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Spork of Winter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #13 | 4.108 | 4.108 |
Challenge | #20 | 3.595 | 3.595 |
Use of Theme | #23 | 3.892 | 3.892 |
Gameplay | #24 | 3.568 | 3.568 |
Overall | #29 | 3.514 | 3.514 |
Story / Writing | #33 | 2.541 | 2.541 |
Visuals | #35 | 3.324 | 3.324 |
Audio / Music | #49 | 2.027 | 2.027 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
GreatHornedOwl
Streaming Permission
Yes
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Comments
I like that there are many options that you have in this game. You can catch and throw snowball from range, or goes into melee instead and attack the enemy using the spork, and you can also eat the snowball to recover the HP. The mechanics feel complete, just need to be polished more. The difficulty spike on the final enemy is too high though. XD
I streamed the game here around minute 95 in case anyone wants to watch it.
It took me so long to realize that I could eat snowballs to recover my health, lol. It was hard to tell when snowmen hit you, but other than that, it was a fun experience. I'm used to playing FPS games without crosshairs (for ~immersion~), so no problem there (but I understand some people prefer them, of course). The snowball mechanic is pretty sweet, and nice detail with the horns (it helps with immersion, hahah).
Also, maybe it was just a browser thing, but on Firefox the camera starts moving slowly to the right as soon as I start moving. I had to play on Edge instead.
I really love the horns being in your peripheral vision. Honestly really novel idea having to catch thrown snowballs and throw them back.
Had difficulties getting used to the control, but once I did it was a quaint experience. Quite nice! I like the silly little models of the enemies. I also like the idea that you can engage in two combat styles.
Had difficulties getting used to the control, but once I did it was a quaint experience. Quite nice! I like the silly little models of the enemies. I also like the idea that you can engage in two combat styles.
It was dangerous to go alone, so thanks for the spork, I guess
...
Snow yukkuris.
Probably my favorite Yuuma simulator so far:
-Catches things with spork
-Eats things from spork
-Can throw back things from spork (Super rad concept!)
-Has horns in her field of view (ROFL)
-No crosshair in the middle of the screen because Yuuma's too good at aiming (I, however, am not too good at aiming without a crosshair :sadge:)
Overall 5/5, must try out.
This goat simulator was pretty interesting! I did feel like I didn't have any idea what I was doing at times, but the concept was nice enough, and the models and environment feel good enough to keep playing it. Some quality of life improvements would be nice; an aiming reticle would go a long way in helping. Overall, l love the idea, even if the gameplay is a little opaque.
Very interesting concept, this is a game about defeating snowmen.
You can either go melee with them or catch the snowball they throw at you, then throw it back or use it as a medical kit.
The boss is definitely not messing around, so be careful.
Overall very fun to play once you get the idea.
This was really cool. The loop of weaving in and out of cover really did make this feel like a snowball fight. I also really liked how Yuuma just eats snow. Fits her perfectly. ...With the fog and the snowballs, this still really does remind me of the old South Park video game lol
I know I already told you, but the difficulty spike at Yachie is a little tricky, since the tutorial levels can be cleared by just beating the snowmen to death and not having to catch their snowballs. So when you get to her and she pummels you, it's like ahhhh! I really do like the visuals though, they're fun. Nice job.
I do echo the issues from the lack of a reticle, but even ignoring that I did have troubles telling if enemies with more than one health were or were not taking damage and would have liked more meaningful feedback on that front. Cool concept though and I appreciate a giant spork
I like the gameplay concept and the controls felt smooth, as others have already pointed out, an aiming reticle would have been nice as well as a better indicator of when the player got hit. The visuals were pretty nice though! Good game!
Spork'ing snowmen, truly the most exquisite of winter games.
I love the gameplay concept and the execution was quite good, but personally I'd have liked an aiming pointer (what are those called again?) so you could see clearer where the snowballs would be aimed when thrown... though I guess aiming snowballs is part of the challenge?
Overall good work on the game!
A bit hard to know where to aim, but I really like the idea of this