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A jam submission

Super Giant Robos vs Ultimate Mycelial KaijuuView game page

Fight enemy fungus kaijuu in this mecha roguelite
Submitted by Mrdudeiii (@mr_dude_III) — 10 hours, 58 minutes before the deadline
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Super Giant Robos vs Ultimate Mycelial Kaijuu's itch.io page

Results

CriteriaRankScore*Raw Score
Art direction#14.7504.750
Overall#33.7083.708
Gameplay/Fun#33.9173.917
Narrative/Story#43.4173.417
Use of persistence#82.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

no idea what i'm doing, but  I love this game, the look, and the sounds.. keep going on this.. 

Developer

Thanks! I'll probably keep tinkering at it here and there with the hopes of getting it to more "simulation" places (so that the population and wealth and morale of each city actually matter besides whether or not the city dies on the world map).

Host(+1)

Very cool. You really nailed the whole feeling of mecha/kaiju, including the sound design. The actual battles themselves were OK (if you're able to figure out and master your current weapon) - it required good reflexes though :)

I encountered a couple of bugs, like Kaiju just waiting for you to slaughter them (near the end of each round) and in one case, controls freezing (couldn't move) but overall, very solid and engaging system!

Developer(+1)

Thanks! Yeah I ended up going with a more action-oriented battle system because it was just a ton more fun (probably a metric ton actually). The Kaiju just waiting at the end is actually a bug with the A* connections that I told you about that I had been unable to fix--Instead of disabling tiles where characters were and using the smartness of the A*,  I had to do a secondary check for whether the target was a distance away and whether the next path position was open--meaning that if enemies are ever standing diagonal to their target, they will stop and do nothing until that target moves or is destroyed.

Host(+1)

Very cool. You really nailed the whole feeling of mecha/kaiju, including the sound design. The actual battles themselves were OK (if you're able to figure out and master your current weapon) - it required good reflexes though :)

I encountered a couple of bugs, like Kaiju just waiting for you to slaughter them (near the end of each round) and in one case, controls freezing (couldn't move) but overall, very solid and engaging system!

Submitted(+2)

sound and music are awesome.  gameplay is fun but tricky. its fun that you get randomly assigned weapons but it could be interesting to choose them going into each battle so you have to plan how you're going to fight. with random weapons you waste a couple of turns just figuring out what you can do.

Developer (1 edit)

Thanks! The music is done using LSDJ and the sfx is using SFXR.

I built a store (it's almost entirely finished) but I cut it because I hadn't decided how to include it in the flow. The random weapons was definitely a consolation prize to make sure people could play with the different weapons.

Submitted

The game looks great. Couldn't play  firther than battle starts. The game crashes with Runtime error: /path to game/ R6025 pure virtual function call

Developer

:( Ah bummer! I'm not sure what to do about that since my windows box isn't set up right now. It seems weird that it breaks on entering a battle--I've never run into a pure function call error before, but from what I've read it seems that would be more likely at the very beginning of the game when it initializes the generator (that's the only place I use any virtual classes). Is it always that error message? Thanks for letting me know.

I'm glad you enjoy the art though :) I had to cut so many features that by the end of the month my favorite part was the title screen.

Submitted(+1)

Yeah, every time the same. Godot is interesting engine. I want try to implement one of my projects using it.

(+2)

Very nice looking game! Maybe the best graphical assets in this jam!

Developer(+2)

Thanks! That was probably the most fun part for me in this jam (3 color 16x16 vehicles are really pretty fun imo)

(+2)

Very cool game and nice aesthetics. Reminded me of the gameboy adv. game, Advance Wars. At first, I couldn't understand what to do. But after 1-2 minutes, it becomes fun especially when I get the laser beam robot.

Developer(+2)

Thanks! Advance wars has awesome pixel art, so that 's a super compliment. I was hoping to ease players into the combat, but I ran out of time.

Beam laser is my fav too :)