Absolutely love the art and how polished everything is! Solid concept! That final puzzle really hit the sweet spot for good puzzle design, and I just wished the game was longer! Fantastic job!
(Also sidenote, standing on a box on a seesaw doesn't push it down but stepping off the box on a seesaw does, it may not be accurate to physics but it sure did help me solve some puzzles :p)
Bumflr
Creator of
Recent community posts
hi, im here to deliver valuable project-saving feedback and its not because i'm being held at gunpoint i swear.
THUS
I love the aesthetic! The warm colours, the cozy ahh environment, Jenkins' portrait, the Crafting screen with the cel-shaded fog in the background, it's. peak. I can't wait to see how the game's artstyle will progress!
I love the Crafting, it reminds me of a basic version of Potion Craft, and that game slaps. It was a bit unclear that the candles could be used in the crafting as well.
One thing I would like to see if you could throw in more "out-there" "ingredients" in your alchemy later as well :D
As for the overall story, there's a not a lot there, so it's also hard to judge. I liked the character writing of Jenkins, I love him even though he sucks (endearing). One minor thing I didn't like were the "magical transponders" which are fantasy ahh phones which... kinda take me out of the medieval fantasy when I'm reminded they have an equivalent of modern day cell phones.
IN CONCLUSION, very good first introduction! Keep cooking!
also add a way to quit aside from alt f4








