no idea what i'm doing, but I love this game, the look, and the sounds.. keep going on this..
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Super Giant Robos vs Ultimate Mycelial Kaijuu's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art direction | #1 | 4.750 | 4.750 |
Overall | #3 | 3.708 | 3.708 |
Gameplay/Fun | #3 | 3.917 | 3.917 |
Narrative/Story | #4 | 3.417 | 3.417 |
Use of persistence | #8 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very cool. You really nailed the whole feeling of mecha/kaiju, including the sound design. The actual battles themselves were OK (if you're able to figure out and master your current weapon) - it required good reflexes though :)
I encountered a couple of bugs, like Kaiju just waiting for you to slaughter them (near the end of each round) and in one case, controls freezing (couldn't move) but overall, very solid and engaging system!
Thanks! Yeah I ended up going with a more action-oriented battle system because it was just a ton more fun (probably a metric ton actually). The Kaiju just waiting at the end is actually a bug with the A* connections that I told you about that I had been unable to fix--Instead of disabling tiles where characters were and using the smartness of the A*, I had to do a secondary check for whether the target was a distance away and whether the next path position was open--meaning that if enemies are ever standing diagonal to their target, they will stop and do nothing until that target moves or is destroyed.
Very cool. You really nailed the whole feeling of mecha/kaiju, including the sound design. The actual battles themselves were OK (if you're able to figure out and master your current weapon) - it required good reflexes though :)
I encountered a couple of bugs, like Kaiju just waiting for you to slaughter them (near the end of each round) and in one case, controls freezing (couldn't move) but overall, very solid and engaging system!
sound and music are awesome. gameplay is fun but tricky. its fun that you get randomly assigned weapons but it could be interesting to choose them going into each battle so you have to plan how you're going to fight. with random weapons you waste a couple of turns just figuring out what you can do.
The game looks great. Couldn't play firther than battle starts. The game crashes with Runtime error: /path to game/ R6025 pure virtual function call
:( Ah bummer! I'm not sure what to do about that since my windows box isn't set up right now. It seems weird that it breaks on entering a battle--I've never run into a pure function call error before, but from what I've read it seems that would be more likely at the very beginning of the game when it initializes the generator (that's the only place I use any virtual classes). Is it always that error message? Thanks for letting me know.
I'm glad you enjoy the art though :) I had to cut so many features that by the end of the month my favorite part was the title screen.
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