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A jam submission

Manufacturing MayhemView game page

A simple but difficult factory sorting game made for Trijam 2020.
Submitted by Hyperspace Wizard โ€” 11 hours, 9 minutes before the deadline
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Manufacturing Mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the theme#14.3644.364
Overall#53.3823.382
Audio#53.0913.091
Gameplay#93.5453.545
How much do you enjoy the game overall?#103.1823.182
Visuals#252.7272.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Very creative gameplay! I did get to only 8 points, but this is really awesome! Fun and definitely you need to practice to get good at this, which means there is replayability! Great game! :)

Submitted

As others have said difficulty is a problem with this one. You could make this more into a planning game instead of mostly reacting by having a kind of schedule for each direction element and make the accepted products at each terminal known it advance (for example as a queue). You'd then have to plan ahead when which item is where and so on. Rating would be possible in categories like fewest switches or maybe average distance travelled.

The sound design is well done and the graphics do their job of being informative and not distracting.

Submitted

Damn this game is hard. :D Interesting concept and I really think it could be a great game once you work on it more.

Submitted

Fully  enjoyed .hope u make it so amazing

Supre funny and chilly to play

Great  Mechanism 

Hope .we see a complete game

please check my submission also

Developer

Thank you very much. Once I get some free time again I hope to flesh it out. Your game is very well done.

Submitted

Very good idea, fits the theme excellently! It's very hard and probably could use some better way to control and coordinate everything - or maybe even a pause mode. As it is now it's quite punishing.

Developer

Thank you very much! I'll have to try to think of some possible alternative control schemes.

Submitted

I don't know about you, but the input method being mouse is difficult for speed and accuracy. I was able to do well mostly because I had a touchscreen, but aside from that it was hard to keep up with the pace. Maybe a sound effect that shows that there is a new material coming out would help direct the players back towards the beginning so they won't end up with another circle when the player needs a square.

Developer

I think touch screen controls certainly help. Mouse input was the simplest thing I could do so I went with it. I think a sound effect for new materials coming out would be great, thank you for that idea!

Submitted

Interesting idea, I was a little confused at first, but it didnt take me long to get it. I think the main issue is the difficulty, managing all three targets at once from the start is really, really hard. But that can easily be solve with a proper difficulty curve, so I think the overall concept is still totally valid, nice job!

Developer

Thank you! I agree that the difficulty can be daunting. Practice certainly helps. I think managing difficulty will be a major focus moving forward.

Submitted

Very good Game. I think it's bit too hard/fast as you have to handle 3-5 objects at the same time with a very short decision time a the very start. May a longer run up to the first arrow could help.


Had a similar idea, but yours is definitely better executed :)

Developer (2 edits)

I agree that the difficulty could be better balanced. That's something I definitely want to tweak and make increase over time. Unfortunately I did not have enough time left to do these things. 

Thank you for your feedback H4kor! \(~_~\)

I think your idea is more free-form than mine and could be expanded on into something really cool. Giving the player autonomy to build their own thing is always fun.

Submitted

Over all a good game. Felt the way to do things were a little hard to understand. More player feedback visually might make the game more enjoyable (eg. by using shards of rock being flung in all directions form the sharper machines)

Developer

Visual feedback and animations are definitely something I would like to add. Rock shards are a pretty good idea.

Thank you for your feedback Michael! \(~_~\)