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A jam submission

Monster ChessView game page

You are what you eat... chess
Submitted by Graham Marlow — 1 day, 20 minutes before the deadline
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Monster Chess's itch.io page

Results

CriteriaRankScore*Raw Score
Entertainment - how enjoyable is it?#14.2354.235
Creativity - how original is the idea?#24.2354.235
Overall#23.9803.980
Presentation - how does it look/feel?#83.4713.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted(+1)

I love games that take familiar rules and apply them in a new way. Balatro is to poker as Monster Chess is to chess??? I made it through all of the levels, maybe around half of them on par. I liked having the par number because then I could feel proud about not only solving the puzzle but solving it in few moves. The introduction of a second white piece was cool. Would have liked to see that developed more. Nice job!

Submitted

I like the move highlighting. Reminds me of the "Chessworld" program David Gerrold described in one of his books. The wall was a surprise though...

Submitted(+1)

Clever idea and well made puzzles!

Submitted(+1)

Great idea, simple but efficient and quite addictive

Jam HostSubmitted(+1)

Great example of a very simple idea with a surprising amount of depth to it! Great puzzles that really made me think.

Submitted(+1)

Very fun puzzles! The blockers in the later levels were a nice touch to keep the search space small. Very helpful twist!

Submitted (1 edit) (+1)

I recruited my 1300 chess.com (  not LiChess ;)  ) friend to help me with puzzles 10-12. She wishes there was a grid system, because "A takes B" was ambiguous at times.

I wished I didn't have to double click, until the last puzzle, where I was greeted with the first two white piece puzzle! That mechanic has so much promise, but I would probably tear my hair out trying to design a level with interesting ways of blocking myself from winning, moreso than I did playing the last few levels. 
The walls+knight and walls+diagonal-moves mechanics were really cool too!

I must say, a master-class in picking a simple idea, thinking it out before coding, and implementing the core mechanic, with ample time to polish the UX and puzzles before the deadline. I really need to get better at that. I'll keep your game in mind for the next jam.

(+2)

Very nice idea! At first I was expecting the black pieces to "fight" back, maybe something to add for a later, harder version?

(+1)

Just finished all the puzzles - loved the idea, nice little treat for chess lovers. Good job!