as you bast away enemy invaders!
Submitted by Vintro Studios โ€” 10 hours, 48 minutes before the deadline
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CriteriaRankScore*Raw Score
How much do you enjoy the game overall?#93.2503.250
How well does the game fit the theme#123.7503.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Sometimes the boxes disappeared when I was on my way to the other side with a box. There was a point in time, when all the boxes came out correctly.  The game looks really nice, the enemies are cool! You even managed to get 2 types of enemies in! It's a very challenging game, cause you have to fight and carry at the same time! :D Nice concept and good job! :)


Yeah, I watched the stream and saw what you mean. What you experience was a bug on my part. I was to disable the ability to shoot when you are carrying a box, but it was never implemented so you ended up shooting your own boxes, destroying. Also the randomness is really screwy on HTML, so there are sections where you can get really lucky and all of the box's are on the correct side. Thanks for playing though! 


Overall a nice game you made. The first time I played it was over very quickly and wondered why others found it too easy. Played again, and maybe I was just unlucky before (too many boxes I had to swap), but also I missed that you can drop and pickup a box at the same time.

Music and sound effects fit well, the graphics feel too rushed though and don't harmonise well IMO.


Nice concept and pretty self explanatory rules. I think lowering the HP of everything and speeding things up a little bit would make you feel more powerful. :D


I personaly loves tank based game .love your project

Fully  enjoyed .hope u make it so amazing

Supre funny and chilly to play

Great  Mechanism 

Hope .we see a complete game

please check my submission also


Interesting idea! In my first try I lasted for more than 5 minutes, so I have to say the game did feel I little bit too easy, but obviously adjusting the difficulty is tricky in such a short development time. Another thing, I didnt realize I could move the boxes around until I read the instructions after playing, so there's that haha (I try to give a blind first go to every game before reading anything, just to see if I can get the grasp of it intutively).


I always think that tutorials are the true losers of game jams as they are almost always relegated to the description, and my project is no different. I wanted to make a 'tutorial' page on the menu, but I ran out of time. I really need to balance the boxes don't I. Luckily you were able to shoot the incorrect ones, a strategy that I implemented but didn't foresee being used in this way. Thanks for the feedback.


Over all the game is enjoyable. With focus on player feedback using screen shake for a game like this is always good. Felt the game started off quite slow but got better. I would have liked to see more partial effects used to enhance the core mechanic and the movement. 


Agreed. Overall polish is what I think the game need if I am to revisit as i'm busy with another project at the moment. I did think that it was better to have a good foundation rather than a clean product so things like particles were shoved to the wayside. 


The concept of this game is pretty solid. I felt that the difficulty was a little easy, it might be a good idea to try and increase it over time. Having the enemies form barriers rather than damage you is a pretty interesting concept. I did manage to find an exploit where picking up a box and shooting would make the box disappear and I wouldn't have to transport it. All in all this is a pretty fun game. 



Yeah, Sadly I didn't have much time for fixing every bug as I wanted to have a complete game loop establish within the time frame, and I defiantly need to establish a more ratio based randomness to the boxes rather than just flipping a computer coin.

Also, You aren't so-posed to be able to shoot while a box in on you, so another bug.