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Capybara Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #37 | 2.741 | 2.889 |
Gameplay | #40 | 2.846 | 3.000 |
Overall | #41 | 2.714 | 2.861 |
Sound | #43 | 2.319 | 2.444 |
Theme | #49 | 2.951 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Had to play this just because of the Capybaras. Camera was a bit wonky, though im not sure if that was intentional or not. Pretty fun but I didnt make it very far :(
Awesome! I liked the capybara and the hotsprings story was a very good motivator lol
This game plays really nicely! Jump King but if it was 3D and if it was about capybara's instead. Amazing. My personal favorite of the jam!
Capybara with rockets 10/10 character design
I really like the level design: At the very start, you get used to the controls, then there's a clear path you can follow but then there are harder to get shortcuts.
With the camera forced to be behind the capybara, it can be really hard to know how much to jump, but other than that, great foddian and great game :3
This little capybara is my hero!
Fun game! I like how the limit to the rocket charge gives a clear metric for how to gauge distance, especially at the start, and the level design is well incorporated with that.
Great game! I think that it could have a full release with some changes, such as improving the camera and adding a settings menu for its sensitivity, maybe an indicator for how much you will jump or something and then you have an even greater game. The camera sensitivity is a huge problem though which heavily affects gameplay. Insanely impressive for being made in 3 days and ten times better than what I made!
Thank you for the comment and for the tips! Yeah, the camera could definitely use some improvements. If only there was a bit more time. We have a jump prepare animation which is sort of an indicator of how much you will jump, but it's not a proper one.