High Flyin' Marisa part 1 was released originally in 2023 on AO3.
The jam submission is specifically High Flyin' Marisa part 2.
I would highly recommend you read part 1 before starting part 2.
I really like the idea of a VN where it has only one route and the only choices involved are about exploring what choices get burned up or not as you barrel towards the eventual end. I also really like how there are differences based on how much fate is "erased" giving an interesting idea about what fate is. Is fate serving tea or is fate the outcome beyond it.
I like the burn effect that occurs when options are deleted and the overall creepy vibe of the visual novel is effective with just a few assets.
The blurbs about fate and how Remilia's ability works in the white text is fascinating and I think "Remilia's ability to destroy what is inactual" is a great line
I love the style of the sprites and the music. Gameplay wise it plays like a standard touhou level, but there are no lives but getting hit affects your ending. I think the lack of background stage movement makes it feel a little static. The ending has some neat writing and the multiple endings are interesting to reach and read.
Really cute game that works well with the fishing and chasing sequences together. I really like the music track, its a really unique style that's just my kind of jam. The only thing I wish is that there were more reasons to not just stay in the right most part of the screen during the running section.
Thanks so much for playing. Hearing CKenshin styled shmup makes me feel pretty happy lol.
I think you did hit the nail on the head when it comes to the pattern design. The magnetism mechanic did limit me in some of the patterns that I could so that switching characters and keeping track of the meter could still be feasible mid pattern. The style of pattern I opted for left a lot of gaps for you to be able to keep track of what is going on more.
Yea there isn't too much going on with the systems or points since I was mostly just focused on getting patterns to work. Avalanche and Piling Snow are def the weakest, still wish I could have tuned Avalanche more so you'd have to move at the split second more often and Piling Snow is the best worst spell in here lol. But being able to hear people's feedback on this has been a real joy, so thanks for playing!
I love the Tenshi sprite. The little :3 grin she has the whole time while she is making this snowball bigger, also the crying animation is adorable. I like how stage 4 is basically a victory lap where you just inflict massive pain.
I wasn't sure if there was one I missed, but the game would benefit from a quick restart option.