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DerrickMoore

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A member registered Mar 29, 2018 · View creator page →

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Recent community posts

hey thanks, very fair and good advice

i didnt download it, but the presentation on the webpage is excellent

good point about controls and thanks. I'll do those first next jam, good advice. 

the resolution, its ment to be played in that tiny window in the browser, which is set to old NES resolution.. i didnt really make that obvious tho


i figured out that "A" was for Jump.. but i coudnt jump over the first terrain bit. (2 tiles high, but i only jump 1 tile high?)

 looks good. 

perfect look and feel.. fun game.  nice little world

very nice, perfect feel for old GBS... i could get it to work after a few mins, got lost in some menu

wow... very nice. 

Oops, noth8ng to do yet.

I'm going to try and get Player controlls and some enemies in today

yes i do

Derrick Moore Mog'Dug#9968

i got a discord server, i kinda havn't been using for a while, but i should 

https://discord.gg/wuByzepq

id like a partner for the jam, you can join me if you like. im more of an art person, but we can look at our strengths and see what we got

ivwill never give up on my dream game. ..

But.. i need some help, a writer, some direction. And, i might have to make some changes after GW changed their IP policy.. like, a return to parody, like 40k started as..

You know, what i want. Is, like, the Player is the 2nd or 11th Primarch, and he manages the legion, and experiences as much 40k history as they can before they die

good idea

eventual;ly those buttons will be equiptment..  the player should be able to assign 2 pieces of equiptment to each crew.. like a gun and a jet pack.. or science and sampling tools.. 


so, not done yet

thanks... and my wife just got me a 3D printer... so now I need to make one in real life

Wow.. really perfect... the game runs in Web browser, looks good and has instructions and sound.. all the "must haves" a game needs to be "professional". 


good job!

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very nice.. .(quite frankly the best version of Spacehulk I've played since the Atari Jaguar).. controls well thought out, (perfect "one hand game".. play the game with your Left hand, and drink a beer with your Right)

also.. you got discord? here is my discord channel, your 40K stuff is better than mine.  https://discord.gg/SnGsKVg

(1 edit)

August Notes

Aug 23.. working on WAAAGH!s uploading some new versions.. no idea how the WAAGhs will effect performance right now as they are kinda chaotic, random. 

Actually.. havea bug.. something involveing ork WAAGH placement,,  Game will crash sometimes after ship selection.. just alt-tab and try again?.. maybe because of ork or warpstorm placement.. no crash, but Player object never shows up. 

Aug 22.. confusing image above.. but we see the Player's home sector.. a Red spherical Battle/crusade happening nearby.. and several little ork "waaghs".. The eye of Terror and some galactic clouds in the background.. Sector fleet not too far away guarding the area.. lets see... inside the Sector box, we can see a 30Lightyear sphere, and a larger 300 lightyear sphere showing range outside the box.  those white streaky things near the center, show the currents of the warp for those worlds.. 

Aug 21.. New Download,... cycle is complete.. Player can leave Terra, wander the Solar System and the Galaxy, and can return.. still needs some adjustment.. but now I can start adding some gameplay and "interesting situations" .... ok.. well the Frigate is working for transitions.. but the Star Galleon is not.. working on that.. 

Aug 20... Warpspace is almost exactly the way I envisioned it in my head.. I'm very happy.... well it still needs some turmoil and roiling clouds of terror

https://www.youtube.com/watch?v=IN64OwlLlRg&t=77s

Aug 19th... changed the starting location back to starting at a random Imperial Sector.. so Player may start close to Terra, or be on the otherside of the Galaxy.. 

Aug 18... hey, it uploaded, and even though there is nothing for the Player to do, i think it looks nice (I'm kinda trying to copy the style of the old art, from the 80s and 90s)

Aug 17.. still having trouble uploading the game.. failed to upload all day yesterday

https://youtu.be/VhSL_IaLSIE

Aug 16.. OOPS.. download was broken most of the day, is fixed now. ...  Working on getting the basic "leave Terra, Fetch and Return" cycle and improving graphics, I think.. Galaxy is barren as it only has one star, Sol. 

Big thanks to Francesca Baerald who's map of the Sol system in M31 inspired me. ]

https://www.artstation.com/francescabaerald

Aug 15, and continuing.. the game jam is over, working on "solar system map".. uploading a new version.. and got the Filesze down from 440 megs to about 340! .. so I'm happy about that..

Aug 14..  and I missed the Deadline for the Jam, again.. still working on it next week most likely... had some frustrating memory leak took me all day to find and fix (partical effects with lights with shadows, that was the problem).. so Player can still not yet leave the Solar System (thought the bug was in the "warpgate" but it was in some engine effects.).. and I also saw a real nice Map by Francesca Baerald and thought.. "now that's what I want my Solar System map to look like" (Francesca's map  https://www.artstation.com/artwork/ybNZ9Q ), and so that set me back a little bit as well...

Aug 12.. fixed some errors.. Player still can't leave solar system... working on that today..being able to open a warpgate and leave..  uploaded a new version, runs much better. 450 megs download

Aug 11.. made a small video.. leaving Luna, then through the solar system a bit.. i'm not happy with the solar system bit.

Aug 10

updating my "long term project" trying to do something smaller and more focused. Not much to do now.. Player can "leave area near Luna" and fly around a basic "Solar System".. not really worth downloading at the moment. 

Aug 9.. got some basic bits working.. pretty much kinda rebuilding it from the ground up, but it's much better this way.. some of the scripts i'm updating I wrote a year and a half ago when I was first learning c# and they are very very bad. … ooh, 400 megs download, that's a lot. 

Aug 08 

Journey to Terra.. OK, I got a week.. i'm taking my "long term project" and trying to add in some gameplay, story, etc... (again).. I take you back to the year 30,021, just 7 years after the Emperor has asceneded the Golden Throne.. and I give you a ship (just a junky pre-Imperial frigate.. for now.. I mean, It doesn't even work since I took out all the code and I'm starting over, sorta.. (keeping everything that's good, but moving on)

and here is where I was 1 year ago.. 

(3 edits)

good morning.. 

Copyright.. one thing I do is read over GW's IP policy every few months..  https://www.games-workshop.com/en-US/Intellectual-Property-Policy

so, good opportunity to take a point by point look at it.. 

``` Celebrating the Hobby

We encourage a creative hobby and love to see our fans design their own colour schemes, kit bash their models, write background for their armies, create fan fiction, come up with new scenarios and campaigns and so on. It is also great to see fan websites, blogs and forums discussing the hobby and sharing ideas, and even people dressing up as their favourite Warhammer and Warhammer 40,000 characters at events.

 (ok good here, I think.. I'll just add in my notes like this, in bold inside parenthesis)

However, whatever exciting hobby activities you are working on, please do follow the guidelines below. So long as you keep within these guidelines, we are unlikely to object to your activities.

  • Keep it non-commercial. This is the big one. Whatever you are doing should be produced simply for the enjoyment of you and other hobbyists. No money should change hands! If you are receiving payment from these activities, paying someone else for them, or using them to promote a business or product, then this will likely be an infringement of one or more of our IP rights.

(CHECK, good here)

  • No professional distribution. Please do not professionally distribute (whether free of charge or for payment) anything you have produced which contains our IP.

(well.. I am not sure 100% what the above means.. is itch "professionally distributed?"... I'll wait and see on this one)

  • Do not damage our brands. Please avoid anything which may be prejudicial to the goodwill, reputation, image or prestige of our IP.

(CHECK, good here)

  • Make it clear that what you are doing is entirely unofficial. Whether it’s your club or tournament name, a domain name or the title of some fan-fiction, please make it clear from the naming, content and manner of presentation that it is unofficial. To that end, please do not exclusively use Games Workshop’s logos or marks on any of the things you are devising, and please do include the word ‘unofficial’ prominently on your website, poster or other materials. For example, don’t use ‘The Warhammer Club’ or ‘spacehulk.com’. Instead, create your own names, such as ‘The Hellfire Hunters’ or ‘cleanseandburn.com’ or other far more creative names!

(CHECK, I forget sometimes to add in the "unoffical".. and it's really only semi unofficial, since I was an official GW artist in 1993-4.. Andy Jones called me an official artist while working on that "Dark Crusaders" game)

  • Use trademarks appropriately. We spend a lot of time getting our trademarks to look how we want them. Please do not stretch or alter our trademarks.

(CHECK, doing  my best)

  • Copyright. Don’t use material protected by copyright. Please don’t use images from our website, chunks of text lifted from our publications or any of our artwork. We’d encourage you instead to write your own descriptions and maybe even draw your own pictures and maps. Never distribute copies of our publications or other protected material for free.

(CHECK, easy... basicly means dont steal other artist's work.. though I do ask people if I can use some of their fan art.. like, mainly I need 100s of Imperial fan art to make into "stained glass windows" for the voidship exteriors.  )

  • Derivative works. Be aware that if you use our copyright protected material to make something else then the thing you make will be a derivative work and you should not claim that anyone other than Games Workshop owns copyright over Games workshop-owned IP or derivatives of it. So if you draw a picture or write a story and it includes Blood Angels fighting Tyranids, our Gotrek and Felix characters, or any other protected elements, then Games Workshop owns rights in those works and therefore you cannot go off and sell prints of your picture or copies of your story.

(CHECK, pretty standard)

  • Don’t share unreleased material. We love people talking about our products once they have been announced. Discussing rumours is great too, but leaking material is not. We have the right to first release of our copyrighted material. If you receive any material before we announce it, keep it secret, keep it safe and we’ll tell people about it when we are ready. We would also ask that you report any leaked material to us at infringements@gwplc.com, so that we can identify where this material originated from.

(CHECK, good here)

  • Non-commercial recasting and 3D printing. Do not cast or scan any materials based on Games Workshop’s IP. Reproduction for personal use is not an automatic exemption from copyright protection in many territories worldwide. Likewise, do not produce and distribute designs which substantially copy Games Workshop’s products (see ‘Imitations’ below).

(non-applicable)

  • Please do not contact us asking for specific permissions. We do not give express permissions except in respect of licences (see ‘Licensing’ below) but as long as you’re celebrating the hobby in accordance with this policy, we are unlikely to object to your use of our intellectual property.

(CHECK, but showing my fangame to my favorite 40K writers and artists is still cool, i think.)

Counterfeiting

We take counterfeiting very seriously as it ruins the hobby for everyone. Counterfeiters take advantage of our hobbyists and devalue both our products and your collections. We are committed to taking action against counterfeiters and to supporting victims of counterfeiting. If you have been a victim of counterfeiting then please let us know by emailing infringements@gwplc.com. Include as much information as you can and let us know as soon as possible as we may be able to help you claim a refund through services such as PayPal and eBay.

(CHECK, good here)

Imitations

Producing copies of Games Workshop’s creations is an infringement of copyright; this includes copying a significant part of our creations. Making models which copy heavily from Games Workshop’s artwork, descriptions or products is therefore an infringement. Is it instantly recognisable as one of Games Workshop’s unique characters, creatures or vehicles? If so, it has likely copied a significant part and is therefore an infringement. Just because we haven’t gotten around to making the model yet doesn’t mean you can.

Using Games Workshop trade marks to name or identify products that were not created by Games Workshop is an infringement of our trade marks. It is very misleading as it suggests something is a Games Workshop product when it is not. Please ensure you do not use Game Workshop’s trademarks in product titles, category headings, adverts etc.

(CHECK, basically dont lift huge stretches of text from books and stuff.. )

Licensing

If you think you have a winning idea and want to make a video game, an app, some merchandise, a movie or anything else that you will be distributing (either for free or at a cost) using Games Workshop’s IP then you need permission in the form of a license from Games Workshop. If you've got a strong vision of something you want to produce, using our imagery, and have a sound plan to make it a reality, then the people to talk to are our licensing department. They really want to hear from you! You can reach them at licensing@gwplc.com.

(CHECK, I would like to recruit a few people.. a writer, another coder or artist, an "organizer" and in another 3 years this game will be done, and I'll be ready to start working on my "Dream game")

Reporting to us

If you become aware of an infringement of Games Workshop’s IP, please drop us an email at infringements@gwplc.com. Please provide as much detail as possible and include links to the infringing material if possible. We appreciate the support of the hobby community in helping us to protect our intellectual property, and are extremely grateful for all infringement reports received. ```

(umm.... if you find some violation, maybe let me know first, give me a change to fix it)

very cool.. (its actually now my favorite game in the jam so far)

(2 edits)

your game looks nice Stan, and I rated it, but 500 meg download is out of my budget, sorry.. can I suggest making a video and linking it for those of us with crappy internet?

sure thing.. using "Microsoft Edge" and I only tried the web version.. I made a little vid.. it gets as far as this, and I cant tell if it's stopping, or if my controls are not working 

https://drive.google.com/file/d/1uDDUQ8bEToFe6QGTule5jI5Hvilhl9oQ/view?usp=shari…

my controls aren't working (probably something on my end.. ) but looks nice, I like the partical effects and backgrounds alot

very nice.. the kinda game that I want to make.. (I'm a big wargaming nerd.. and have played Balance of Power, and Superpower, Harpoon, basically all the games with nukes in the 80s).. so my favorite game so far this jam... and followed

love the art and atmosphere.. nice job on first game jam.. looking forward to seeing more

in the long term, I'd like to have a whole well thought out "crime scene" like a detective puzzle, and the viewer could look around, and examine stuff (I should just call it "ENHANCE!" and make it like a BladeRunner ripoff).. hmmm.... 


but yeah, no interaction, it's a continuation of this guy.. just a pretty picture to look at on screen.. but at least this one had some interactivity, Player can rotate the ship  

https://derrickmoore.itch.io/wyndows

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Oops.. sorry for long reply, it plays in a browser, but i should update it and make a download version... working on a new "windows" right now, view of a pothole and an alien terrarium

https://derrickmoore.itch.io/weekly-game-jam-157-windows

Looks fun

hey thanks.. mostly testing right now, but this project is particularly important to me