Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DerrickMoore

135
Posts
17
Topics
64
Followers
50
Following
A member registered Mar 29, 2018 · View creator page →

Creator of

Recent community posts

(3 edits)

Going to Savannah tomorrow to hang out with Mike "world record for most videogames" Thomasson , and old friend from artschool 


**Dev Update – Roadtrip Progress & Direction**


Quick update now that I’m back in **Georgia** and properly settled again.


A lot of the work during the roadtrip wasn’t flashy, but it ended up being some of the most important groundwork I’ve done on the game so far. Working from a laptop forced me to slow down and really think through systems instead of just building content, and that ended up paying off.


The biggest thing I locked in was the **seed system**. The game now runs on four separate seeds: Galaxy, Chapter, Marine, and History. Galaxy handles the big picture stuff like map layout and world placement. Chapter controls identity and visual/naming bias. Marine is the individual Space Marine stream, and History drives long-term Imperium events, Tarot behavior, and Warp weirdness. Everything procedural now pulls from those seeds instead of using random calls, which means campaigns are fully repeatable and shareable.


I also spent time cleaning up how **daily actions** work (the “Daily Do” layer). That system is now clearly separated from location-wide behavior, which makes it much easier to reason about things like travel, downtime, healing, meditation, and long-term attrition without everything bleeding together.


Marine generation got some love too. Each Marine now feels like they come from a consistent stream rather than being a one-off roll, which is important once you start tracking losses, veterans, and long service histories.


Creatively, I had a really good conversation with **Alan Merritt** during this period that helped clarify something I’ve been circling for a long time. We talked about early Warhammer, the Great Crusade era, and the idea that Games Workshop actually wants *new* stories—not just tighter retellings of existing ones.


That pushed me to finally commit to a specific Chapter for the game: **the Dark Crusaders**.


They’re perfect for what I’m trying to do. There’s very little official lore, which means the player can define the Chapter without breaking canon, and it also helps me **limit scope** in a healthy way. Instead of trying to support every possible Chapter identity, I can focus on making one feel deep, coherent, and meaningful. Fleet-based, crusading, guarding the Pilgrim Path—it all lines up naturally with the mechanics and the tone I’ve been building.


Choosing the Dark Crusaders feels less like narrowing the game and more like finally giving it a spine.


Now that I’m stationary again, the next phase is much more about execution: Terra as a starting/tutorial space, Warp travel becoming playable, Tarot reacting to history and exposure, and turning all this scaffolding into something the player can actually touch and play.


More soon.



(1 edit)

My insticts telll me to go with a specific Chapter, and, someone once told me that GW wants NEW stories, and, well, f you go look up the Dark Crusaders chapter, theres literally no info, so, its really a perfect Chapter (im going to give the Player a Chapter they can define without breaking any Lore, idk, its important.. (end goal of course is a game propsal to GW for a game about the Great Crusade and onwards where the Player is one of the Lost Primarchs, eh "dreamgame" 


"By this Charter,

Let it be known and recorded in the ledgers of the Imperium that the Chapter hereafter named the Dark Crusaders is bound in sacred duty to the protection of the Pilgrim Path.

By decree of Imperial Authority, witnessed and sealed, they are charged to guard the route of the faithful: to shield the pilgrim, to secure the passage, to hold the road against all enemies of Man.

They shall not abandon the Path. They shall not claim dominion over it. They shall not lay down this burden for glory, reward, or relief.

This duty endures beyond campaigns, beyond generations, beyond remembrance itself.

Until such time as the Galaxy is extinguished, this Charter shall stand.

Iter sine fine."

ultimatlu, the game needs to be 3D, for the stuff I want to do, right ow im just forcing everything onto a 2D plane, but all the code is 3D coordinates.

Im not a writer, I cant express h0w happy Seed Generation finally being in game makes me... from now on Players should be able to share a Galaxy's shape,&composition  as well as the "history" of the Galaxy ("future history", the game right now starts at the 2nd Founding) and Chapter composition and Characters.. so, 4 seeds to create game start... but means, 0layershpuld be able to have their favorite character, history, Chapter seeds in a new galaxy.. yeah, I didn't explain that well, its all exits perfectly in visuals in my head. Important things like planets need to be in scale with characters and ships.. I need that for orbital b0mbardment and a bunch of stuff im not ready to try and implement yet.


Yay, im on a roadtrip, going to Atlants. Staying in Reno for a few days to work on videogame (mostly Halo) stuff

Found a nice shale outcropping and fossile hunting


 

(1 edit)

Ok, the ai is helping me, and this seems like a good place to put notes because i would like some help doing quest, anything that involves writing


### Dev Log — Marine Systems Progress (Brief)


**Status:** Core marine pipeline is online and behaving correctly.


**What’s working now:**


* **Marine Generator (`SpaceMarineGenerator2`)**


  * Spawns a unique marine once per prefab (no rerolls).

  * Assigns origin (90% Terra), service age, veteran/dreadnought status.

  * Generates ABCD culture → temperament + color.

  * Applies culture color to the **button sprite**.

  * Randomly assigns a **button sprite variant** for visual diversity.

  * Displays stats + ASCII readout (read-only).


* **Interaction Layer**


  * Marines are **clickable, draggable** world-sprites.

  * Dragging is clamped to bounds (Y min/max) to stay on the ground plane.

  * Panels open/close per marine without affecting data.


* **UI / Control**


  * Marine info panels are event-driven (no Update spam).

  * Context menu groundwork exists for actions like **Assign to Mission**.

  * Button visuals remain stable across interactions.


**Architecture wins:**


* Identity (generator) is cleanly separated from interaction (drag/panel/menu).

* Marines are persistent objects; missions will **reference**, not own them.

* Terra recruitment can run without a full Terra scene (world-as-data).


**Next steps:**

Recruiting and redoing "imperial worlds" to work with seed generator instead of RNG (go look at my rant on GTNW about Tic-Tac-Toe and the RNG)

Minimum effort and a bunh of ai slop, apologies for that. I just cant put much effort into this part, id rather be putting energy into the game. 



Ive been a 40k fan since the 80s, and in 1993 i got my first job as a videogame artist,   

(1 edit)

New version, narrowing down the scope a little more, and, well, there's ethical problems about the Tithe

(2 edits)

Eh, work in progress on the poem (poetry is the best way to copyright a word, or phrase, imo)

Where does the name come from? Old joke about Torpeinhow Hill (except thats a silly name), and its vaguely reminiscent of Hamlet, which id like to channel into the game)


"Elseinoir, Elseinoir!

Once a place, but now no more;

 its seven hills in shadows shy,

Its puckered towers silhouette the sky.


In those streets of mist al9ng the shore.

The forgotten footsteps shorn of worn stone.

We walked thro as though the world were dream,

And the Dreamer holding on.


Wherefor far away the city sleeps,

sensceless dreamers creep between

folds of fever-dream soaken sheets?

A place I knew, but have not seen"

oh yeah, not giving up, please check here on Discord, and send me a DM if you can.

Getting started, doing it right, and legal. 


https://discord.gg/pGkfJcDZ

Just checking in, 5 days to go. I look forward to it, thanks

I got a painted and an unpainted BG, your choice for prize give away. And I hope people are interested in going further with this

I just think its a good idea to try and recruit from the fans. (Ive asked a few fans and fellow game devs about it.  Like, ive been talking to the guy who made the Atari E.T. game, good advice.. hes been a hero of mine since i saw him on TV when i was 8) Ive been hanging out with a great server of people doing custom Halo maps lately, too


So. Concept art next, and, im planning to have a "5 minute" demo this Fall

an out line, premise, or several chapters would be great... especially if there's no or an open ending, because that'll make people want more, imo, or want to complete that story themselves in game.

im working on building procedural mazes and stuff today for "practice" 40k fangame. Which is basicly just my dreamlike of items id want in a space game, or promised other people if be sure to include (crew being ejected out to Space when damaged during during spaceship battles, and that the planets should be in scale to the ships)


Alot of ideas that I think would flow smoothly into any scifi game. I do want to see fleets of ships, all from the pov of the Player, ground battles the same, so (o working out some ideas of how to "shout" orders to your crew (instead of just hitting a button on keyboard or screen, cinematic stuff)

(1 edit)

little Ringworld flight sim turned out nice

(1 edit)

I spent most of the day thinking about Ringworlds, and thought it'd be fun to do a simple Ringworld flight sim here on itch. So, day 1.. im hoping to get a nice random procedural landscape going, which might be useful later

It's not ready, but you can look at it on my profile page


(1 edit)

I always felt the habitable areas on the Halo were for all the people to be at when the device went off, like, its the safe place because "eye of the hurricane"


But, yes, "clearing a Ring" should definitely be a thing Players should be able to di

it had better be a waterproof handheld i can take to the pool

"the only way to win is to not play the game"


Actually tic tac toe was hard, I kep having X wins, like alot, like most of the time. And realized that was simply because X was always going first.. so fixed that by alternating whi starts first, but then.. X still wins alot (i bet 99% thats from a rng cycling problem and if I added some random nanoseconds the problem would disappear

thank

So, I had a dream about a human made Halo, you know?

(1 edit)

Hi, im Derrick thanks for comming here, any questions, just ask

I didn't set up a Discord for the game jam, but here is my personal Discord server, mostly focused on fan game stuff

Myself, I just want to give the Players the feeling of commanding troops on the ground and fleets in space all from a first person perspective 

https://discord.gg/xGWWKkNw

(goth girls would love it), dont change a thing, the colors and sound fit perfect

one of the best games ive seen on itch

unfinished, bit off more than I could chew, and then i got distracted creating digital life, oops. Anyway, great fun, met a few people and learned some new things. Im gonna probably work on this a bit more later, but im looking forward to the next jam

very nice. Like the gravity mechanic (doesn't make alot of sence, but it doesn't need to) great classic 8bit music and look and feel. 


I think if you changed that robot to a cute spider, you'd have a hit

Like specs?

very very good

(1 edit)

and, I want to get started on my dream game, a superhero team game.   


Um...  here's some 10 polygon trees of mine from 25 years ago. (I'm relearning alot), so if I get some trees on a landscape, I'll be happy. 


But, any interest in superhero team game?



why reported?

Surely my game isn't that bad


yeah, I coulda done better, I lost track of the goal a bit around day, especially the 1 bit color


I feel good about what I got done, tho, which was just reworking how spaceships worknin fangame

attention would be nice.

I had intended to have zero graphics,  but I didn't finish. 


 I feel i got alot done. The jam helped me get back into my 40k fangame, which I hadn't worked on in months.  

Abominable sound effects is what I wanted, a cacophony of choirs at Terra and then only a single voice when your far out in space.


But "no game", I ran out of time before I got the button commands to work

Here's a vid of me talking about big project

thanks for checking on that. Following

the last 10% takes a minute to load

Hey thanks. It was my very first game jam

cool, thanks

(1 edit)

always,  i enjoy doing game jams, the last couple i did solo but i prefer working on a team

(sorry for late reply, i was sick all week)

my discord server for fangame,

https://discord.gg/7pAGAuu4

Unity 

I'm more of a art person than a coder

(1 edit)

i need to learn to make some npcs and move them around a bit. and my personal project,