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A jam submission

Lightning Blade VS Master SparkView game page

Submitted by CKenshin (@ckenshin7) — 3 hours, 34 minutes before the deadline
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Lightning Blade VS Master Spark's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#44.0994.167
Challenge#73.6403.700
Audio#143.4103.467
Overall#193.3783.433
Visuals#213.1813.233
Concept#223.4103.467
Story / Writing#232.5582.600
Use of LGBT Themes#252.0992.133

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
CKenshin, Saishoo, Keikit

Streaming Permission

Yes

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Comments

Jam Host(+1)

Really liked the character switching mechanic once I got down the rhythm of it. Not only were the patterns nice visually, but they were fairly varied/interesting and didn't feel too easy or too hard.

Submitted(+1)

it took me a couple of rounds to get the hang of the mechanic but when I did I was like WHooooaoaa thas cool! cool danmaku game my favorite spellcard was the one with the petals.

Developer(+1)

Thanks for playing Panch! I'm happy you kept at it to figure the mechanic out.

Submitted(+1)

boullets. lasers!

cool mechanic and a very pretty looking game. power of danmokou

it would have been nice if there was some way to see yuuka's magnetization lower on the screen or something because i did get slapped a few times just looking for the yellow

i forgot master spark was from yuuka for a seecond and got confused

Developer

Thanks for playing Aeon!

Submitted(+1)

The intro is so cool. Is this the power of Danmokou?

I think the game is solid. The slow-down powers make a lot of sense here, as do the magnetism. As a fellow Horned Owl and Bat fan, I can get behind the Tojiko/Sakuya team. However, I don't think the magnetism mechanic is that deep, and it was a missed opportunity to not let it carry over between boss attacks to add some strategy.

Pattern wise, the game isn't as inspired as "Yukari's wonderous Icy Patterns" (few games are - I really liked that one). It's pretty easy overall, the later non-spells are basically all dodged in the same way. The first spell forces you to move away from the zone where you can deal damage without magnetism, which is probably intended to force you to use the mechanism, but it still makes for slow spells and I don't find the attack interesting enough to warrant this. (At least during the spin cards you can relatively safely attack Yuuka from behind to stack up that sweet magnetism.)

Still, I'm glad we got another CKenshin shmup.

Developer

Thanks so much for playing. Hearing CKenshin styled shmup makes me feel pretty happy lol.

I think you did hit the nail on the head when it comes to the pattern design. The magnetism mechanic did limit me in some of the patterns that I could so that switching characters and keeping track of the meter could still be feasible mid pattern. The style of pattern I opted for left a lot of gaps for you to be able to keep track of what is going on more.

Submitted(+1)

The switching between homing and applying magnetism is novel, the patterns range from lovely to mesmerizing, and I *almost* beat it without having to use a continue. Those patterns must have taken a while to setup, I like it, thumbs up

Developer

Thanks for playing! I'm happy to hear you enjoyed it.

Submitted(+1)

Very cool mechanic. It feels nice to finally be able to play Danmaku games and do well at them after years of playing and rating jam games.

Developer

Thanks for playing megapig!

Submitted(+1)

Fun, solid shmup. Every shmup should have a time slowdown mechanic. And given that mechanic, I think you could have done more difficult patterns! I also liked the magnetize mechanic and the partner switching (in summary, the whole game). The reason these two had to partner together was funny. And it was a classic "shoot first, ask questions later" Touhou moment, heh. Extra points for arranging one of Yuuka’s PC-98 themes.

Developer(+1)

Thanks so much for playing. Hearing the feedback on the patterns and the magnetize mechanic has been really inspiring to hear.

Deleted post
Developer

Thanks for playing my game! I'm happy you enjoyed the mechanic.

Submitted(+1)

Magnetize is such a cool mechanic, and I loooved the time slow in place of bombs too (but i do wish it had some sort of death-bomb effect?). Fun patterns too! I think it may be a bit easy, but I struggled at first still, so was a nice challenge for me. The story and no new art were both a little lacking, but again, really fun game with creative mechanics!

Developer

Thanks so much for playing! I'm glad you liked the magnetize mechanic. 

(1 edit) (+1)

Nice and short SHmUP game. I see it's pretty accessible.

I really like Sakuya and Tojiko's teamwork in here. Concept cool and well executed. You just need to make the magnet gauge easier to look at because it's attached to the boss, whereas the player's eyes will be on the player character (the lower half of the screen) most of the time. (yeah, having to look away from your character isn't practical).

I wonder if it's a bit too easy, I didn't even have to use Bullet Time. But I'm a regular shooter who am I to say that lol

Developer

Thank you for playing! I'm happy the teamwork was able to be conveyed through the mechanics

Submitted(+1)

Fun danmakugame. I really like the magnetize concept with the switching, and timeslow is a good replacement for bombs. The use of Faint Dream makes me very happy. Nice patterns as well, though they do feel a bit samey-- and it's a bit sad how small the lazers in the "master spark" spells are. The story is real short without much theme usage, and the lack of original art is a bit sad, but besides that this game's pretty cool.

Developer

Thanks for playing my game! I'm happy you enjoyed. I found myself pretty challenged by restricting myself to just lasers for spells so I can see it feeling samey. There were some laser effects I really liked which is why I used it in multiple spots. 

(+1)

Solid gameplay, I like the whole magnetize feature even though it, and the time stop, makes this very easy for a danmaku. I feel like there could've been a bit more done with the writing especially when it comes to using LGBTQ+ theming.  Also have to knock it down a bit for lack of original drawings, especially in character portraits. Overall a good game that really had visuals and writing take a backseat.

Developer

Thanks for playing! I really appreciate it! 

(+1)

The gameplay is solid; love the challenge of it. However, the story isn't all too present. The usage of LGBT themes could have been expanded upon. Visuals could have been expanded on, as the lack of original assets demerits it. Overall though, I'd say it's a nice game if you're looking for a challenge! 

(I cannot comment on the music)

Developer(+1)

Thanks for playing Saishoo! I couldn't pull off the story I wanted to in time, but as long as you enjoyed I'm happy. Thanks again for providing the track.