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Lizzie Crowdagger

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A member registered Apr 25, 2021 · View creator page →

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I'm so bad at this kind of skills but I just kept playing with the piano while looking at the super cute cat's animation

Hi!

First let me seize the opportunity to thank the organizers and everyone participating, I haven't yet spoken in the discussion forum but it was very interesting reading you all <3

I have a question about updating the submitted games: obviously during the voting period it's to be avoided, but is it ok afterward to resume updating those projects, or would you rather they stay as snapshots of the jam and prefer additional work on those to be uploaded in separate projects? 

Great idea, simple but efficient and quite addictive

Thanks a lot!

Hey! 

I'm struggling using conditional expand with guile hoot. E.g., I want to have a "message" function display stuff either to terminal (when called there) or to a  HTML element (when called in wasm).

I tried something like:

(cond-expand
 (hoot 
  (define-module (ui ui)     #:use-module (web dom)     #:export (message)))  (else   (define-module (ui ui)     #:export (message)))) (cond-expand  (hoot   (define (message msg)     "Display a text message"     (append-child! (document-body) (make-text-node msg))))  (else   (define (message msg)     "Display a text message"     (display msg)     (newline)))) (message "Foo")

This works when called in normal guile, but not when trying to build wasm ("hoot/library-group.scm:604:5: In procedure parse-library:invalid module forms (lot of stuff)")

I'd be really thankful if I could have any pointer on the way to do that cleanly :)

(Thought in any case given the deadline I'm afraid I won't be able to send more than a hello world to this jam 😭 )